Races and Classes


In Tlessa there are a verity of races and classes that the character can choose from. All of these races and classes affect your base stats, bonus to specific skills and your class determines your base damage stat.

While, for optimal play, you might want to pick a race and class that suit each other, you are free to make any character you want.

Upon leveling up, you will get 2 points in your primary damage stat and 1 point in all other stats automatically.

There is no way to change your race or class. Pick carefully.

When selecting a race you may pick from:

Per Page:  
Name Strength Modifier Durabillity Modifier Dexterity Modifier Charisma Modifier Intelligence Modifier Agility Modifier Focus Modifier
Centaur 3 pts. 2 pts. 2 pts. 0 pts. 0 pts. 3 pts. 0 pts.
Dark Dwarf 3 pts. 2 pts. 2 pts. 1 pts. 0 pts. 0 pts. 3 pts.
Dryad 0 pts. 0 pts. 2 pts. 4 pts. 4 pts. 2 pts. 3 pts.
High Elf 0 pts. 1 pts. 2 pts. 2 pts. 3 pts. 3 pts. 2 pts.
Human 1 pts. 1 pts. 1 pts. 1 pts. 1 pts. 1 pts. 1 pts.
Orc 2 pts. 0 pts. 3 pts. 0 pts. 0 pts. 1 pts. 2 pts.
Showing 1 to 6 out of 6 results

When it comes to selecting the class, if you are going for optimal game play, you’ll want to pick one who’s race you selected, compliments your base damage stat.

For example, selecting Centaur and Vampire compliments each other because a Vampires base damage stat is durability, and a Centaur (or Dark Dwarf) gives a bonus right out of the gate to Durability.

All of your stats start at a base of 10 plus racial and class bonuses, upon character creation.

Let’s see what kind of classes you can pick from:

Per Page:  
Name Damage Stat To Hit Stat Strength Modifier Durabillity Modifier Dexterity Modifier Charisma Modifier Intelligence Modifier Agility Modifier Focus Modifier
Fighter str dex 5 pts. 0 pts. 0 pts. 0 pts. 0 pts. 0 pts. 0 pts.
Heretic int focus 0 pts. 0 pts. 0 pts. 3 pts. 5 pts. 0 pts. 5 pts.
Prophet chr focus 0 pts. 0 pts. 0 pts. 5 pts. 1 pts. 0 pts. 5 pts.
Ranger dex agi 0 pts. 0 pts. 5 pts. 0 pts. 1 pts. 5 pts. 0 pts.
Thief dex agi 0 pts. 0 pts. 5 pts. 0 pts. 1 pts. 5 pts. 0 pts.
Vampire dur dur 0 pts. 5 pts. 0 pts. 0 pts. 0 pts. 0 pts. 0 pts.
Showing 1 to 6 out of 6 results

Base Damage, Armour Class (AC) and Skill Bonuses

As you were looking through the various races and classes you might have noticed a few extra bits of details, such as Accuracy, Dodge and Looting Modifier and the Defence Modifier.

Both races and classes can provide these additional bonuses.

Looting: Refers to your chance to get gold rushes and drops from the enemy. This is also a skill that you can level up over time. The higher the skill bonus percentage, the higher the chance of you getting an item.

Accuracy: Your chance to hit the enemy. We take this skills bonus into account when you are fighting monsters. The higher the bonus, the higher the chance to hit the enemy.

Dodge: Your chance to dodge the enemies attack. We take this skill bonus into account when you are trying to dodge the incoming attack. The higher the bonus, the higher the chance to dodge.

Defence Modifier: This is added to the characters total AC. AC starts with a base of 10. Equipping armor and items that give bonuses to the defence modifier along with bonuses to the AC will increase the characters ability to not take any damage.

ATTN!

Monsters can also have accuracy and dodge skills. While at first, you'll probably start out fighting simple enemies, as you level and start to fight harder critters, you'll end up seeing that you either need gear that appends additional bonuses to these skills or you'll need to level these skills up.

To Hit and Damage

As you might notice each class comes with two stats to focus on. Damage Stat and To Hit Stat.

The To Hit Stat is used for determining if you can hit the enemy or not. The Higher this stat is, the better your odds in conjunction with the Accuracy Skill level.

The Damage Stat is the core stat used in determining how much damage you do with your skills, items and any relevant bonuses and boons.