Enchanting

Enchanting, like crafting, is also meant to be easy. There is, however, a slight difference in how its works.

To enchant an item:

  1. Select the item
  2. Select either prefix or suffix or both.
  3. Click enchant.

When enchanting items, you are training the enchanting skill. This skill has a max level of 400 and gives 0.25% per level as a bonus to succeed.

At level 400, with no additional modifiers from equipment or items, you will have a success chance of 99%.

Existing Affixes (Enchantments)

If the item already has an enchantment on it, for each additional enchantment the item has an additional ten seconds will be added to the default ten seconds.

ATTN!

If the item already has an enchantment on it, the cost to replace will be 1000 gold + New Affix Cost.

For example if a Rusty Bloody Broken Dagger has a suffix on it, and you are attempting to replace the suffix, you will receive a 20-second time out. However, if you wanted to add a prefix it would be 10 second timeout.

If, however, you are attempting to replace two enchantments on an item, it will be a 30-second timeout.

Each additional 10 seconds is for the disenchanting or removal of previous enchantment which is done automatically for you when you succeed.

For each affix, you roll to see if you can enchant. Your roll is the Enchanting skill bonus along with any other relevant bonus.

If you fail to enchant the item, weather is be with one enchant or two, the item and the gold required to do so are lost for ever.

This is where it gets dicey for low level characters who have a low level enchanting skill and want to attach two enchantments to an item because if they apply the first enchantment and fail to apply the second, the gold and item are lost.

There are a set of items and Enchantments as well as quest items that can help increase this chance to enchant at lower levels.

Pay Attention To Chat

Here are some examples of messages that can appear:

Chat is read bottom up

In the above, you can see that you have failed to enchant the item.

In the above image you can see that the enchantments are too easy to, thus you get no exp for enchanting this item.

One enchantment is level appropriate for your enchanting level, however the other is too easy, you will only get xp for level appropriate enchantment.

ATTN!

When referring to, too easy to craft ..., what this means is that one or both enchantments are too easy for you at the current level of enchanting. As you gain levels in enchanting you get new affixes unlocked. All affixes have a max level before they become too easy.

Requirements for enchanting

All you need is the gold, the items and the time to level. Enchanting can be an interesting gold sink as more and more enchantments get added to the game.

Enchantments are meant to be expensive, as they can add significant advantage in overcoming difficult enemies or adventures, crafting harder items and enchanting items.

Enchantments can also give bonuses to skills, be they battle based skills or crafting or enchanting skills.

Cost to enchant

The cost is: The enchantment cost + half the original cost of the already attached enchantment.

That is, if you have an item with one enchantment, and you want to replace it, it will be:

The cost of the enchantment you want (ie, 1000) + half the cost of the enchantment to be replaced (ie, 500) for a total of 1500.

Enchanted items cannot be sold via the shop.

They can be destroyed or sold on the market board. This provides a great way for the player to make some money.

ATTN

There is nothing in game you can buy with real world money to gain an advantage on enchanting. No quest items, no gear, no nothing.

List Of Enchants

Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Blindfolded suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Unfocused suffix N/A N/A N/A 10 500 1 10
Slugishness suffix N/A N/A N/A 10 500 1 10
Brain Drain suffix N/A N/A N/A 10 500 1 10
Heresy suffix N/A N/A N/A 10 500 1 10
Mesmerizing Stare suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Lifes Blood suffix N/A N/A N/A 10 500 1 10
Fighters Strength suffix N/A N/A N/A 10 500 1 10
Showing 1 to 10 out of 270 results
* Cost: refers to enchanting cost.

Different Types of Enchants

Starting in 1.1.8, Tlessa introduced a few new types of enchantments that players can apply to their items.

These enchantments descriptions will clearly tell you the type of enchantment and how it works.

Enemies can resist these

Every enemy, be it a dropdown critter or a Celestial has a chance to resist affixes. That is, any of these (with exception to class bonus), could be resisted - meaning it does no damage or doesn't apply the effect.

Critters in the dropdown list will have much lower chances to resist, while Celestials could have a much higher chance.

To get around this, Tlessa introduced a new Quest that allows you to purchase an item that will prevent all your affixes from being resisted.

There are a couple of damage based affixes (further down) that can't be resisted.

Class Bonus Affixes

These do not stack. Having multiple of the same type of affix will not increase your class bonus any higher.

Instead, if you have multiple, we will take the highest % value affix and use that.

You can see a list of these below.

Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Train the Mind suffix N/A N/A N/A 30 1,500 5 15
Anger and Rage suffix N/A N/A N/A 40 2,000 11 30
Demons Howl suffix N/A N/A N/A 120 5,500 19 60
Full Moon suffix N/A N/A N/A 200 25,000 29 75
Faithless Child suffix N/A N/A N/A 300 40,000 36 80
Hope of Illusions suffix N/A N/A N/A 600 128,000 47 160
Prayer For Strenth suffix N/A N/A N/A 1200 470,000 60 200
Legendary Rush suffix N/A N/A N/A 2200 625,000 78 200
Celestial Training suffix N/A N/A N/A 4400 1,800,000 86 200
Godly Aspirations suffix N/A N/A N/A 8800 10,000,000 100 240
Showing 1 to 10 out of 11 results
* Cost: refers to enchanting cost.

Damage Affixes

These can and cannot stack depending on what the affix states.

Higher level Affixes, around level 80 or so, will have irresistible damage, that is damage that cannot be resisted by an enemy regardless of its resistance %.

If you have multiple of these enchantments equipped, we will take the strongest of them all and use that.

These affixes fire before any other attack is done.

Below are a list of the current damage dealing affixes.

Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Bone Shatter suffix N/A N/A N/A 25 600 4 20
Blood Blisters suffix N/A N/A N/A 30 1,800 8 20
Soul Crusher suffix N/A N/A N/A 40 2,000 12 20
Magical Whips suffix N/A N/A N/A 100 5,000 18 60
Magic Missile suffix N/A N/A N/A 160 10,000 25 75
Mind Splitter suffix N/A N/A N/A 350 30,000 34 80
Violent Dreams suffix N/A N/A N/A 400 55,000 40 150
Infected Cuts suffix N/A N/A N/A 500 128,000 47 160
Bleeding Wounds suffix N/A N/A N/A 700 465,000 58 160
Exploding Brain suffix N/A N/A N/A 1000 500,000 68 200
Showing 1 to 10 out of 14 results
* Cost: refers to enchanting cost.

Life Stealing Affixes

These affixes steal life from the enemy. There is a trick to these affixes though, they are best suited for vampires.

The reason for that is because, if your character is a vampire these affixes have a chance (that is, they are not resisted) to fire during your attack along with your other affixes and again after the enemy attacks, assuming you or the enemy are not dead.

For other classes, these affixes will only fire after the enemies turn, assuming you or the enemy are not dead.

Below is a list of life stealing affixes.

Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Lifes Blood suffix N/A N/A N/A 10 500 1 10
Bloody Bath suffix N/A N/A N/A 30 3,000 10 20
Sharp Fang suffix N/A N/A N/A 100 6,000 20 60
Life Drain suffix N/A N/A N/A 100 25,000 30 75
Unquenchable Thirst suffix N/A N/A N/A 300 470,000 60 200
Deprived Blood Lust suffix N/A N/A N/A 600 700,000 80 200
Showing 1 to 6 out of 6 results
* Cost: refers to enchanting cost.

Stat Reduction

These affixes can and cannot stack.

The prefix versions do not stack, and instead of taking the best one, we take the first one we find on your gear.

The suffix versions do stack. You can have multiple different types or multiple of the same type.

These Affixes fire before any other affix and before the monster's health is determined and can be resisted, unless you have the right quest item.

You can see a list of stat reducing affixes below (including both suffix and prefix)

Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Strength Zapper suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Unfocused suffix N/A N/A N/A 10 500 1 10
Slugishness suffix N/A N/A N/A 10 500 1 10
Brain Drain suffix N/A N/A N/A 10 500 1 10
Blindfolded suffix N/A N/A N/A 10 500 1 10
Heresy suffix N/A N/A N/A 10 500 1 10
Vengeful Lust suffix N/A N/A N/A 10 500 1 10
Stupify suffix N/A N/A N/A 30 3,000 10 20
Time Warp suffix N/A N/A N/A 30 3,000 10 20
Showing 1 to 10 out of 57 results
* Cost: refers to enchanting cost.

Entrancing

These affixes have a chance to entrance the enemy. They fire after stat reduction affixes and before any other attack is done.

These do not stack and we will take the best of the many you might have equipped.

If these are successful, your enemy will not be able to dodge OR block. Your attack will land. Other affixes, spells and so on can be resisted, but your weapon cannot be blocked or miss.

The enemy can then attack on their turn - the entrancing effect only lasts for your turn.

Below are a list of affixes that entrance the enemy.

Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Mesmerizing Stare suffix N/A N/A N/A 10 500 1 10
Enchantress's Dance prefix N/A N/A N/A 30 2,000 10 20
Stressed Weapon Smith prefix N/A N/A N/A 100 6,000 20 60
Celestial Blessing prefix N/A N/A N/A 200 20,000 28 75
Mind Splitter suffix N/A N/A N/A 350 30,000 34 80
Lord Of Lights Faith suffix N/A N/A N/A 200 130,000 48 160
Shattered Armour prefix N/A N/A N/A 600 460,000 56 125
Embers of Smithy prefix N/A N/A N/A 780 495,000 68 200
Gangrene suffix N/A N/A N/A 1500 600,000 76 200
Schizophrenic Attack suffix N/A N/A N/A 2500 2,000,000 90 210
Showing 1 to 10 out of 12 results
* Cost: refers to enchanting cost.