Planes of Tlessa

Arcane Alchemist

Strength Mofidfier
+ 0 pts.
Durability Modifier
+ 0 pts.
Dexterity Modifier
+ 0 pts.
Intelligence Modifier
+ 5 pts.
Charsima Modifier
+ 3 pts.
Focus Modifier
+ 0 pts.
Agility Modifier
+ 0 pts.
Accuracy Modifier
+ 0 %
Dodge Modifier
+ 5 %
Looting Modifier
+ 0 %
Defense Modifier
+ 0 %

Damage Stat refers to the primary stat which your damage will come from.

To Hit Stat refers to the stat in which is used in conjunction with your accuracy and casting accuracy to determine if you can hit or if your damage spell hits.

Damage Stat
int
To Hit Stat
chr
Class Skills
Class Attack Bonus

Every time you attack you have chance to, based on class bonus and with a stave equipped, to do Alchemists Ravenous Dream. This can do 10% of your int followed by a reduction of 3% for each additional attack between 2 and 6 times.

Type:
Alchemists ravenous dream
Base Chance:
5%
Requirements:
Stave
Prefered Weapons

Below you will find information about the weapons that are best for this class.

Weapon Type:
Damage Spells and Staves
Bonus Weapon Damage
+15% of your damage stat when you have a Stave equipped.

Damage spells and Staves will increase the intelligence of the caster and focus more of their attack on damage as their base damage stat is intelligence. Arcane alchmists are very simmilar to Heretics - the core difference s a staff will deal tons of damage when you class special fires off

Arcane Alchemists do best with Cast/Cast and Attack or Attack and Cast when it comes to combat.

Crafting Info

As an Arcane Alchemist you will get a bonus when crafting specific items such as spells and alchemy items.

  • Alchemy items will cost 15% less to craft and you receive a 15% reduction on crsfting time out for Alchemy items.
  • Spells will cost 15% less to craft and you receive a 15% reduction on crafting time out for Spells.
  • recieve

Hints

Arcane Alchemists prefer to use staves above other weapons as it gives them an increase to their damage. Arcane Alchemists are also as proficient with damage spells like Heretics and are ok at using Healing spells.

Charisma is how you hit enemies, in conjunction with Accuracy (weapons) or Casting Accuracy (damage spells) or both (Attack and Cast).

  • With a stave equipped you do +15% modded chr on top of your damage.
  • If you have a healing spell equipped you will do 10% of your modded chr to healing.
  • Like Heretics, if you have a damage spell equipped you do 30% of your modded int as damage on top of the spell damage + bonuses.

If you cannot tell by now, Your starting gear should be 1 stave, 1 healing spell and 1 damage spell and 1 body for armour.

This class can become overpowered quickly and can become rather powerful early game if you buy a stave, damage spell and healing spell.

Arcane Alchemists have a special attack called: The Alchemists Ravenous Dream.

This does between 2 and 6 explosions. The first is 10% of your int, and every attack after that would add 3% to the 10%. For example if you hit 3 times that's: 10% of your int, 13% of your int and finally 16% of your int.

Crafting Skill Bonus: Arcane Alchemists get 15% bonus towards XP and Skill Bonus when crafting Alchemy Items and Spell Crafting