Farm
This is how you feed and grow your population. The higher the level the more population gain per hour as well as overall. Should this building fall, your kingdom will lose 5% morale per hour. People don't like to starve.
- Max Level:
- 35
- Base Durability:
- 75
- Base Defence:
- 75
- Required Population:
- 5
- Is Walls?:
- No
- Is Farm?:
- Yes
- Is Church?:
- No
- Does this building generate resources?:
- No
Time Calculation Past Level 1
Time is increased by level + 1 * time required * time increased by
.
- Time Required:
- 5
- Time Increased By:
- 5%
Cost Calculation
Below is the cost for one level, that is from level 1 to level 2. For every level past that, its the
building level + 1 * resource cost
.
- Cost in wood:
- 75
- Cost in clay:
- 50
- Cost in stone:
- 75
- Cost in iron:
- 25
Resource Calculation
Below is what you would get at level 1, should this building provide resources. For every level past that, for example level 2, it would
be: level + 1 * Increase X
, where X is the Resource type this building increases.
- Increases Population:
- 100
- Increases Wood:
- 0
- Increases Clay:
- 0
- Increases Stone:
- 0
- Increases Iron:
- 0
- Increases Durability:
- 0
- Increases Defense:
- 0
Resource Calculation
These are applied per hour. Morale decrease only applies if this building falls to 0 durability and the building decreases the morale.
- Increases Morale:
- 3%
- Decrease Morale:
- 5%
Recruitable Units
Name | Attack | Defence | Wood Cost | Clay Cost | Stone Cost | Iron Cost | Required Population | From Building | Required Building Level |
---|---|---|---|---|---|---|---|---|---|
No Results |