Heretic

Strength Mofidfier
+ 0 pts.
Durability Modifier
+ 0 pts.
Dexterity Modifier
+ 0 pts.
Intelligence Modifier
+ 5 pts.
Charsima Modifier
+ 3 pts.
Accuracy Modifier
+ 0 %
Dodge Modifier
+ 5 %
Looting Modifier
+ 0 %
Defense Modifier
+ 0 %

Class Skills

Class Attack Bonus

With a damage spell equipped you have a small chance to cast another spell. Spell evasion does count.


Type:
Heretics double cast
Base Chance:
5%
Requirements:
Damage spell equipped