Planes of Tlessa

Vampire

Strength Mofidfier
+ 0 pts.
Durability Modifier
+ 5 pts.
Dexterity Modifier
+ 0 pts.
Intelligence Modifier
+ 0 pts.
Charsima Modifier
+ 0 pts.
Focus Modifier
+ 0 pts.
Agility Modifier
+ 0 pts.
Accuracy Modifier
+ 3 %
Dodge Modifier
+ 4 %
Looting Modifier
+ 0 %
Defense Modifier
+ 3 %

Damage Stat refers to the primary stat which your damage will come from.

To Hit Stat refers to the stat in which is used in conjunction with your accuracy and casting accuracy to determine if you can hit or if your damage spell hits.

Damage Stat
dur
To Hit Stat
dur
Class Skills
Class Attack Bonus

Every time you attack, you have a chance to fire off the thirst which can steal 15% of your dur from the enemy while attacking and defending.

Type:
Vampire thirst
Base Chance:
5%
Requirements:
One or two claws equipped
Prefered Weapons

Below you will find information about the weapons that are best for this class.

Weapon Type:
Shields and/or Claws

Vampires only care about raising their durability to do moore damage, and shields do just that. However, you should also invest in Life stealing enchantments as you will be able to steal up to 99% of the enemies health in soe instances.

Vampires do best with Defend when it comes to combat to fire off their special attack or Attack when using life stealing enchantments to kill their enemy.

Hints

Focus on Durability followed by Accuracy and Criticality.

It is suggested you equip claws or two shields.

Load yourself up with life stealing affixes and durability affixes, along with a Damage based affix

There are two attack types you could do. One that involves purely attacking or one that involves purely casting. For vampires it is recommended you go with attacking. The reason for this, is because your life stealing affixes will not do enough damage to kill the enemy and, if the damage you do via attacking is strong enough your life stealing affixes will not fire.

The issue with cast, is you do not do enough damage as a pure "caster vamp".

Vampire's life stealing affixes will scale with enemy health. The idea is that you want to fight the hardest thing you can kill in one hit that triggers your enchantments to fire. You keep killing that creature until your enchantments no longer fire, and then move on. This allows vampires to take on creatures that are a bit tougher than them.