Blacksmith
- Strength Mofidfier
- + 5 pts.
- Durability Modifier
- + 3 pts.
- Dexterity Modifier
- + 0 pts.
- Intelligence Modifier
- + 0 pts.
- Charsima Modifier
- + 0 pts.
- Focus Modifier
- + 0 pts.
- Agility Modifier
- + 0 pts.
- Accuracy Modifier
- + 0 %
- Dodge Modifier
- + 0 %
- Looting Modifier
- + 0 %
- Defense Modifier
- + 5 %
Class Skills
Class Attack Bonus
Every time you attack you have chance, based on class bonus, to do whats called a Hammer Smash. This will will first do 30% of your modded Strength. You then have a 1/100 chance at 60% bonus to then do three additional attacks, called After Shocks. Each After Shock will reduce the previous damage by 15%.
- Type:
- Hammer smash
- Base Chance:
- 5%
- Requirements:
- Hammer
Hints
Blacksmiths are a class that uses hammers, a new weapon type, which - much like bows - are two-handed weapons. As a result, hammers give slightly more Strength than other weapons.
Dexterity is how you hit enemies, and this class gives no bonuses to your dexterity nor does the weapon give bonuses. As a result new players should buy good Body armour and then focus on enchantments that Raise Dexterity.
As long as you have a hammer equipped you have a % chance to do your special attack Hammer Smash.
The way Hammer Smash works is as follows:
- First we take 30% of your modded Strength as damage to the enemy
- Next you have a 60% on a 1/100 chance to do what's called After Shocks (you will do 3 if your roll is higher than 99).
- Each After Shock takes the 30% of modded Strength and reduces the damage by 15% for each After Shock.
In the above list, let's give an example of an aftershock: Let's assume you're 30% of STR was 1,000,000. Your first aftershock would be 15% of 1,000,000,000 = 850000, your second is 850000 - 15% = 722500, your final would be: 722500 - 15% = 614125
Crafting Skill Bonus: Black Smiths get 15% bonus towards XP and Skill Bonus when crafting Weapons, Armour and Rings.