Races and classes
In Tlessa there are a few Races and classes you can choose from. You are free to pick whatever Race and Class you want to play as, however if you are a min/maxer, you might be interested I the below information.
When it comes to picking a race, you want one that will complement the class you plan to play as. All classes have their own play style, suggested attacks, and gear. All classes also have special attacks, based off their class skill and equipment requirements.
When picking a race/class combo look for one who’s stats align to either double or come close to doubling the racial or class stat, specifically for “to hit” and “damage”.
Races of Tlessa.
Below are a series of races you can choose from. You can click each one to see the stats with the inclusion of Skill modifiers and defence modifiers.
Some classes and Races play nice together when giving bonuses to skills, such as Accuracy, Dodge or Looting. These are your three primary skills, with Accuracy being most important and (to a lesser degree) Casting Accuracy, which no race or class gives bonus too. This skill is intended for Casters using Damage spells.
As a new player, if you want optimization, go for a race that gives the highest accuracy.
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Name | |||||||
---|---|---|---|---|---|---|---|
Human | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
High Elf | 0 | 2 | 3 | 3 | 2 | 1 | 2 |
Dark Dwarf | 3 | 2 | 0 | 0 | 1 | 2 | 1 |
Centaur | 3 | 2 | 0 | 3 | 0 | 2 | 0 |
Dryad | 0 | 2 | 4 | 2 | 4 | 0 | 4 |
Orc | 2 | 3 | 0 | 1 | 0 | 0 | 0 |
Drow | 1 | 3 | 3 | 0 | 0 | 0 | 0 |
Gibberling | 0 | 3 | 0 | 4 | 0 | 0 | 0 |
Genie | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Githyanki | 3 | 3 | 0 | 1 | 3 | 2 | 3 |
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Classes of Tlessa
Below are a series of classes to choose from. Some use two handed weapons such as Hammers, Bows, Staves, while other can wield any weapon. All classes have a hints, tips and tricks section that essentially tells you the most optimal way to play your class.
Again, feel free to experiment.
Much like Races, classes effect your stats and your skills, Dodge, Looting and Accuracy as well as your defence Modifier or Armour Class.
All classes have a To Hit and a Damage Stat. To Hit means the stat we use in conjunction with Accuracy to see if you can hit. Damage is used as your primary damage stat, added to your weapons and so on. These two stats are vital for you to raise via gear, which all gear will raise these stats to some degree.
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Name | Is Locked | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Fighter | dex | str | 5 | 0 | 0 | 0 | 0 | 0 | 0 | No |
Vampire | dur | dur | 0 | 0 | 0 | 0 | 0 | 5 | 0 | No |
Ranger | agi | dex | 0 | 5 | 1 | 5 | 0 | 0 | 0 | No |
Prophet | focus | chr | 0 | 0 | 1 | 0 | 5 | 0 | 5 | No |
Heretic | focus | int | 0 | 0 | 5 | 0 | 3 | 0 | 5 | No |
Thief | agi | dex | 0 | 5 | 1 | 5 | 0 | 0 | 0 | No |
Blacksmith | dex | str | 5 | 0 | 0 | 0 | 0 | 3 | 0 | No |
Arcane Alchemist | chr | int | 0 | 0 | 5 | 0 | 3 | 0 | 0 | No |
Prisoner | dex | str | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Yes |
Alcoholic | dex | str | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Yes |
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Regarding Class Bonuses
Each class has a special attack, even the one you selected. This fire based off a few factors: Do you have the appropriate items equipped and is your chance high enough.
You can see your class bonus on the character sheet under the inventory information section, see the relevant screen shot to the side or below if on mobile.
These will fire automatically on your turn when attacking. There is only one way to increase this chance: Gear. Specifically, enchantments. If you follow the enchantments link and filter the enchantments table by class bonus, then you get all the enchantments that effect the class bonus.
The higher this bonus the more chance for these special attacks to fire, which can help take down harder creatures.
Click your class above, to read more about their special attacks and for tips and tricks.
Gear with enchantments that increase the class bonus do not stack. Instead we take the best one.