Random Enchantments are also known by two other names. Uniques (green items) and Mythics (orange items).
Both can be gotten in game, and both can be re-rolled as well as have their enchantments moved to other items.
The downside is you can only have one unique, or one mythic equipped at any one time.
There are three levels to uniques, with mythical items being better than the third level of uniques.
Uniques start at a valuation of 10 billion Gold, the second level is 50 billion Gold and the Third is 100 billion Gold.
A 10 billion gold Unique will drop every time you level a faction for a total of 25 of them. These are considered mid-range enchantments and are on par with mid-range enchantments.
A 50 billion gold unique can only be purchased from the Queen of Hearts in Hell. These are considered High end and are on par with the more high-end enchantments you can make.
A 100 billion gold unique can only be purchased from the Queen of Hearts in Hell. These are better than any enchantment you can put on an item.
Uniques that drop from Faction levels as a reward or those that you buy are completely random in stats and can come with one or two enchants on them.
Uniques can be sold on the market and to the shop and even disenchanted. You can re-roll and move the enchantments at The Queen of Hearts in Hell.
If we break down the types of Uniques you can get into their stats you can see that:
10 Billion Uniques come with a maximum of:
- 10-25% on stats and reductions, skill modifiers as well as base modifiers such as base healing, base damage and base AC modifiers
- 1-2.5% for life stealing and entrancing
- 100-300 Affix damage
50 Billion Uniques come with a maximum of:
- 30-50% on stats and reductions, skill modifiers as well as base modifiers such as base healing, base damage and base AC modifiers
- 3-5% for life stealing and entrancing
- 500-750 Affix damage
100 Billion Uniques come with a maximum of:
- 60-75% on stats and reductions, skill modifiers as well as base modifiers such as base healing, base damage and base AC modifiers
- 6-7.5% for life stealing and entrancing
- 1000-5000 Affix damage
Mythics come with a maximum of:
- 75-100% on stats and reductions, skill modifiers as well as base modifiers such as base healing, base damage and base AC modifiers
- 7.5-10% for life stealing and entrancing
- 6000-10,000 Affix damage
Mythics will show up orange in your inventory and you cannot have a Mythic AND a unique equipped at the same time. They are considered upgrades to the 100 Billion Unique and can be re-rolled as well as have their enchantments moved to other gear via the Queen of Hearts, which we will learn more about below.
Mythics on the other hand only have three places to drop from and cannot be bought from any NPC or shop. But can be purchased from the market if you have the gold and one is for sale.
These are the best items in the game. They can have their stats re-rolled at The Queen of Hearts in Hell. You can even move the enchantments another set of gear.
The key difference here is that with a unique item, you can re-roll how many enchants are on it, with Mythics, The Queen will only re-roll the attached enchantment.
Mythics can be found from PVP, players have a small chance without looting to get one from killing another player.
Mythics can also drop from dead players in the monthly PVP and one is rewarded to the winner of the Monthly PVP event.
Accessing the Queen
While you are new, you won’t have access to the queen. This requires an extensive quest line on surface to be done, to not only access Hell but to also Access the queen.
Having access to Hell will not get you Access to the queen, instead you need to finish the quest: Queens Decision, which is a surface quest.
Upon finishing this quest and while in Hell, you will be able to access the new Crafting Option called Queen of Hearts (see image to the right or bottom for mobile).
Using the Queen
While in Hell and only in Hell, you can access this crafting option. Selecting it will add a new crafting section under your attack options. (See image to the right or bottom for mobile)
If you are on mobile, you will have to select the crafting action, then select Queen of Hearts from the Blue Drop down.
As you can see, we have some options: Buy, Re-Roll and Move Enchantments.
Let’s start with buying a unique.
In the image to the right or bottom for mobile, you will see the cost of the three types you can buy.
As above, the cost represents the type of unique you will get. When you purchase a unique, it can come with one or two enchants.
As stated above, all uniques are randomly rolled. It is very rare that two players even roll the same unique.
When you have selected the type on unique you want, you can click Purchase, to then purchase the unique.
Your server tab in the chat section will update and you will see a message like the one to the right or bottom for mobile.
As stated, uniques can roll with one or two enchants on them. A 10 billion unique generated with 2 Enchants on it is considered the cost of 20 billion.
When selling these on the market you will not be able to list the item for any lower than the total valuation of the item.
In this case we rolled with one unique, making the item worth 50 billion.
This cost will come in handy when moving the enchantment(s) to an item, which we will talk about later.
You can click the link in the server section to open a modal to show you the stats and compare against what you have. Remember – you can only have one unique equipped at any one time. That unique can have one or two enchants on it.
Re-rolling uniques only costs Gold Dust and Shards.
With the image to the right or the bottom for mobile, we select the item we want to re-roll as well as the relevant suffix, prefix, or both.
Next, we want to select, what we want to re-roll for the attached enchantments. For example, see the image to the right or bottom for mobile.
He we have a list of options we can re-roll, you can also select to re-roll all the stats on a unique.
Upon re-rolling, you will see the server message update (see image to the right or bottom for mobile).
Again, you can click this to see any relevant details. There is no way to compare what you had, against what you re-rolled, as we generate a new item based off the selections you made from above.
Finally, let's discuss moving uniques.
You may move both enchantments on any unique to any item I your inventory. The item must not be equipped and must not be in a set. The Queen will not go looking for items in sets or accept items equipped.
She can replace any enchantments already on the item.
First let’s select the item we want to move the unique from. The Queen only moves uniques and no other enchantments.
See the image to the right or bottom for mobile.
Now let’s select what we want to move on the item. In this case we only have a prefix.
Image is to the right or bottom for mobile.
Finally let’s select the item we want to move this enchantment to.
See image to the right or bottom for mobile.
Remember that valuation cost I was talking about before? This unique has one enchantment on it, thus we are only moving one enchantment, the Prefix to the new item: Broken Dagger.
See image to the right or bottom for mobile.
This will cost Gold and Shards. The cost of Gold is the total enchantments valuation. I.e., 50 billion Gold * 1 = 50 billion Gold.
If this item rolled with two uniques and you wanted to move both it would cost 100 billion gold.
As you can see The Queen has moved our enchantment to the new item, making that item a unique item.
See Image to the right or bottom for mobile.
Opening the link (after we moved the item – see image to the right or bottom for mobile) shows the comparison data, we see we moved this enchantment to a Broken Dagger.
Re Roll Elements
When it comes to selecting what to re-roll there are a few types, as you saw above that you can select from.
Lets inspect what each of the re-roll types do:
- Core Modifiers: base Damage/AC/Healing %
- Class Bonus % (rolled/10)
- Increases stats such as str, int, dex … %
- Reduces enemy stats: str, int, dex … %
- Set skills with skill bonuses as well as other modifiers such as damage, ac, healing, fight timeout modifier and movement timeout modifier.
- Sets damage details, such as resistible or not, stacking or not and amount.
- Sets Devouring Light/Life Stealing/Entrancing Chance % (rolled/10)
- Sets your resistances and enemy resistance reduction %
- Skill Reduction for enemies and resistance reduction.
The final thing to mention is you can move a 100 billion unique to an item with an attached 50 billion unique.
This would make the items minimum cost on the market: 150 billion.
You can also move a unique to an item with an enchantment that is not a unique and thus have an item that has one regular enchantment and one unique. The item will then be considered a unique.
Finally, you can do all of this with Mythics. Except for purchase. You can re-roll them and move the enchantments on them to other items. You can even have Mythics that have uniques attached to them, making them Mythics or Mythics with regular enchantments.