Enchanting

Enchanting, like crafting, is also meant to be easy. There is, however, a slight difference in how its works.

To enchant an item:

  1. Select the item
  2. Select either prefix or suffix or both.
  3. Click enchant.

When enchanting items, you are training the enchanting skill. This skill has a max level of 400 and gives 0.25% per level as a bonus to succeed.

At level 400, with no additional modifiers from equipment or items, you will have a success chance of 99%.

Existing Affixes (Enchantments)

If the item already has an enchantment on it, for each additional enchantment the item has an additional ten seconds will be added to the default ten seconds.

ATTN!

If the item already has an enchantment on it, the cost to replace will be 1000 gold + New Affix Cost.

For example if a Rusty Bloody Broken Dagger has a suffix on it, and you are attempting to replace the suffix, you will receive a 20-second time out. However, if you wanted to add a prefix it would be 10 second timeout.

If, however, you are attempting to replace two enchantments on an item, it will be a 30-second timeout.

Each additional 10 seconds is for the disenchanting or removal of previous enchantment which is done automatically for you when you succeed.

For each affix, you roll to see if you can enchant. Your roll is the Enchanting skill bonus along with any other relevant bonus.

If you fail to enchant the item, weather is be with one enchant or two, the item and the gold required to do so are lost for ever.

This is where it gets dicey for low level characters who have a low level enchanting skill and want to attach two enchantments to an item because if they apply the first enchantment and fail to apply the second, the gold and item are lost.

There are a set of items and Enchantments as well as quest items that can help increase this chance to enchant at lower levels.

Pay Attention To Chat

Here are some examples of messages that can appear:

Chat is read bottom up

In the above, you can see that you have failed to enchant the item.

In the above image you can see that the enchantments are too easy to, thus you get no exp for enchanting this item.

One enchantment is level appropriate for your enchanting level, however the other is too easy, you will only get xp for level appropriate enchantment.

ATTN!

When referring to, too easy to craft ..., what this means is that one or both enchantments are too easy for you at the current level of enchanting. As you gain levels in enchanting you get new affixes unlocked. All affixes have a max level before they become too easy.

Requirements for enchanting

All you need is the gold, the items and the time to level. Enchanting can be an interesting gold sink as more and more enchantments get added to the game.

Enchantments are meant to be expensive, as they can add significant advantage in overcoming difficult enemies or adventures, crafting harder items and enchanting items.

Enchantments can also give bonuses to skills, be they battle based skills or crafting or enchanting skills.

Cost to enchant

The cost is: The enchantment cost + half the original cost of the already attached enchantment.

That is, if you have an item with one enchantment, and you want to replace it, it will be:

The cost of the enchantment you want (ie, 1000) + half the cost of the enchantment to be replaced (ie, 500) for a total of 1500.

Enchanted items cannot be sold via the shop.

They can be destroyed or sold on the market board. This provides a great way for the player to make some money.

ATTN

There is nothing in game you can buy with real world money to gain an advantage on enchanting. No quest items, no gear, no nothing.

Stacking on and non stacking Enchants.

Some high level enchants that can void, do damage, life steal and or raise stats - might state they do not stack. What this means is particular aspects will not stack and those are documented on the enchantment themselves.

Let's take: Mages Golden Demonic Aspiration as an example.

This enchants is a high level enchant that costs 1 billion per enchant. This enchantment is the best there is for Heretics.

For a mage, the life stealing aspect will not stack. The Damage does not already stack. So you might be thinking, why would I want two of these if the Life stealing and the Damage does not stack? Because the stats do. If you search for this item in the enchanting list below, you will see three tabs:

  • Base information
  • Stats
  • Skills

These three tabs WILL stack. If the damage was stackable, it would also stack. If you were a caster vampire with a high intelligence gear, you would want many of these for the life stacking.

Make sure to investigate an enchantment that states it won't stack for any stackable information. For example 14 of these Enchantments on your gear would bring your modded intelligence 2800% higher. As a caster you would want this to do ungodly damage.

Enemies can resist damage

Every enemy has a chance to resist your damaging affixes, specifically the ones who state their damage is not irresistible. If the damage is not irresistible, but can stack - the enemy has a chance to completely evade this damage.

If the damage is irresistible, regardless of if it can stack or not, the enemy cannot - ever - resist this. Your damage may fluctuate if you have both stacking and non stacking damage affixes as the enemy can evade the non-irresistible damage reducing the total damage to that of just stacking.

Class Bonus Affixes

These do not stack. Having multiple of the same type of affix will not increase your class bonus any higher.

Instead, if you have multiple, we will take the highest % value affix and use that.

Life Stealing Affixes

These affixes steal life from the enemy. There is a trick to these affixes though, they are best suited for vampires.

The reason for that is because, if your character is a vampire these affixes have a chance (that is, they are not voided) to fire during your attack along with your other affixes and again after the enemy attacks, assuming you or the enemy are not dead.

For other classes, these affixes will only fire after the enemies turn, assuming you or the enemy are not dead.

Stat Reduction

These affixes can and cannot stack.

The prefix versions do not stack, and instead of taking the best one, we take the first one we find on your gear.

The suffix versions do stack. You can have multiple different types or multiple of the same type.

These Affixes fire before any other affix and before the monster's health is determined and can be voided, unless you have the right quest item or an affix that prevents voiding.

Entrancing

These affixes have a chance to entrance the enemy. They fire after stat reduction affixes and before any other attack is done.

These do not stack. We will take the best of the many you might have equipped.

If these are successful, your enemy will not be able to dodge OR block. Your attack will land. Other affixes, spells and so on can be resisted, but your weapon cannot be blocked or miss.

The enemy can then attack on their turn - the entrancing effect only lasts for your turn.

Stacking of stats and Bonuses

Equipping multiple enchanted items will stack those effects, unless otherwise stated, to your character. Things like stat increases can go through the roof over time, things like Damage modifiers - which effect your base attack will also stack. When it comes to skills however, this is where things get dicey.

  • Skill Bonus will never go over 100% even if the affixes would push it so.
  • Skill Base Damage Modifier, Ac Modifier and Healing Modifier can go well above 100%, but we only take the best enchantment for each type.
  • Class Bonuses, we take the best one of all you have equipped.
  • Stat Increases can go over 100% and can stack.
  • Fight Time Out Modifiers (this effects the timer in between attacks) - we take the best one, same for movement based timeout modifiers.
These Affixes will raise your STR. Other affixes may be included in this list, as they can also effect your STR value. All Affixes are multiplicative. Any Affix with a stat increase will stack, even if it has non stacking elements such as damage or voidance or even life stealing, depending on your class.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Fighters Strength suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Warriors Rage prefix N/A N/A N/A 20 500 2 10
Muscle Growth suffix N/A N/A N/A 25 800 5 25
Light and Dark prefix 5% 5% 5% 25 800 5 25
Soldiers Hope prefix N/A N/A N/A 30 1,800 8 20
Natures Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Soldiers Resilience suffix N/A N/A N/A 30 3,000 10 20
Knights Strength prefix N/A N/A N/A 75 2,200 13 50
Saints Courage suffix N/A N/A N/A 50 5,000 15 30
Showing 1 to 10 out of 45 results
* Cost: refers to enchanting cost.
These Affixes will raise your DEX. Other affixes may be included in this list, as they can also effect your DEX value. All Affixes are multiplicative. Any Affix with a stat increase will stack, even if it has non stacking elements such as damage or voidance or even life stealing, depending on your class.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Archers Bane suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Warriors Rage prefix N/A N/A N/A 20 500 2 10
Thieves Dance prefix N/A N/A N/A 20 500 2 10
Rangers Insight prefix N/A N/A N/A 20 500 2 10
Fletchers Dream suffix N/A N/A N/A 25 800 5 25
Light and Dark prefix 5% 5% 5% 25 800 5 25
Assassins Shadows prefix N/A N/A N/A 30 1,800 8 20
Natures Pact prefix N/A N/A N/A 30 1,800 8 20
Soldiers Hope prefix N/A N/A N/A 30 1,800 8 20
Showing 1 to 10 out of 68 results
* Cost: refers to enchanting cost.
These Affixes will raise your DUR. Other affixes may be included in this list, as they can also effect your DUR value. All Affixes are multiplicative. Any Affix with a stat increase will stack, even if it has non stacking elements such as damage or voidance or even life stealing, depending on your class.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Blood Lust suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Blood Craving suffix N/A N/A N/A 25 800 5 25
Light and Dark prefix 5% 5% 5% 25 800 5 25
Blood Enchantment prefix N/A N/A N/A 30 1,800 8 20
Life Stealer suffix N/A N/A N/A 30 3,000 10 20
Natures Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Blood Drain prefix N/A N/A N/A 75 2,200 13 50
Raging Bull Heart suffix N/A N/A N/A 50 5,000 15 30
Showing 1 to 10 out of 54 results
* Cost: refers to enchanting cost.
These Affixes will raise your INT. Other affixes may be included in this list, as they can also effect your INT value. All Affixes are multiplicative. Any Affix with a stat increase will stack, even if it has non stacking elements such as damage or voidance or even life stealing, depending on your class.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Mages Inspiration suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Red Mages Curse prefix N/A N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Mages Forgery suffix N/A N/A N/A 25 800 5 25
Heretics Infusions prefix N/A N/A N/A 30 1,800 8 20
Natures Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Sorcerers Magic suffix N/A N/A N/A 30 3,000 10 20
Arch Mages Despair prefix N/A N/A N/A 75 2,200 13 50
Medatative Hope prefix 12% 12% 12% 50 5,000 15 30
Showing 1 to 10 out of 48 results
* Cost: refers to enchanting cost.
These Affixes will raise your CHR. Other affixes may be included in this list, as they can also effect your CHR value. All Affixes are multiplicative. Any Affix with a stat increase will stack, even if it has non stacking elements such as damage or voidance or even life stealing, depending on your class.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Clerics Blessing suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Priests Hands suffix N/A N/A N/A 25 800 5 25
Paladins Oath prefix N/A N/A N/A 30 1,800 8 20
Natures Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Archbishops Prayer suffix N/A N/A N/A 30 3,000 10 20
Saints Cry prefix N/A N/A N/A 75 2,200 13 50
Medatative Hope prefix 12% 12% 12% 50 5,000 15 30
Showing 1 to 10 out of 46 results
* Cost: refers to enchanting cost.
These Affixes will raise your AGI. Other affixes may be included in this list, as they can also effect your AGI value. All Affixes are multiplicative. Any Affix with a stat increase will stack, even if it has non stacking elements such as damage or voidance or even life stealing, depending on your class.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Archers Bane suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Thieves Dance prefix N/A N/A N/A 20 500 2 10
Rangers Insight prefix N/A N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Fletchers Dream suffix N/A N/A N/A 25 800 5 25
Assassins Shadows prefix N/A N/A N/A 30 1,800 8 20
Natures Pact prefix N/A N/A N/A 30 1,800 8 20
Natures Balancing Bliss prefix 80% 80% 80% 30 3,000 10 20
Hawk Eye suffix N/A N/A N/A 30 3,000 10 20
Showing 1 to 10 out of 57 results
* Cost: refers to enchanting cost.
These Affixes will raise your FOCUS. Other affixes may be included in this list, as they can also effect your Focus value. All Affixes are multiplicative. Any Affix with a stat increase will stack, even if it has non stacking elements such as damage or voidance or even life stealing, depending on your class.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Mages Inspiration suffix N/A N/A N/A 10 500 1 10
Clerics Blessing suffix N/A N/A N/A 10 500 1 10
Balanced Energies prefix 3% 3% 3% 10 500 1 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Red Mages Curse prefix N/A N/A N/A 20 500 2 10
Light and Dark prefix 5% 5% 5% 25 800 5 25
Priests Hands suffix N/A N/A N/A 25 800 5 25
Mages Forgery suffix N/A N/A N/A 25 800 5 25
Paladins Oath prefix N/A N/A N/A 30 1,800 8 20
Heretics Infusions prefix N/A N/A N/A 30 1,800 8 20
Showing 1 to 10 out of 71 results
* Cost: refers to enchanting cost.
These affixes raise your skill bonus. The skill bonus is used to determine, in most cases, if you can hit. Some affixes listed here will raise other aspects of the skill as well. Some Affixes may be duplicated here because they both raise the skill training (xp) and the skill bonus.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Blacksmiths Blessing prefix N/A N/A N/A 30 2,000 10 20
Dreams of Artifacts prefix N/A N/A N/A 30 2,000 10 20
Spell Crafters Delight prefix N/A N/A N/A 30 2,000 10 20
Ring Crafters Thoughts prefix N/A N/A N/A 30 2,000 10 20
Enchantress's Dance prefix N/A N/A N/A 30 2,000 10 20
Weapon Crafters Blessing prefix N/A N/A N/A 30 2,000 10 20
Winds Movement prefix N/A N/A N/A 75 3,000 15 45
Blessed Treasures prefix N/A N/A N/A 75 3,000 15 45
Mages Devilish Deeds prefix N/A N/A N/A 75 3,000 15 45
Devils Deliverence prefix N/A N/A N/A 75 3,000 15 45
Showing 1 to 10 out of 84 results
* Cost: refers to enchanting cost.
These affixes raise your skill training (xp) bonus. This bonus is added to your skill xp when training skills. Some Affixes may be duplicated here because they both raise the skill training (xp) and the skill bonus.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Red Mages Curse prefix N/A N/A N/A 20 500 2 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Rangers Insight prefix N/A N/A N/A 20 500 2 10
Thieves Dance prefix N/A N/A N/A 20 500 2 10
Warriors Rage prefix N/A N/A N/A 20 500 2 10
Treasure Goblin Luck prefix N/A N/A N/A 25 1,500 5 25
Magical Aim prefix N/A N/A N/A 25 1,500 5 25
Courage prefix N/A N/A N/A 25 1,500 5 15
Defiant Aim prefix N/A N/A N/A 25 1,500 5 25
Showing 1 to 10 out of 175 results
* Cost: refers to enchanting cost.
These Affixes only affect enemies and can reduce ALL their skills at once by a specified %. These affixes work in the same vein as stat reduction affixes, how ever these do not stack. We take the best one of all you have on.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Rage of Hatred suffix N/A N/A N/A 10 500 1 10
Regretful Actions suffix N/A N/A N/A 35 3,000 10 20
Skill Zapper suffix N/A N/A N/A 100 6,000 20 60
Kings Quest suffix 18% 20% 18% 200 25,000 30 70
Violent Dreams suffix N/A N/A N/A 400 55,000 40 80
Lord of Blood suffix N/A N/A N/A 600 150,000 50 200
Prayer For Strength suffix N/A N/A N/A 1200 470,000 60 200
Grimoire Enchantments prefix N/A N/A N/A 600 480,000 65 200
Exploding Brain suffix N/A N/A N/A 1000 600,000 68 200
Child of the Faithless suffix N/A N/A N/A 1000 700,000 80 200
Showing 1 to 10 out of 35 results
* Cost: refers to enchanting cost.
These affixes raise the characters class bonus. The higher the bonus, the higher the chance to fire off your special attack which is based off your class skill. These do not stack, how ever other aspects such as skills, stats and damage that can stack, will stack. Other Affixes that raise your Class Bonus may be listed here.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Train the Mind suffix N/A N/A N/A 30 1,500 5 15
Anger and Rage suffix N/A N/A N/A 40 2,000 11 30
Demons Howl suffix N/A N/A N/A 120 5,500 19 60
Full Moon suffix N/A N/A N/A 200 25,000 29 75
Faithless Child prefix N/A N/A N/A 300 50,000 36 80
Hope of Illusions suffix N/A N/A N/A 600 130,000 47 160
Prayer For Strength suffix N/A N/A N/A 1200 470,000 60 200
Legendary Rush prefix N/A N/A N/A 2200 650,000 78 200
Celestial Training prefix N/A N/A N/A 4400 1,800,000 86 200
Godly Aspirations prefix N/A N/A N/A 8800 10,000,000 100 240
Showing 1 to 10 out of 48 results
* Cost: refers to enchanting cost.
These affixes increase your Base Damage Modifier. This amplifies your damage. These do stack, so having more is often better then having none.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Red Mages Curse prefix N/A N/A N/A 20 500 2 10
Warriors Rage prefix N/A N/A N/A 20 500 2 10
Thieves Dance prefix N/A N/A N/A 20 500 2 10
Rangers Insight prefix N/A N/A N/A 20 500 2 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Blood Enchantment prefix N/A N/A N/A 30 1,800 8 20
Assassins Shadows prefix N/A N/A N/A 30 1,800 8 20
Natures Pact prefix N/A N/A N/A 30 1,800 8 20
Heretics Infusions prefix N/A N/A N/A 30 1,800 8 20
Showing 1 to 10 out of 125 results
* Cost: refers to enchanting cost.
These affixes increase your Base Healing Modifier. This amplifies your healing. These do stack, so having more is often better then having none.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Holy Prayer prefix N/A N/A N/A 20 500 2 10
Fresh Life prefix N/A N/A N/A 20 500 2 10
Blood Enchantment prefix N/A N/A N/A 30 1,800 8 20
Paladins Oath prefix N/A N/A N/A 30 1,800 8 20
Blood Drain prefix N/A N/A N/A 75 2,200 13 50
Saints Cry prefix N/A N/A N/A 75 2,200 13 50
Clerics Calling prefix N/A N/A N/A 110 5,000 18 60
Life Stealing Essence prefix N/A N/A N/A 110 5,000 18 60
Faithless Slaughter prefix N/A N/A N/A 200 20,000 28 75
Celestial Blessing prefix N/A N/A N/A 200 20,000 28 75
Showing 1 to 10 out of 49 results
* Cost: refers to enchanting cost.
These affixes increase your Base Armour Class (AC). This amplifies your ability to block damage. These do stack, so having more is often better then having none.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Warriors Rage prefix N/A N/A N/A 20 500 2 10
Soldiers Hope prefix N/A N/A N/A 30 1,800 8 20
Knights Strength prefix N/A N/A N/A 75 2,200 13 50
Bloody Warfare prefix N/A N/A N/A 110 5,000 18 60
Warriors Oath prefix N/A N/A N/A 200 20,000 28 75
Faithless Sword prefix N/A N/A N/A 500 70,000 43 100
Generals Orders suffix N/A N/A N/A 600 200,000 50 200
Rampaging Battles suffix N/A N/A N/A 600 465,000 57 200
Barbaric Blood Lust prefix N/A N/A N/A 600 495,000 65 200
Psychotic Soldier suffix N/A N/A N/A 600 650,000 73 200
Showing 1 to 10 out of 32 results
* Cost: refers to enchanting cost.
These affixes reduce the amount of time on the Fight Timer after you successfully kill a critter from the drop down. Your time out will never go below 1 second, even if you have over 100% on the Fight Timeout Bonus.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Rangers Insight prefix N/A N/A N/A 20 500 2 10
Thieves Dance prefix N/A N/A N/A 20 500 2 10
Natures Pact prefix N/A N/A N/A 30 1,800 8 20
Assassins Shadows prefix N/A N/A N/A 30 1,800 8 20
Hunters Traps prefix N/A N/A N/A 75 2,200 13 50
Steal Thy Heart prefix N/A N/A N/A 75 2,200 13 50
Shadow Soldier prefix N/A N/A N/A 75 3,000 15 45
Stolen Enchantment prefix N/A N/A N/A 110 5,000 18 60
Tracking and Stalking prefix N/A N/A N/A 110 5,000 18 60
Devli's Stance prefix N/A N/A N/A 150 15,000 22 60
Showing 1 to 10 out of 73 results
* Cost: refers to enchanting cost.
These affixes can effect your move time out. These can reduce the amount of time you have to wait between being able to move again. These do stack and will never let you go below 1 second for movement.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Fearful Magi suffix N/A N/A N/A 1000 1,500,000 81 200
The Creators Wrath suffix N/A N/A N/A 3000 10,000,000 93 210
Blood Curtling Prayer suffix N/A N/A N/A 6000 100,000,000 110 240
Certified Crazy suffix N/A N/A N/A 5000 1,000,000,000 118 240
Depression prefix N/A N/A N/A 1000 1,000,000,000 120 240
Vampiric Bath suffix N/A N/A N/A 1000 1,000,000,000 125 260
Lifes Bloody Sigil prefix N/A N/A N/A 1200 1,000,000,000 130 260
Eye of Voidance prefix 20% 20% 20% 10000 1,000,000,000 135 260
Devouring Hatred of Demonic Love suffix N/A N/A N/A 150000 1,000,000,000 138 260
Mages Golden Demonic Aspiration prefix 35% N/A N/A 20000 2,200,000,000 143 260
Showing 1 to 10 out of 45 results
* Cost: refers to enchanting cost.
These Affixes effect your enemies STR and reduces it. The more you have the more is reduced. These affixes can stack and may include other affixes in the same list that reduce the enemies STR. Even if an affix would have non stacking elements about it, such as voidance, the stat reducing will still stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Strength Zapper suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Skin and Bones suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Too Heavy suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Jelly Muscles suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 26 results
* Cost: refers to enchanting cost.
These Affixes effect your enemies DEX and reduces it. The more you have the more is reduced. These affixes can stack and may include other affixes in the same list that reduce the enemies DEX. Even if an affix would have non stacking elements about it, such as voidance, the stat reducing will still stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Blindfolded suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Darkness suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Eye Gouger suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Cursed to Miss suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 31 results
* Cost: refers to enchanting cost.
These Affixes effect your enemies DUR and reduces it. The more you have the more is reduced. These affixes can stack and may include other affixes in the same list that reduce the enemies DUR. Even if an affix would have non stacking elements about it, such as voidance, the stat reducing will still stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Vengeful Lust suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
The Plague suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Deaths Knocking suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Deep Cut suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 30 results
* Cost: refers to enchanting cost.
These Affixes effect your enemies INT and reduces it. The more you have the more is reduced. These affixes can stack and may include other affixes in the same list that reduce the enemies INT. Even if an affix would have non stacking elements about it, such as voidance, the stat reducing will still stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Brain Drain suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Stupify suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Idiocy suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Dumbfounded prefix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 28 results
* Cost: refers to enchanting cost.
These Affixes effect your enemies CHR and reduces it. The more you have the more is reduced. These affixes can stack and may include other affixes in the same list that reduce the enemies CHR. Even if an affix would have non stacking elements about it, such as voidance, the stat reducing will still stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Heresy suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Fake Prayer suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Devils Prayer suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
No Faith Left suffix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 27 results
* Cost: refers to enchanting cost.
These Affixes effect your enemies AGI and reduces it. The more you have the more is reduced. These affixes can stack and may include other affixes in the same list that reduce the enemies AGI. Even if an affix would have non stacking elements about it, such as voidance, the stat reducing will still stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Slugishness suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Time Warp suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Slow suffix N/A N/A N/A 90 25,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Loss of Time prefix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 29 results
* Cost: refers to enchanting cost.
These Affixes effect your enemies Focus and reduces it. The more you have the more is reduced. These affixes can stack and may include other affixes in the same list that reduce the enemies Focus. Even if an affix would have non stacking elements about it, such as voidance, the stat reducing will still stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Unfocused suffix N/A N/A N/A 10 500 1 10
Toxic Winds prefix N/A N/A N/A 10 500 1 10
Weak in the Knees prefix N/A N/A N/A 30 3,000 10 20
Cat's Attention suffix N/A N/A N/A 30 3,000 10 20
Sickness in the Soul suffix N/A N/A N/A 80 15,000 25 60
Thousand Thoughts prefix N/A N/A N/A 90 28,000 31 70
Angelic Light suffix N/A N/A N/A 170 60,000 42 80
Earth Shaker prefix N/A N/A N/A 300 465,000 56 180
Childs Wonder prefix N/A N/A N/A 350 480,000 65 100
Jelly Bones prefix N/A N/A N/A 500 600,000 73 200
Showing 1 to 10 out of 30 results
* Cost: refers to enchanting cost.

These affixes do not stack and only effect the enemy. These reduce the following resistances that all enemies have:

  • Spell Evasion
  • Artifact Annulment
  • Affix Resistance

Should you have many equipped, we will take the best one of them all.

Much like skill reduction and stat reduction these are applied only if you are not voided and before the fight begins.

Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Soulless Eyes prefix N/A N/A N/A 10 500 1 10
Hells Grip prefix N/A N/A N/A 35 3,000 10 20
Wolfs Howl prefix N/A N/A N/A 100 6,000 20 60
Touch of the Damned prefix N/A N/A N/A 300 25,000 30 70
Illusion of Death prefix N/A N/A N/A 500 55,000 40 80
Fallen Leaves prefix N/A N/A N/A 600 150,000 50 200
Unquenchable Thirst prefix N/A N/A N/A 300 470,000 60 200
Shadow Sands Dust prefix 30% 30% 30% 400 600,000 70 200
Demonic Soldier prefix N/A N/A N/A 1000 700,000 80 200
Paladins Hope prefix N/A N/A N/A 4400 1,800,000,000 90 210
Showing 1 to 10 out of 47 results
* Cost: refers to enchanting cost.
These affixes can steal life from an enemy. If you are a vampire, you want as many of these on all your gear as possible. As these will stack, stealing a maximum of 99% of the enemies health. If you are not a vampire, having multiple will not do anything for you as we take the best one when determine life to steal which only happens during your healing phase (after the enemies attack if you or the enemy are still alive). For vampires, these fire as part of their attack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Lifes Blood suffix N/A N/A N/A 10 500 1 10
Bloody Bath suffix N/A N/A N/A 30 3,000 10 20
Sharp Fang suffix N/A N/A N/A 100 6,000 20 60
Life Drain suffix N/A N/A N/A 100 25,000 30 75
Unquenchable Thirst prefix N/A N/A N/A 300 470,000 60 200
Deprived Blood Lust prefix N/A N/A N/A 600 700,000 80 200
Vampiric Bath suffix N/A N/A N/A 1000 1,000,000,000 125 260
Lifes Bloody Sigil prefix N/A N/A N/A 1200 1,000,000,000 130 260
Eye of Voidance prefix 20% 20% 20% 10000 1,000,000,000 135 260
Shirt Ripper suffix 75% N/A N/A 18000 2,100,000,000 140 260
Showing 1 to 10 out of 32 results
* Cost: refers to enchanting cost.
These affixes cannot be resisted by the enemy. Some might stack, some might not. Enemies cannot resist this damage.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Fearful Magi suffix N/A N/A N/A 1000 1,500,000 81 200
The Creators Wrath suffix N/A N/A N/A 3000 10,000,000 93 210
Blood Curtling Prayer suffix N/A N/A N/A 6000 100,000,000 110 240
Certified Crazy suffix N/A N/A N/A 5000 1,000,000,000 118 240
Depression prefix N/A N/A N/A 1000 1,000,000,000 120 240
Vampiric Bath suffix N/A N/A N/A 1000 1,000,000,000 125 260
Lifes Bloody Sigil prefix N/A N/A N/A 1200 1,000,000,000 130 260
Eye of Voidance prefix 20% 20% 20% 10000 1,000,000,000 135 260
Devouring Hatred of Demonic Love suffix N/A N/A N/A 150000 1,000,000,000 138 260
Mages Golden Demonic Aspiration prefix 35% N/A N/A 20000 2,200,000,000 143 260
Showing 1 to 10 out of 45 results
* Cost: refers to enchanting cost.
These affixes can be resisted by enemies, thus they won't do any damage if they are resisted when attacking. Some might stack, others might not. Some enchantments may have other aspects about them, such as stats which can stack.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Bone Shatter suffix N/A N/A N/A 25 600 5 25
Blood Blisters suffix N/A N/A N/A 30 1,800 8 20
Soul Crusher prefix N/A N/A N/A 40 2,000 12 20
Magical Whips suffix N/A N/A N/A 100 5,000 18 60
Magic Missile prefix N/A N/A N/A 160 18,000 25 75
Mind Splitter suffix N/A N/A N/A 350 40,000 34 80
Violent Dreams suffix N/A N/A N/A 400 55,000 40 80
Infected Cuts suffix N/A N/A N/A 500 130,000 47 160
Bleeding Wounds suffix N/A N/A N/A 700 470,000 58 160
Exploding Brain suffix N/A N/A N/A 1000 600,000 68 200
Showing 1 to 10 out of 26 results
* Cost: refers to enchanting cost.
These affixes do not stack, how ever if they have stats, skills or other modifiers they will stack unless other wise stated. For the entrancing aspect, we don't stack that %. We take the best one. This gives you a chance to stun the enemy allowing you to by pass their ability to block or dodge. Enemies can still evade spells and resist them. These make is it so the enemy cannot block or dodge.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Mesmerizing Stare suffix N/A N/A N/A 10 500 1 10
Enchantress's Dance prefix N/A N/A N/A 30 2,000 10 20
Stressed Weapon Smith prefix N/A N/A N/A 100 6,000 20 60
Scholarly Magics prefix N/A N/A N/A 200 20,000 28 75
Heart of the Land suffix N/A N/A N/A 400 30,000 34 80
Gladiators Win suffix N/A N/A N/A 200 130,000 48 160
Naughty Enchantments prefix N/A N/A N/A 600 460,000 56 125
Deep Cut suffix N/A N/A N/A 350 480,000 65 100
Hells Treasure suffix N/A N/A N/A 800 600,000 75 200
Mindless prefix N/A N/A N/A 500 600,000 76 200
Showing 1 to 10 out of 46 results
* Cost: refers to enchanting cost.
These affixes use a feature called Devouring Light (apart of the Voidance and Devoidance Family) Devouring light gives you a small chance to void the enemy. When you void an enemy, their enchantments and spells will not fire. An enemy still has a chance to void you. If you also have a quest item, such as Dead Kings Crown, you will also have whats called Devouring Darkness. No enemy has this, how ever it will allow you to devoid and enemy and thus they cannot void you, a devoid cannot cancel another devoid. A void cannot cancel another void.
Per Page:  
Name Type Base Damage Modifier Base AC Modifier Base Healing Modifier Int Required Cost Skill Level Required Skill Level Trivial
Certified Crazy suffix N/A N/A N/A 5000 1,000,000,000 118 240
Vampiric Bath suffix N/A N/A N/A 1000 1,000,000,000 125 260
Mages Golden Demonic Aspiration prefix 35% N/A N/A 20000 2,200,000,000 143 260
Raging Strikes of Deaths Despair prefix N/A N/A N/A 30000 2,400,000,000 150 260
Prophet's Curse prefix 95% N/A 150% 15000 4,200,000,000 173 280
Rangers Prayer prefix 95% N/A 95% 15000 4,200,000,000 173 280
Thieves Double Dance prefix 95% N/A N/A 15000 4,200,000,000 173 280
Vampires Deliverance prefix 95% N/A 95% 15000 4,200,000,000 173 280
Fighters Raging Despair prefix 100% 120% N/A 30000 4,200,000,000 178 290
Heretics Maddness prefix 100% N/A N/A 30000 4,200,000,000 178 290
Showing 1 to 10 out of 26 results
* Cost: refers to enchanting cost.