Prisoner
- Strength Mofidfier
- + 0 pts.
- Durability Modifier
- + 0 pts.
- Dexterity Modifier
- + 0 pts.
- Intelligence Modifier
- + 0 pts.
- Charsima Modifier
- + 0 pts.
- Focus Modifier
- + 0 pts.
- Agility Modifier
- + 0 pts.
- Accuracy Modifier
- + 0 %
- Dodge Modifier
- + 0 %
- Looting Modifier
- + 0 %
- Defense Modifier
- + 0 %
Damage Stat refers to the primary stat which your damage will come from.
To Hit Stat refers to the stat in which is used in conjunction with your accuracy and casting accuracy to determine if you can hit or if your damage spell hits.
- Damage Stat
- str
- To Hit Stat
- dex
Class Skills
Class Attack Bonus
With a weapon (or two) equipped you have a chance to rage out at the enemy for 15% of your strength 1-4 times
- Type:
- Prisoner rage
- Base Chance:
- 5%
- Requirements:
- Weapons
Prefered Weapons
Below you will find information about the weapons that are best for this class.
- Weapon Type:
- General Weapons (Duel Weilded)
With two general weapons equipped you can face down your captors and slughter those that would dare to hold you hostage as you make your escape towards freedom!
Prisoners do best with Attack when it comes to combat.
Hints
This class cannot be selected during registration and requires you to unlock the class.
You can do through this making use of the Class Ranks system where you can level a class to then unlock other classes.
- Primary Required Class
- Fighter
- Secondary Required Class
- Thief
- Primary Required Class Level
- 15
- Secondary Required Class Level
- 20
Prisoner is a cross between a Fighter and a Thief in the more early levels of their career.
Prisoner's do not have enchantments, unlike like the base classes, instead all enchantments, all armour and weapons are what you are best at. You get no bonuses towards spells or healing spells.
Prisoner's are best using weapons (single-handed weapons, not staves, bows or hammers). While you have one or two weapons equipped you have a chance, based on your class bonus, to fire off your rage attack (detailed above).