Farmer's Guild
As you level this skill over time, you will reduce the population cost across the kingdom by 7% (max 35%). This only applies when you are using resources to acquire units and upgrade buildings. This will stack with other cost reduction passives.
- Max Level:
- 5
- Hours Per Level *:
- 3
- Bonus Per Level:
- 7%
- Bonus Resources Per Level:
- 0
- Effects:
- Population Cost Reduction
- Parent Skill:
- Building Management
- Unlocks when parent is level:
- 3
- Is Locked?
- Yes
* There is a formula to figure out the new time, Let's assume the skill at level 0, takes 2 hours.
At level 1, the new time requirement to get to level 2 will be 1 + 1 * 2 = 4 hours
. Let me break that down: New Skill Level (1) + 1 * Total Hours at level 0 (2) = 4 Hours
.
Child Skills
These skills will unlock at specific levels of this skill.
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Name | Max Level | Unlocks at Level | Parent | Unlocks |
---|---|---|---|---|
Calvary Training Grounds | 1 | 5 | Is Parent | Has no unlockables |
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