Walls
Base Details
This is how your kingdom is protected, walls are important. Siege weapons have a harder time trampling over your kingdoms. If the walls are higher in level, they will give a bonus to defence of the kingdom. Should this building fall, your kingdom will lose 10% morale per hour. People don't like to live in kingdoms without walls.
- Max Level:
- 30
- Base Durability:
- 150
- Base Defence:
- 150
- Required Population:
- 20
- Is Walls?:
- Yes
- Is Farm?:
- No
- Is Church?:
- No
- Does this building generate resources?:
- No
Requirements
Time Calculation Past Level 1
Time is increased by level + 1 * time required * time increased by
.
- Time Required:
- 12
- Time Increased By:
- 15%
Is Special Unit?
Special units cannot be purchased with gold and thus require you to use the kingdoms resources.
- Is Special:
- No
Cost Calculation
Below is the cost for one level, that is from level 1 to level 2. For every level past that, its the
building level + 1 * resource cost
.
- Cost in wood:
- 100
- Cost in clay:
- 70
- Cost in stone:
- 200
- Cost in iron:
- 100
- Cost in steel:
- 0
Resource Calculation
Below is what you would get at level 1, should this building provide resources. For every level past that, for example level 2, it would
be: level + 1 * Increase X
, where X is the Resource type this building increases.
- Increases Population:
- 0
- Increases Wood:
- 0
- Increases Clay:
- 0
- Increases Stone:
- 0
- Increases Iron:
- 0
- Increases Durability:
- 75
- Increases Defense:
- 75
Morale Calculation
These are applied per hour. Morale decrease only applies if this building falls to 0 durability and the building decreases the morale.
- Increases Morale:
- 5%
- Decrease Morale:
- 10%
Units this building can recruit
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