Enchanting

Enchanting, like crafting, is also meant to be easy. There is, however, a slight difference in how its works.

To enchant an item:

  1. Select the item
  2. Select either prefix or suffix or both.
  3. Click enchant.

When enchanting items, you are training the enchanting skill. This skill has a max level of 400 and gives 0.25% per level as a bonus to succeed.

At level 400, with no additional modifiers from equipment or items, you will have a success chance of 99%.

Existing Affixes (Enchantments)

If the item already has an enchantment on it, for each additional enchantment the item has an additional ten seconds will be added to the default ten seconds.

ATTN!

If the item already has an enchantment on it, the cost to replace will be 1000 gold + New Affix Cost.

For example if a Rusty Bloody Broken Dagger has a suffix on it, and you are attempting to replace the suffix, you will receive a 20-second timeout. However, if you wanted to add a prefix it would be 10 second timeout.

If, however, you are attempting to replace two enchantments on an item, it will be a 30-second timeout.

Each additional 10 seconds is for the disenchanting or removal of previous enchantment which is done automatically for you when you succeed.

For each affix, you roll to see if you can enchant. Your roll is the Enchanting skill bonus along with any other relevant bonus.

If you fail to enchant the item, weather is be with one enchant or two, the item and the gold required to do so are lost forever.

This is where it gets dicey for low level characters who have a low level enchanting skill and want to attach two enchantments to an item because if they apply the first enchantment and fail to apply the second, the gold and item are lost.

There are a set of items and Enchantments as well as quest items that can help increase this chance to enchant at lower levels.

Pay Attention To Chat

Here are some examples of messages that can appear:

Chat is read bottom up

In the above, you can see that you have failed to enchant the item.

In the above image you can see that the enchantments are too easy to, thus you get no exp for enchanting this item.

One enchantment is level appropriate for your enchanting level, however the other is too easy, you will only get xp for level appropriate enchantment.

ATTN!

When referring to, too easy to craft..., what this means is that one or both enchantments are too easy for you at the current level of enchanting. As you gain levels in enchanting you get new affixes unlocked. All affixes have a max level before they become too easy.

Requirements for enchanting

All you need is the gold, the items and the time to level. Enchanting can be an interesting gold sink as more and more enchantments get added to the game.

Enchantments are meant to be expensive, as they can add significant advantage in overcoming difficult enemies or adventures, crafting harder items and enchanting items.

Enchantments can also give bonuses to skills, be they battle based skills or crafting or enchanting skills.

Cost to enchant

The cost is: The enchantment cost + half the original cost of the already attached enchantment.

That is, if you have an item with one enchantment, and you want to replace it, it will be:

The cost of the enchantment you want (ie, 1000) + half the cost of the enchantment to be replaced (ie, 500) for a total of 1500.

Enchanted items cannot be sold via the shop.

They can be destroyed or sold on the market board. This provides a great way for the player to make some money.

ATTN

There is nothing in-game you can buy with real world money to gain an advantage on enchanting. No quest items, no gear, no nothing.

Damage and Stacking/Non Stacking

When it comes to damage on Affixes, there are two types: Stacking and non Stacking.

If the affix states the damage will stack, that means equipping other affixes where the damage also states it will stack, will add all that damage up as one attack.

If the affix states the damage does not stack, we take the best of all the non stacking affixes you have. If you have three where two do 1 million in damage and one that does 2 million we will take the 2 million damage as the attack.

You can mix and match these, however, it's best to go with stacking over non.

Damage Resistance

All enemies have a chance to resist affix damage. Some enchantments state that the damage is irresistible meaning it bypasses all enemy resistances.

Ideally, players want irresistible stacking damage, as this will bypass and stack all the affixes who can stack together.

Enemies can resist damage

Every enemy has a chance to resist your damaging affixes, specifically the ones who state their damage is not irresistible. If the damage is not irresistible, but can stack - the enemy has a chance to completely evade this damage.

If the damage is irresistible, regardless of if it can stack or not, the enemy cannot - ever - resist this. Your damage may fluctuate if you have both stacking and non stacking damage affixes as the enemy can evade the non-irresistible damage reducing the total damage to that of just stacking.

Class Bonus Affixes

These do not stack. Having multiple of the same type of affix will not increase your class bonus any higher.

Instead, if you have multiple, we will take the highest % value affix and use that.

Life Stealing Affixes

These affixes steal life from the enemy. There is a trick to these affixes though, they are best suited for vampires.

The reason for that is because, if your character is a vampire these affixes have a chance (that is, they are not voided) to fire during your attack along with your other affixes and again after the enemy attacks, assuming you or the enemy are not dead.

For other classes, these affixes will only fire after the enemy's turn, assuming you or the enemy are not dead.

Life stealing will never do more than your character's health in damage. The more durability a character, specifically vampires, have, the more damage you do when it comes to life stealing. Whatever your health is at the time of firing is the health we will use to determine if the amount is greater than or not.

Life stealing will also not fire if the enemy's health is already below 0.

Stat Reduction

These affixes can and cannot stack.

The prefix versions do not stack, and instead of taking the best one, we take the first one we find on your gear.

The suffix versions do stack. You can have multiple different types or multiple of the same type.

These Affixes fire before any other affix and before the monster's health is determined and can be voided, unless you have the right quest item or an affix that prevents voiding.

Entrancing

These affixes have a chance to entrance the enemy. They fire after stat reduction affixes and before any other attack is done.

These do not stack. We will take the best of the many you might have equipped.

If these are successful, your enemy will not be able to dodge OR block. Your attack will land. Other affixes, spells and so on can be resisted, but your weapon cannot be blocked or miss.

The enemy can then attack on their turn - the entrancing effect only lasts for your turn.

Stacking of stats and Bonuses

Equipping multiple enchanted items will stack those effects, unless otherwise stated, to your character. Things like stat increases can go through the roof over time, things like Damage modifiers - which effect your base attack will also stack. When it comes to skills however, this is where things get dicey.

  • Skill Bonus will never go over 100% even if the affixes would push it so.
  • Skill Base Damage Modifier, Ac Modifier and Healing Modifier can go well above 100%, but we only take the best enchantment for each type.
  • Class Bonuses, we take the best one of all you have equipped.
  • Stat Increases can go over 100% and can stack.
  • Fight Timeout Modifiers (this effects the timer in between attacks) - we take the best one, same for movement based timeout modifiers.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Fighter's Strength suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Warrior's Rage prefix N/A N/A N/A 20 500 2 10
Smith's Anvil of Hope prefix 5% N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Muscle Growth suffix N/A N/A N/A 25 800 5 25
Soldier's Hope prefix N/A N/A N/A 30 1,800 8 20
Blacksmith's Rage prefix 10% 5% N/A 30 1,500 8 20
Soldier's Resilience suffix N/A N/A N/A 30 3,000 10 20
Nature's Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Showing 1 to 10 out of 70 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Archer's Bane suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Warrior's Rage prefix N/A N/A N/A 20 500 2 10
Thieves' Dance prefix N/A N/A N/A 20 500 2 10
Ranger's Insight prefix N/A N/A N/A 20 500 2 10
Fletcher's Dream suffix N/A N/A N/A 25 800 5 25
Light and Dark prefix 5% 5% 5% 25 800 5 25
Soldier's Hope prefix N/A N/A N/A 30 1,800 8 20
Nature's Pact prefix N/A N/A N/A 30 1,800 8 20
Assassins' Shadows prefix N/A N/A N/A 30 1,800 8 20
Showing 1 to 10 out of 74 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Bloodlust suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Blood Craving suffix N/A N/A N/A 25 800 5 25
Blood Enchantment prefix N/A N/A N/A 30 1,800 8 20
Nature's Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Lifestealer suffix N/A N/A N/A 30 3,000 10 20
Blood Drain prefix N/A N/A N/A 75 2,200 13 50
Raging Bull Heart suffix N/A N/A N/A 50 5,000 15 30
Showing 1 to 10 out of 63 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Mage's Inspiration suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Red Mage's Curse prefix N/A N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Mage's Forgery suffix N/A N/A N/A 25 800 5 25
Heretic's Infusions prefix N/A N/A N/A 30 1,800 8 20
Illusions of Concoctions prefix 10% N/A N/A 30 1,500 8 20
Sorcerer's Magic suffix N/A N/A N/A 30 3,000 10 20
Nature's Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Showing 1 to 10 out of 68 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Cleric's Blessing suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Priest's Hands suffix N/A N/A N/A 25 800 5 25
Paladin's Oath prefix N/A N/A N/A 30 1,800 8 20
Illusions of Concoctions prefix 10% N/A N/A 30 1,500 8 20
Nature's Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Archbishop's Prayer suffix N/A N/A N/A 30 3,000 10 20
Showing 1 to 10 out of 67 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Archer's Bane suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Ranger's Insight prefix N/A N/A N/A 20 500 2 10
Thieves' Dance prefix N/A N/A N/A 20 500 2 10
Fletcher's Dream suffix N/A N/A N/A 25 800 5 25
Light and Dark prefix 5% 5% 5% 25 800 5 25
Nature's Pact prefix N/A N/A N/A 30 1,800 8 20
Assassins' Shadows prefix N/A N/A N/A 30 1,800 8 20
Nature's Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Hawk Eye suffix N/A N/A N/A 30 3,000 10 20
Showing 1 to 10 out of 62 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Mage's Inspiration suffix N/A N/A N/A 10 500 1 10
Cleric's Blessing suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Red Mage's Curse prefix N/A N/A N/A 20 500 2 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Priest's Hands suffix N/A N/A N/A 25 800 5 25
Light and Dark prefix 5% 5% 5% 25 800 5 25
Mage's Forgery suffix N/A N/A N/A 25 800 5 25
Paladin's Oath prefix N/A N/A N/A 30 1,800 8 20
Heretic's Infusions prefix N/A N/A N/A 30 1,800 8 20
Showing 1 to 10 out of 76 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Blacksmith's Blessing prefix N/A N/A N/A 30 2,000 10 20
Dreams of Artifacts prefix N/A N/A N/A 30 2,000 10 20
Spell Crafter's Delight prefix N/A N/A N/A 30 2,000 10 20
Ring Crafter's Thoughts prefix N/A N/A N/A 30 2,000 10 20
Enchantress' Dance prefix N/A N/A N/A 30 2,000 10 20
Weapon Crafter's Blessing prefix N/A N/A N/A 30 2,000 10 20
Wind's Movement prefix N/A N/A N/A 75 3,000 15 45
Blessed Treasures prefix N/A N/A N/A 75 3,000 15 45
Mage's Devilish Deeds prefix N/A N/A N/A 75 3,000 15 45
Devil's Deliverance prefix N/A N/A N/A 75 3,000 15 45
Showing 1 to 10 out of 84 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Warrior's Rage prefix N/A N/A N/A 20 500 2 10
Thieves' Dance prefix N/A N/A N/A 20 500 2 10
Ranger's Insight prefix N/A N/A N/A 20 500 2 10
Smith's Anvil of Hope prefix 5% N/A N/A 20 500 2 10
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Red Mage's Curse prefix N/A N/A N/A 20 500 2 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Magical Aim prefix N/A N/A N/A 25 1,500 5 25
Courage prefix N/A N/A N/A 25 1,500 5 15
Showing 1 to 10 out of 213 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Rage of Hatred suffix N/A N/A N/A 10 500 1 10
Regretful Actions suffix N/A N/A N/A 35 3,000 10 20
Skill Zapper suffix N/A N/A N/A 100 6,000 20 60
King's Quest suffix 18% 20% 18% 200 25,000 30 70
Violent Dreams suffix N/A N/A N/A 400 55,000 40 80
Lord of Blood suffix N/A N/A N/A 600 150,000 50 200
Prayer For Strength suffix N/A N/A N/A 1200 470,000 60 200
Exploding Brain suffix N/A N/A N/A 1000 600,000 68 200
Child of the Faithless suffix N/A N/A N/A 1000 700,000 80 200
Renewed Sense of Self suffix N/A N/A N/A 4400 1,800,000 90 210
Showing 1 to 10 out of 45 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Train the Mind suffix N/A N/A N/A 30 1,500 5 15
Blacksmith's Rage prefix 10% 5% N/A 30 1,500 8 20
Anger and Rage suffix N/A N/A N/A 40 2,000 11 30
Anvil of Hell prefix 12% 8% N/A 75 2,200 13 50
Prayer for the Smith prefix 14% 10% N/A 110 5,000 18 60
Demon's Howl suffix N/A N/A N/A 120 5,500 19 60
Boulder Crush prefix 16% 13% N/A 200 20,000 28 75
Full Moon suffix N/A N/A N/A 200 25,000 29 75
Enchanted Shattered Metal prefix 18% 15% N/A 400 30,000 34 80
Faithless Child prefix N/A N/A N/A 300 50,000 36 80
Showing 1 to 10 out of 74 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Red Mage's Curse prefix N/A N/A N/A 20 500 2 10
Smith's Anvil of Hope prefix 5% N/A N/A 20 500 2 10
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Warrior's Rage prefix N/A N/A N/A 20 500 2 10
Thieves' Dance prefix N/A N/A N/A 20 500 2 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Ranger's Insight prefix N/A N/A N/A 20 500 2 10
Illusions of Concoctions prefix 10% N/A N/A 30 1,500 8 20
Nature's Pact prefix N/A N/A N/A 30 1,800 8 20
Showing 1 to 10 out of 175 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Blood Enchantment prefix N/A N/A N/A 30 1,800 8 20
Paladin's Oath prefix N/A N/A N/A 30 1,800 8 20
Blood Drain prefix N/A N/A N/A 75 2,200 13 50
Saint's Cry prefix N/A N/A N/A 75 2,200 13 50
Cleric's Calling prefix N/A N/A N/A 110 5,000 18 60
Life Stealing Essence prefix N/A N/A N/A 110 5,000 18 60
Celestial Blessing prefix N/A N/A N/A 200 20,000 28 75
Faithless Slaughter prefix N/A N/A N/A 200 20,000 28 75
Showing 1 to 10 out of 57 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Warrior's Rage prefix N/A N/A N/A 20 500 2 10
Smith's Anvil of Hope prefix 5% N/A N/A 20 500 2 10
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Soldier's Hope prefix N/A N/A N/A 30 1,800 8 20
Illusions of Concoctions prefix 10% N/A N/A 30 1,500 8 20
Knight's Strength prefix N/A N/A N/A 75 2,200 13 50
Swirling Dreams of Fear prefix 15% N/A N/A 75 2,200 13 50
Bloody Warfare prefix N/A N/A N/A 110 5,000 18 60
Prayer for the Smith prefix 14% 10% N/A 110 5,000 18 60
Demonically Infused Alchemical Essence prefix 18% N/A N/A 110 5,000 18 60
Showing 1 to 10 out of 78 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Ranger's Insight prefix N/A N/A N/A 20 500 2 10
Thieves' Dance prefix N/A N/A N/A 20 500 2 10
Illusions of Concoctions prefix 10% N/A N/A 30 1,500 8 20
Assassins' Shadows prefix N/A N/A N/A 30 1,800 8 20
Nature's Pact prefix N/A N/A N/A 30 1,800 8 20
Swirling Dreams of Fear prefix 15% N/A N/A 75 2,200 13 50
Steal Thy Heart prefix N/A N/A N/A 75 2,200 13 50
Shadow Soldier prefix N/A N/A N/A 75 3,000 15 45
Tracking and Stalking prefix N/A N/A N/A 110 5,000 18 60
Showing 1 to 10 out of 97 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Smith's Anvil of Hope prefix 5% N/A N/A 20 500 2 10
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Blacksmith's Rage prefix 10% 5% N/A 30 1,500 8 20
Illusions of Concoctions prefix 10% N/A N/A 30 1,500 8 20
Anvil of Hell prefix 12% 8% N/A 75 2,200 13 50
Swirling Dreams of Fear prefix 15% N/A N/A 75 2,200 13 50
Prayer for the Smith prefix 14% 10% N/A 110 5,000 18 60
Demonically Infused Alchemical Essence prefix 18% N/A N/A 110 5,000 18 60
Alchemist's Hope prefix 20% N/A N/A 200 20,000 28 75
Boulder Crush prefix 16% 13% N/A 200 20,000 28 75
Showing 1 to 10 out of 95 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Strength Zapper suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Skin and Bones suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Too Heavy suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Jelly Muscles suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 33 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Blindfolded suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Darkness suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Eye Gouger suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Cursed to Miss suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 38 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Vengeful Lust suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
The Plague suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Death's Knocking suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Deep Cut suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 38 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Brain Drain suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Stupefy suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Idiocy suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Dumbfounded prefix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 35 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Heresy suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Fake Prayer suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Devil's Prayer suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
No Faith Left suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 34 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Sluggishness suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Time Warp suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Slow suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Loss of Time prefix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 36 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Unfocused suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Cat's Attention suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Thousand Thoughts prefix N/A N/A N/A 90 28,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Child's Wonder prefix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 37 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Soulless Eyes prefix N/A N/A N/A 10 500 1 10
Hell's Grip prefix N/A N/A N/A 35 3,000 10 20
Wolf's Howl prefix N/A N/A N/A 100 6,000 20 60
Touch of the Damned prefix N/A N/A N/A 300 25,000 30 70
Illusion of Death prefix N/A N/A N/A 500 55,000 40 80
Fallen Leaves prefix N/A N/A N/A 600 150,000 50 200
Unquenchable Thirst prefix N/A N/A N/A 300 470,000 60 200
Shadow Sand's Dust prefix 30% 30% 30% 400 600,000 70 200
Demonic Soldier prefix N/A N/A N/A 1000 700,000 80 200
Chant of the Moon prefix 45% N/A N/A 4400 1,800,000 90 210
Showing 1 to 10 out of 63 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Life's Blood suffix N/A N/A N/A 10 500 1 10
Bloody Bath suffix N/A N/A N/A 30 3,000 10 20
Sharp Fang suffix N/A N/A N/A 100 6,000 20 60
Life Drain suffix N/A N/A N/A 100 25,000 30 75
Unquenchable Thirst prefix N/A N/A N/A 300 470,000 60 200
Deprived Bloodlust prefix N/A N/A N/A 600 700,000 80 200
Chant of the Moon prefix 45% N/A N/A 4400 1,800,000 90 210
Death's Potion prefix 48% N/A N/A 6000 80,000,000 100 240
Infused Hatred of Despair prefix 50% N/A N/A 6000 150,000,000 110 240
Vampiric Bath suffix N/A N/A N/A 1000 1,000,000,000 125 260
Showing 1 to 10 out of 50 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Smith's Anvil of Hope prefix 5% N/A N/A 20 500 2 10
Magical Alchemy Enchant prefix 5% N/A N/A 20 500 2 10
Blacksmith's Rage prefix 10% 5% N/A 30 1,500 8 20
Illusions of Concoctions prefix 10% N/A N/A 30 1,500 8 20
Anvil of Hell prefix 12% 8% N/A 75 2,200 13 50
Swirling Dreams of Fear prefix 15% N/A N/A 75 2,200 13 50
Prayer for the Smith prefix 14% 10% N/A 110 5,000 18 60
Demonically Infused Alchemical Essence prefix 18% N/A N/A 110 5,000 18 60
Boulder Crush prefix 16% 13% N/A 200 20,000 28 75
Alchemist's Hope prefix 20% N/A N/A 200 20,000 28 75
Showing 1 to 10 out of 95 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Bone Shatter suffix N/A N/A N/A 25 600 5 25
Blood Blisters suffix N/A N/A N/A 30 1,800 8 20
Soul Crusher prefix N/A N/A N/A 40 2,000 12 20
Magical Whips suffix N/A N/A N/A 100 5,000 18 60
Magic Missile prefix N/A N/A N/A 160 18,000 25 75
Mind Splitter suffix N/A N/A N/A 350 40,000 34 80
Violent Dreams suffix N/A N/A N/A 400 55,000 40 80
Infected Cuts suffix N/A N/A N/A 500 130,000 47 160
Bleeding Wounds suffix N/A N/A N/A 700 470,000 58 160
Exploding Brain suffix N/A N/A N/A 1000 600,000 68 200
Showing 1 to 10 out of 26 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Mesmerizing Stare suffix N/A N/A N/A 10 500 1 10
Enchantress' Dance prefix N/A N/A N/A 30 2,000 10 20
Stressed Weapon Smith prefix N/A N/A N/A 100 6,000 20 60
Scholarly Magics prefix N/A N/A N/A 200 20,000 28 75
Heart of the Land suffix N/A N/A N/A 400 30,000 34 80
Gladiator's Win suffix N/A N/A N/A 200 130,000 48 160
Naughty Enchantments prefix N/A N/A N/A 600 460,000 56 125
Deep Cut suffix N/A N/A N/A 350 480,000 65 100
Hell's Treasure suffix N/A N/A N/A 800 600,000 75 200
Mindless prefix N/A N/A N/A 500 600,000 76 200
Showing 1 to 10 out of 62 results
* Cost: refers to enchanting cost.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Certified Crazy suffix N/A N/A N/A 5000 1,000,000,000 118 240
Vampiric Bath suffix N/A N/A N/A 1000 1,000,000,000 125 260
Mage's Golden Demonic Aspiration prefix 35% N/A N/A 20000 2,200,000,000 143 260
Raging Strikes of Death's Despair prefix N/A N/A N/A 30000 2,400,000,000 150 260
Ranger's Prayer prefix 95% N/A 95% 15000 4,200,000,000 173 280
Thief's Double Dance prefix 95% N/A N/A 15000 4,200,000,000 173 280
Vampire's Deliverance prefix 95% N/A 95% 15000 4,200,000,000 173 280
Fighter's Raging Despair prefix 100% 120% N/A 30000 4,200,000,000 178 290
Heretic's Madness prefix 100% N/A N/A 30000 4,200,000,000 178 290
Prophet's Faith prefix N/A N/A 200% 30000 4,200,000,000 178 290
Showing 1 to 10 out of 31 results
* Cost: refers to enchanting cost.