Barracks
This is where you recruit units. The higher the level, the more unit types you can recruit. Should this building fall, your kingdom will lose 8% morale per hour. People do not like to live in a kingdom where their king cannot protect them.
- Max Level:
- 35
- Base Durability:
- 100
- Base Defence:
- 80
- Required Population:
- 15
- Is Walls?:
- No
- Is Farm?:
- No
- Is Church?:
- No
- Does this building generate resources?:
- No
Time Calculation Past Level 1
Time is increased by level + 1 * time required * time increased by
.
- Time Required:
- 7
- Time Increased By:
- 13%
Cost Calculation
Below is the cost for one level, that is from level 1 to level 2. For every level past that, its the
building level + 1 * resource cost
.
- Cost in wood:
- 90
- Cost in clay:
- 45
- Cost in stone:
- 100
- Cost in iron:
- 100
Resource Calculation
Below is what you would get at level 1, should this building provide resources. For every level past that, for example level 2, it would
be: level + 1 * Increase X
, where X is the Resource type this building increases.
- Increases Population:
- 0
- Increases Wood:
- 0
- Increases Clay:
- 0
- Increases Stone:
- 0
- Increases Iron:
- 0
- Increases Durability:
- 0
- Increases Defense:
- 0
Resource Calculation
These are applied per hour. Morale decrease only applies if this building falls to 0 durability and the building decreases the morale.
- Increases Morale:
- 4%
- Decrease Morale:
- 8%
Recruitable Units
Name | Attack | Defence | Wood Cost | Clay Cost | Stone Cost | Iron Cost | Required Population | From Building | Required Building Level |
---|---|---|---|---|---|---|---|---|---|
Archer | 2 | 2 | 5 | 0 | 0 | 5 | 1 | Barracks | 6 |
Ram | 5 | 5 | 25 | 0 | 0 | 15 | 3 | Barracks | 16 |
Spearmen | 1 | 2 | 5 | 0 | 0 | 2 | 1 | Barracks | 1 |
Swordsmen | 3 | 4 | 5 | 0 | 0 | 10 | 2 | Barracks | 11 |
Trebuchet | 10 | 6 | 70 | 0 | 25 | 25 | 5 | Barracks | 21 |