Version: 1.5.13, Planes of Tlessa - A gift from mr. Whiskers to you, Published on: Dec 14 2024
Planes of Tlessa 1.5.13
Welcome back everyone as I have some new updates related to performance and player feedback!
Let's jump in shall we?
Performance
Theres a known issue around exploration and reincaarnation where the game can silently crash because of the way we handle rewards for players. This has been greatly improved to be faster and slit the way we handle rewards into different "jobs" that individually get processed when a character defeats an enemy.
This doesn't just effect exploration it effects all aspects of fighting both manually and through exploration.
Battle Messages have been extended
Players have the ability to disable the following battle messages in their settings which also now includes the following:
- XP per kill
- XP per kill for exploration
- Skill XP per kill (including total skill xp)
- XP for Class masteries, Ranks and Specials
- XP Fot when a character levels a faction loyalty fame level
- Item Skill Kill Count (useful when you have an ancient item equipped that comes with a skill tree)
- Faction Points Gained
- Gold per kill including total gold gained
- Gold Dust per kill (if the currency event is running or if the location you are fighting at drops Gold Dust) including total Gold Dust
- Shards per kill (if the currency event is running or if the location you are fighting at drops Shards) including total Shards
- Copper Coins per kill (If you have completed the appropriate quest to let you gain Copper Coins in either events or Purgatory) including total COpper Coins
By default these new settings are enabled and all messages will show in the Server Message tab. Player can turn these settings off if they wish not to see such messages.
Special Location Changes
- The Gold Mines now allow players to explore and gain currencies this place drops, before to get additional currencies such as gold dust or shards you had to manually fight.
- The Old Church now allow players to explore and gain currencies this place drops, before to get additional currencies such as gold dust or shards you had to manually fight.
- Purgatory Smiths House now allow players to explore and gain currencies this place drops, before to get additional currencies such as gold dust or shards you had to manually fight.
Mr Whiskers is dropping items for The Winter Event
Head down to the Ice Plane and kill any creature, either through manual or exploration and have a chance (35%) to get a randomly generated item, could be a set peice, could be a regular item, could have one enchant could have two. Those enchants could be normal (up to level 400), Unique, Mythical or even Cosmic!
You do not want to miss out on this, so make sure you get your item while you can!
For exploration this happens once per group of enemies, as players know you can fight between 10 and 25 creatures every 2 minutes. After each group fight, you have a 35% chance to get a gift from mr whiskers.
For manual fighting, this happens after each fight, as you only fight one creature at a time.
Version: 1.5.12, Planes of Tlessa - Yearly Winter Event, Published on: Nov 21 2024
Welcome back, ladies and gentlemen, to another game update! This update primarily focuses on two key areas, along with a few bug fixes here and there.
I have some exciting updates in relation to the Winter Event which is launching in the next week and will run until the end of March.
lets dive in shall we?
Fixes and Small Changes
- When we move items from the inventory to a set the inventory table properly updates.
- When we craft or do any action that updates whats in our inventory, we properly update the inventory count.
- We can now select all items in the inventory to then do multiple actions with.
- Drop down menues play a little more nicer in relation to mobile.
- When we go to equip the selected items from our inventory we now properly filter and select items we are allowed to equip.
- When we select a lot of items from the inventory (via the checkboxes or the new select all button) and go to equip them or do any other action with them, the modal box properly scrolls so we dont take up too much room for either desktop or mobile.
- When we select multiple items, then open the disenchant many through the drop down and then decide to close the modal, your inventory will not become blank.
- When destroying all items in your inventory we no longer destroy artifact items in relation to quest items or sets or what ever you have equipped.
- Players will find the revive and the battle messages now properly lign up on mobile and desktop in terms of properly being centered with eachother.
- When using the capital city system to recruit units you will now see a Kingdom Count that updates as you filter your kingdoms and recruit units.
- Minor fixes to how the gold bars withdraw and deposit input works for the capital city system.
- When you select multiple items in your inventory and then, from the Selected Items (Actions) drop down, select Disenchant Selected, we now only disenchant valid items, this includes:
- Items with Enchants
- Non Quest items with Enchantments
- Non Artifact items with Enchantments
- Non Alchemy items with Enchantments
- Non Trinket items with Enchantments
- Monsters have been rebalanced across all planes, raids, special maps (such as The Ice Plane and Delusional Memories) and special event locations.
- Fixed an issue where, when players look at there Weapon Damage stat break down on their character details they would see Amount of stat used as NaN%. This now shows the proper amount of stat used %
- Yearly events, such as the The Winter event and the Delusional Memories event have been reduced to three months with two raids that last for 1 month each. The first raid is always scheduled for 2 weeks after the event starts. There is also a 1 week gap in between raids.
- Players will find that the all actions for when you select multiple items in your inventory are much faster.
Raid Boss Changes
When it comes to raid bosses, all characters regardless of power are limited to 2 trillion in damage. This might make the fight take longer, but stops players who have immense power from curb stomping raid bossses and not letting other players from participating.
- If a player does less then 500 million in damage, the raid boss will laugh at the player and not attack.
- If a player has not ambush chance or resiatance (from trinkets) AND the player has less then 500 million in damage, then the raid boss will not ambush the player, instead they will laugh at you.
- If the player has no counter chance or reistance (from trinkets) AND the player has less then 500 million in damage, the raid boss will not counter the player, instead they will laugh at you.
The above changes make it easier for new players who join for the event to participate in the raid fight even thought ehy wont do as much damage as someone who has maxed out their gear.
Because of the monster balance changes and being a much higher level then a new player or a player who has not leveled as much, higher level players are still incentivised to do as much damage as they can for the chance at an Ancestral item and a full set of gear from that specific raid boss.
Armour Class Changes
We no longer, when calculating your AC - Aka: Armour class or Defence divide the amount of armour class from all your items by the total number of items you have equipped.
Help Doc Changes
There have been help doc changes discussed through out these release notes, however some important pages have been changed:
-
Events now lists out all the current known events and has links to their Event Pages which discusses what players can look forward to. If the event is not running, it will show the next time it starts so players can plan accodingly.
- This also means Events page as been moved to a new Event section to also details other events that do not have their own special event page, that is the page you would go to if the event was running and you clicked on it on the home page of the game, these events are:
- There is also a new help page discussing what Global Event Goals is and how players can participate.
- New Unique Documentation.
- New Global Event Goals Documentation .
The Ice Plane (AKA The Winter Event)
The Ice Plane for those unaware is a special event map that all players regardless of level or "age of account" can join in and participate in.
All you have to do is traverse down to The Ice Plane, no quest items, no nothing is required!
Players who do not have access to Pugratory will find that they will fight surface mobs, while those with access will fight much harder creatures, putting their builds and skills as well as equipment to the test!
Players down here can participate in what's called a Global Event, where you fight monsters and help the plane push back the forces of the icey evil and in doing so - at specific stages - will be rewarded with Unique Corrupted Ice gear.
There are a series of new quests added ontop of the existing quests that already exist!
There are two raids scheduled for the event:
- The Ice Queen
- The Frozen king
You can learn more about this event here
New Quests
There are a series of new quests to push the story of The Ice Plane even further, there are new raid quests for new The Frozen Dead King raid.
There have been 23 new quests added to The Ice Plane. These will tell the story of the new raid boss that was added: The Frozen King. You will learn mre about Trix, The Soldiers Brother and a new NPC will help you out on your journey, known as Mrs. Piper. You will even meet The Soldier and his borthers father: The Frozen General.
As usual the story is dark, inticing and will leave you with a ton of questions. This story ends on a cliff hanger and picks up again in Raid Quests for The Frozen King as you face him and get more answers you seek!
As a result the raid quests will require that you complete this new quest line, which in conjuction with existsing quests requires that you complete the other quests on The Ice Plane.
Fewer Kills Required
Players who on The Ice Plane and participate in the Global Event which is a new tab above the Map, will see that they have to kill - together - far less creatures (even with exploration) then the previous year. 20,000 Creatures will a reward every 2,000 kills.
New Cosmetic Item and Updates to Name Tags
Currently, when players participate in the Ice Queen Raid and do her set of quests - even if you di participate in killing the queen your self, which you should for a full set of Corrupted Ice Gear which is better then Purgatory Chain gear, players can get a comsmetic text option called titles, which in their settings they can apply a title to them selves which will show up in chat! There are a few titles to choose from and new ones have been added!
New Ancestral Item
There is a new Ancestal Item called: Ancestral Soldiers Statue
This can be gained by being the player who kills The Frozen King, a new raid boss for The Ice Plane (The Winter Event).
Anacestral items are those that are boost the characters stats, but more importantly contain a set of Item Skills which are trained by killing a specific number of creatures and over time continue to increase your stats.
This specific item is geared towards strength based characters.
Affix Changes
- Stat increases affixes including: Stat Increasing, Weapon Crafting, Armour Crafting, Spell Crafting, Ring Crafting, Enchanting, Accuracy, Looting, Dodge, Criticality and Casting Accuracy have been reduced from a max of +200% at the high end, to +75%
- Base Modifiers Enchants have been changed to reduce from +200% at the high end to: Base Damage Modifer is now 55% at the high end, Base AC modifer is now +100% at the high end and Base Healing Modifier is now +65% at the high end
- All Stat Reducing affixes, that is those that reduce enemy stats, have been nerfed from 95% at the high end to 65%
- All Skill Reduction Affixes which also effect resistance reduction and player devouring light (ability to prevent an enemy from voiding you) has been reduced to 75% from 95%
- All Irresitable Damage based affixes, that is those who do not stack and do irresistable damage have been reduced to 55% from 125%
These changes do not effect Legendary (Aka: Uniques), Mythics or Cosmic items. For those rebalancing changes please see below.
Randomly Generated Item Changes
When it comes to Legendaries, Mythics and Cosmics, some changes have taken place to bring them moreinline with the rest of our balance changes.
Legendary Items
There use to be three types of legendary items: Basic, Medium and Legendary, this has been reduced down to one type: Lengendary.
There lengendary item is known as a green item and can roll its stats as high as 50% for its stats, when it comes to damage - which scales off your weapon damage, it can roll that specific stat as high as 25%.
All randomly generated affixes known as lengendary has been rebalanced such that any stat over 50% or any damage amount over 25% has been reduced across all items.
All costs of these legendaries has been reduced to 1 billion gold.
This also effects the queen of hearts, while she can re-roll any legendary, mythic or cosmic, she can also only generate one type of legendary: Legendary.
The is no more Basic, Medium and Legendary, its just: Legendary.
This means that legendaries can now roll with:
- 10-50% for stats and stat reductions as well as entrancing.
- 8-25% for damage, regardless if its stacking or non stacking.
How does this effect the Queen of Hearts
As players may or may not know, prior to this change, players were able to puchase Uniques from The Queen of Hearts in Hell after unlocking her through a series of quests.
Players can gain unique items, also known as uniqueues through a verity of ways. This includes leveling Factions, Faction Loyalty and Weekly Fights.
As a result the ability to purchase uniques from her has been removed. She can still re-roll Mythics, Cosmics and Unique items and even move enchantments from one item to another.
as a result The Queen of Hearts (Random Enchantments) has been updated to reflect these changes.
there is also a new page called: Uniques whis is apart of the Gear Sets section of the help documentation that details a bit about what Uniques are
Mythical Items
Mythical items have been rebalanced such that they can generate with:
- 55-80% for stats and stat reductions as well as entrancing.
- 30-60% for damage, regardless if its stacking or non stacking.
Players who have mythical items will find they have been rebalanced to not go above these new maximum amounts.
Cosmic Items
Cosmic items have bee rebalanced such they generate with:
- 95-110% for stats and stat reductions as well as entrancing.
- 75-110% for damage, regardless if its stacking or non stacking.
Players who have cosmic item will find they have been rebalanced to not go above these new maximum amounts.
Reincarnation Changes
When a character reincarnates we use to cary over 20% of their base stats (that is your stats with out equipment attached or other modifiers). This resulted i about 80 reincarnations per charactr. This has been reduced to 5% of their stats.
Because of this decrease, those who have already begun the process of reincarnation might find it will take slightly longer as we increase your stats to a maximum of 9,999,999,999.
The xp penalty for each reincarnation has also been increased:
- When you have reincarnated less then 10 times, the xp penalty has been increased from 5% to 10%
- When you have reincarnated 10 - 25 times, the xp penalty has been increased from 8% to 15%
- When you have reincarnated 25 - 50 times, the xp penalty has been increased from 10% to 20%
- When you have reincarneted 50 or more times, the xp penalty has been increased from 12% to25%
These xp penalties will only apply to those, currently in the process of reincarnation, the next time they reincarnate their character.
When characters reach the maximum reincarnation times, that is when their base stats are 9,999,999,999, and they level up - one last time - to level 5,000, each level will gain them some additional bonuses in their:
- Base Stat Mod (decreased from 500% at level 5,000 to 60%)
- Base Damage Stat Mod (decreased from 1,000% at level 5,000 to 50%)
As a result, any character who has maxed out their reincarnation and has values over the new max has been reduced down to the new maximum.
Fighter Nerfs
- Soldier's Strength (Class Skill) has been nerfed:
- Base Damage Mod at level 400 has been reduced from 125% to 62.52%
- Base AC Mod at level 400 has been reduced from 150% to 75%
Class Special Changes
Class Special Name | Before | After | Type of Change |
---|---|---|---|
Soldiers Slash | Slash at the foes for 10,000 damage which will use 30% of your base damage stat and grows by 100 per level of this specialty to a max of an additional 10,000 damage. | Slash at the foes for 1,000 damage which will use 15% of your base damage stat and grows by 100 per level of this specialty to a max of an total of 110,000 damage at level 100. This attack only triggers only when you use ATTACK. | Nerf |
Deep Cut | Will do 25,000 damage and grow by 250 extra damage over time doing an additional 25,000 damage plus 30% of your damage stat. | Will do 25,000 damage and grow by 250 extra damage over time doing a total of 50,000 damage plus 20% of your damage stat at level 100. This attack only triggers when you use ATTACK. | Nerf |
Magical Swing | Your weapons will glow with magic! Does 50,000 damage growing by 500 per level for an additional 50,000 damage. You will also use 25% of your damage stat, but also increase spell damage by 2.5% for a total of 250% extra damage. | Your weapons will glow with magic! Does 50,000 damage growing by 500 per level for a total of 100,000 with an additional 25% of your weapon damage at level 100. This special will also increase your Spell damage by 150% (1.5% per level) at level 100. The damage of this special only triggers when you use ATTACK AND CAST | Nerf |
Vampire Nerfs
Class Special Changes
Class Special Name | Before | After | Type of Change |
---|---|---|---|
Honed Blood Lust | Hone your blood lust to do more damage over time raising your base damage by 5% for a total of 500% at level 100 as well as your damage stat by 250% at level 100. | Hone your blood lust to do more damage over time raising your base damage by 2% for a total of 200% at level 100 as well as growing your damage stat by 1.5% over time to a total of 150% | Nerf |
Merchant Nerfs
Class Special Changes
Class Special Name | Before | After | Type of Change |
---|---|---|---|
Merchants Coin | Merchants need their coin, don't let anyone get in the way of that! | Merchants need their coin, don't let anyone get in the way of that! Grow your damage stat by 2.5% over time for a total of 250% at level 100. Your damage stat will also grow by 1% over time for a total of 100% at level 100. Finally, your AC (Defence) will grow by 2% over time for a total of 200% at level 100. | Nerf/Text Change |
Merchants Sale | What do you have for sale? Deals 1000 Damage growing by 10 over time for an additional 1000 damage using 5% of your damage stat. | What do you have for sale? Deals 1000 Damage growing by 10 over time for an additional 1000 damage using 5% of your damage stat. We will also grow your damage stat by 1.5% over time for a total of 150% at level 100. The damage of this speciality will only trigger when you use ATTACK. | Nerf/Text Change |
Merchants Charm | Charm the enemy into letting their guard down. (Reduces enemy skills and resistances) | Charm the enemy into letting their guard down. (Reduces enemy skills and resistances). Reduces enemy skills and resistances by 0.5% for a total of 50% at level 100. | Nerf/Text Change |
Sales Pitch | Make a sale to your enemy. They will do less damage now - through their affixes, but they might still kill you. | Make a sale to your enemy. They will do less damage now - through their affixes, but they might still kill you. This will reduce the enemies affix damage by 0.25% for a total of 25% at level 100. | Nerf/Text Change |
Caravans War | Lash out at the enemy with a caravans strength. Deal 10,000 Damage ground by 100 for an additional 10,000 damage. Use 25% of your damage stat. | Lash out at the enemy with a caravans strength. Deal 10,000 Damage ground by 100 for an additional 10,000 damage. Use 25% of your damage stat. We will grow your damage modifier by 1.5% for a total of 150% at level 100. Your armour class (defence) will grow by 2% for a total of 200% at level 100. Finally your healing will grow by 1.5% for a total of 150% at level 100. The damage of this special will only trigger when you use ATTACK. | Nerf/Text Change |
Merchants Defence | Defend your self child, the enemy comes! Deals 5,000 damage growing by 50 for an additional 5,000 damage over time using 15% of your damage but only when using defend. | Defend your self child, the enemy comes! Deals 5,000 damage growing by 50 for an additional 5,000 damage over time using 15% of your damage but only when using defend.Your Damage will grow by 1.75% over time to 175% at level 100, your armour class (defence) will grow by 2.5% over time to 250% at level 100. Finally the enemies skills and resistance will bet reduced by 0.75% over time for a total of 75% at level 100. Your spell evasion will grow by 0.15% over time for a total of 15% at level 100. The damage of this special will only trigger when you use DEFEND. | Nerf/Text Change |
Coin Flip | Flip a coin and see what happens. Deals 25,000 damage growing by 250 over time for an additional 25,000 damage using 30% of your damage stat. | Flip a coin and see what happens. Deals 25,000 damage growing by 250 over time for an additional 25,000 damage using 30% of your damage stat. This specialty will also grow your attack by 2% over time for a total of 200% towards your damage and your damage stat will increase by 1% over time for a total of 100% at level 100. The Damage of this specialty will only trigger when you use ATTACK. | Nerf/Text Change |
Caravans Last Stand | traveling with a caravan of merchants allows you to call on them when you need them the most. Deals 50,000 damage growing by 500 over time, using 15% of your damage stat. This only works when defending. | Traveling with a caravan of merchants allows you to call on them when you need them the most. Deals 50,000 damage growing by 500 over time, using 15% of your damage stat. This only works when defending. This specialy will also grow you Damage, AC (Defence) and Healing by 1.75% over time to a total of 175% at level 100. You will reduce the Skill, Affix Damage, Healing and Geneeral Resistance of the enemy by 0.75% over time for a total of 75% at level 100. And finally your Spell Evasion will increade by .30% ove time for a total of 30% at level 100. The Damage of this specialty will only trigger during DEFEND. | Nerf/Text Change |
Magical Trade | Your dealings with the mages and the magical folk on the road have trained you well. Use your cast and attack to deal 60,000 damage growing by 600 over time for an additional 60,000 damage using 10% of your damage stat., The enemies spells are useless against you. | Your dealings with the mages and the magical folk on the road have trained you well. Use your cast and attack to deal 60,000 damage growing by 600 over time for an additional 60,000 damage using 10% of your damage stat. The enemies spells are useless against you. This speciality will increase your Damage and your Spell Damage by 2% over time for a total of 200% at level 100. Your Spell Evasion will increase by .75% over time for a total of 75% at level 100. This specialities Damage only triggers when you use CAST AND ATTACK. | Nerf/Text Change |
General Damage Buff
When a player has their prefered class qeapon equipped they will gain an additional +15% of their damage stat towards their damage.
You can see this for each class on the Races and Classes help document when you look an individual class each will have its own bonus weapon damage section to show you that if, for example, you use a Bow or a Stave for The Merchant Class, you will do +15% of your damage stat.
If you have no weapons equipped and the base damage (your damage stat * 5%) is less then 5, you will automatically do 5 damage.
Trinket Changes
Trinkets Ambush and Counter Chance and Resistance has been increased to a maximum of 95% up from 67%.
Difficult Roll Nerf
The game uses random numbers to determine when something should be difficulat to gain, sometimes this can be 1/100 chance. This is pretty easy in some situations. However, in others where the chance should be much lower and require a bit of grind it could be 1,000,000 or even 10,000,000. there would be instances where this would be halfed and your lootig skill, a max % of it would be applied. This has been reduced to a maximum of 1/1,000 or in those special instances 1/500 chance.
Version: 1.5.11, Planes of Tlessa - Reworked Capital Cities, Published on: Oct 28 2024
Welcome back, ladies and gentlemen, to another game update! This update primarily focuses on two key areas, along with a few bug fixes here and there.
Today, we’ll cover the Capital City UI Rework and the Removal of character versus character PvP.
Let’s dive in, shall we?
Capital City UI Rework
One of my main goals with the capital cities was to improve the way players upgrade buildings, recruit units, and repair damaged structures.
With that in mind, I have removed the old table-based layout in favor of cards. These cards can expand to reveal more information about the relevant building, whether you're upgrading or repairing it.
I’ve applied the same design approach to unit management—keeping it simple, clean, and mobile-friendly for those who enjoy playing on the go.
This redesign significantly simplifies the queue system and cancellation process. It also allows players to queue multiple buildings and units. Instead of sending separate requests for each building or unit, everything is now consolidated into a single kingdom request. This request travels from the capital city to the designated kingdom and is processed all at once.
The new system not only improves backend efficiency by eliminating bugs but also makes it easier for players to understand what’s happening, when it's happening, and why.
One major change: building and unit requests can only be canceled while they are traveling—that is, when the request is en route from the capital city to the kingdom. This status is clearly indicated when players review their requests and decide which buildings or kingdoms to send them to.
Here are some updated help documents related to this rework:
Removal of PvP
Character-based PvP allowed any character above level 301 to challenge others by traveling to their location, clicking "Duel," selecting a target, and initiating an attack.
However, this feature caused several issues:
- Harassment of lower-level players by high-level characters, leaving some players feeling unfairly targeted.
- Monthly PvP events—where participants were transported to a special surface location to auto-battle in a tournament format—failed to gain traction. The intended flow was for the weakest combatants to battle first, with survivors progressing through the ranks. Rewards included a legendary item and 2 billion gold for all participants, while the winner would receive an additional 2 billion gold and a mythic item. Unfortunately, these events either malfunctioned or lacked sufficient participation.
Due to these issues and the fact that character-based PvP was unbalanced, it became a barrier to adding new classes and combat mechanics. As a result, the entire character-versus-character PvP system has been removed.
However, kingdom PvP—focused on warfare—remains intact.
All relevant help documents referencing character PvP and monthly PvP events have been updated to reflect this removal.
Version: 1.5.10, Planes of Tlessa: Healing Winds, Published on: Aug 03 2024
Welcome back, ladies and gentlemen. Today, we have some updates to discuss as we rework some class features, including healing.
Shall we get into it?
Fixes
- Buildings and units that check whether they need to request resources for the capital city mechanic will now properly determine if they need resources or not. Previously, a building or unit might assume they need resources and get stuck in "requesting."
- When equipping and unequipping items there was an issue where stats would not properly update on the front end. They were for the backend, but not the front. This has been fixed.
Changes to How Healing and Resurrection Work
The following changes are documented in the new How Healing Works help docs. These changes should make Prophets and Clerics more viable, buff vampires to their intended height, and make healing spells in general—regardless of class—useful.
These changes also apply to PvP.
Healing Mechanics
- Healing spells now only activate if healing is needed.
- Unused healing energy is stored and converted to holy damage:
- Non-Prophets/Non-Clerics: 5% of Charisma.
- Prophets: 25% of Charisma.
- Clerics: 50% of Charisma.
- Healing reserve is used during the monster attack phase.
- If healing is not needed, a reserve is created for future use.
- Healing spells also activate when damage spells are cast.
- Healing reserve can be used on the first turn due to potential ambushes.
Healing and resurrection do not activate if you are ambushed or countered. Resurrection also no longer works during PvP battles.
Resurrection Mechanics
- Resurrection requires one or two healing spells.
- Resurrection chances from multiple spells stack:
- Two spells with 15% chance each provide a 30% chance to resurrect.
- Maximum resurrection chances:
- Prophets/Clerics: 100% (outside Purgatory and Twisted Memories).
- Vampires: 95% (with two 50% chance spells).
- Other Classes: 75% (with two 50% chance spells).
- Prophets/Clerics in Purgatory/Twisted Memories: 65%.
- Vampires/Other Classes in Purgatory/Twisted Memories: 45%.
- Clerics and Prophets have a default 5% resurrection chance without any spells.
Again, resurrection will not activate if you are ambushed or countered.
Life Stealing Mechanics (Vampires Only)
- Life-stealing enchantments activate during attacks.
- Vampires can leech health during the enemy phase:
- Deals 5% of durability as damage.
- Restores health based on the leech amount.
How This Works in PvP
When two players attack each other, instead of during each attack step of the attacking player, the defender will only heal after the attacking player has finished their phase, whether it be spells or life-stealing, or both.
To make it fair, only the healing aspects of spells and life leech will activate; resurrection will not work in PvP.
Changes to Viewing Item Details
When you are in your inventory and you click on an item, the details section is much more simplified and only shows specific sections if the item itself has those sections. For example, you will no longer see ambush and counter details on an item that doesn't have those values.
This does not apply to the information section when viewing an item.
New Quests
- Gold bars in the capital (One-Off Quest - Labyrinth)
- Unlocks the ability for players to manage gold bars in their capital cities for kingdoms on the same plane.
- Must have unlocked the capital city system to complete.
PvP Fixes
There have been a few PvP fixes around fighting, healing, and life-stealing.
- When a player dies in PvP, they are properly moved away from the attacking player.
Map Fixes
- The Set Sail modal now properly works when selecting a location to set sail to.
Character Sheet (Additional Details Section)
- Resurrection chance has been added under the Resistances section.
PWA Support (Experimental)
Players can now test out the new PWA experience Tlessa has to offer by installing the site as an "app" on their phone, tablet or desktop through their browser.
This is still experiemental, but my chrome testing is so far showing it works on linux desktop, in theory it should just work on phone or tablet. If there are issues please post in the #bugs section for discord.
Version: 1.5.9, Planes of Tlessa: Capital Cities and Player Requests!, Published on: Jul 20 2024
Welcome back ladies and gentlemen, we have some new and exciting updates for 1.5.9. An expansion of character stats and the new capital city concept for kingdoms!
Let's dive in!
General Fixes:
- When a player is viewing their kingdom and the hourly update happens, there was an issue where the numbers for resources and other aspects would flicker between your other kingdoms. This has been fixed.
- When players view a weapon, a ring, a piece of armor or a spell of healing with nothing equipped, we now show the item's base damage, base armor class, or base healing instead of seeing 0.
- Added Trinket Details to the item comparison and when a player views a trinket in their inventory with nothing equipped.
- This will show Ambush Chance and Resistance as well as Counter Chance and Resistance.
- Healing Adjustments for item comparison now use proper colors and values.
- When players try to privately conjure celestials in Delusional Memories, there is now an NPC to handle that: The Witch of Delusions.
- Added a new Enchanting Help Alert when you first open Enchanting. This can be closed and will use your browser cache to keep it hidden.
- This alert helps newer players understand that INT is a required aspect of enchanting and gives some ideas on how one might be able to increase their INT. ALL CLASSES can enchant, you just need to find a way to raise your INT.
- We no longer find enchantments by both enchanting level and current INT. While this was fun, it was confusing players, so now we filter by enchanting skill level.
- We also show INT REQ in the enchanting dropdown list.
- Fixed Gem Atonement Documentation to properly explain how atonements are calculated.
- Fixed Gem Atonement Calculation to ignore slots where you have no sockets/gems.
- Fixed Holy Oils Documentation, item View, and Game Inventory View to show that devouring is not 1-15% but instead: 0.1 - 1.5% for the level 5. Other levels have been updated appropriately.
- Celestials for Surface, Labyrinth, Dungeons, and Shadow Planes have been rebalanced to be slightly higher, but not overly (50 Million - 300 Million).
- If a Celestial should spawn through movement conjuration, that is if you move and one spawns or it's celestial day, and that Celestial is from an event map - IE: Delusional Memories, then another celestial will spawn elsewhere in the game (never on the same event map).
- When players then use PCT - and the above is true (1 celestial in Delusional Memories and 1 somewhere else), then an additional check is done to see if you have purgatory access. If that is true, you will go straight to the Delusional Memories Celestial - assuming you do not have any existing private conjurations. Should you not have access, you will be taken to the first NON event map celestial assuming you do not have any private celestials conjured.
- When a player helps NPC's through faction loyalty, the max Item Defence Bonus they can reciecve is now 95%.
- Log icon for kingdom now properly shows when you have at least one or more un opened logs.
- Players can now delete all kingdom logs
- Players can now fsort kingdom logs
- Fixes to how events end so they properly end when they should.
Nerfs
- Item defense has been adjusted to never go above 95% for kingdoms. This allows items to not become completely useless, but you need way more of them to do damage to kingdoms.
- Faction Loyalty Documentation has been updated.
- Items and Kingdoms Documentation has also been updated.
- Stat Reduction Affixes are nerfed to 95% instead of 100%. This will leave the enemy with 5% of its base stats.
- Mythics, Legendary, and Cosmic Items will not roll this aspect above 95%. Existing items have been balanced.
- Skill, Resistance, and Devouring Enchants - for example: Ripping Vines, will never go above 95%.
- Mythics, Legendary, and Cosmic Items will not roll this aspect above 95%. Existing items have been balanced.
Player Suggested:
- /pct will now prioritize private celestials that YOU have conjured over public. If there are no private celestials, we look for public celestials.
- Players now have an additional setting under their chat settings to enable or disable a notification in Server Messages when a monster is too low level for you.
- By default this is auto-enabled. Players can disable this in their settings.
Show Additional Details
Players can access this by going to their character sheet tab and clicking the Show Additional Details orange button.
If a player is on mobile, they can go to their character sheet tab, expand the top section, and then click on the Show Additional Details orange button.
When clicking this button, players are taken to a new view with four panels:
Stats, Class Ranks, Resistances, and Elemental Atonement.
There are now dropdowns to let you change the views of specific panels to see other stats such as Holy, Devouring, and so on.
Class ranks have also been changed to use dropdowns instead of tabs.
When characters look at the stats panel, some of the stat names are blue. Characters can now click on this to see a full range of detailed breakdowns of everything that goes into that stat, whether it's durability or voided weapon damage.
As a result, the Character Stats section of the help docs has been redone.
Move Resources
Players who complete a new quest line in Labyrinth will learn a couple of things: - The Helpless Goblin has a father. - You can unlock the new Market Place building. - You will learn about a future event coming!
Players who complete the quest line can then unlock the new Market Place Passive, which when leveled to level 1, lets you unlock and build the new Market Place building, which - when leveled to level 5, allows you to request resources from other kingdoms on the same plane that you own - who also have a level 5 market place.
When a player requests resources from one of their kingdoms:
- 75 Spearmen
- 50 people (population)
- 1 Airship (Optional)
Will carry either a max of 5,000 without an Airship from the kingdom you request resources from or 10,000 with an airship - of any valid type of resource or all resources.
The resource transfer will show up in the queue as units in movement since you are sending spearmen.
Once the resources are dropped off, the spearmen and (if sent) airship will return to the kingdom they came from and you will get a log indicating the amount of resources dropped off.
Should the requesting kingdom be attacked or no longer be in your control and your resources arrive - you lose the resources you requested when you owned the kingdom and the spearmen are slaughtered. You will receive a log.
New NPC's:
- Old Haggard Goblin who lives in Labyrinth - used to unlock the Market Place passive for kingdoms.
- The Witch of Delusions who lives in Delusional Memories and is used to both privately and publicly conjure celestials.
These new NPCs have been added to faction loyalty for their respective planes.
New Quests
There are new quests to unlock The Capital City and some new passive skills. Each one is a chain of quests that tell a story about two sons and their father. Players will unlock new passives and participate in two sets of weekly fights to test their characters strength!
Capital Cities
Players who unlock and complete the queues for the new Market System to allow resource transfer, can also participate in a quest line that unlocks the ability for one of their kingdoms per plane, to be a capital city.
This allows players to manage all their kingdoms, albiet in a basic way for now, on that plane from a single kingdom.
Players can auto walk their kingdoms, upgrade/repair buildings and recruit units.
Capital cities are always at the top of your kingdom list.
Weekly Fights Expanded
Aside from the weekly fights in Delusional Memories, there is a new set of weekly fights for players who can confidently take on the Haunted Abberation Celestial in Shadow Planes to challenge them selves against.
To access the Lords Strong Hold on Shadow Planes, players must complete the same quest line that unlocks Capital Cities.
These fights, unlike those in Delusional memories have a small chance of rewardind a Mythic and a set of Legendary Uniques. The chance for the Mythic is very low. Players will get the Legendary Uniques.
There is also Hells Broken Anvil in Hell that has a set of monsters stronger than the location for Shadow Planes.
Both of these can be unlocked by completing quest lines for the Capital City feature outlined below.
Players can learn more about weekly fights here.
New Passive Skills
-
Market Place
- Allows you to build the Market Place building at level 1 of this skill.
- Requires a quest to be completed in order to unlock the ability to train the passive.
-
Capital City Building
- Reduces the orders travel time from the capital city to it's coresponding city by up to 60% for building (upgrade and repair) requests
- Requires the player to complete a quest to unlock.
-
Capital City Units
- Reduces the orders travel time from the capital city to it's coresponding city by up to 60% for unit requests
- Requires the player to complete a quest to unlock.
-
Resource Request
- Reduces the travel time between two cities by 60% when requesting resources
- Requires the player to complete a quest to unlock.
New [Player Suggested] Options for NPC Faction Loyalty Interaction.
Players will now find they can select an action beside the task for the NPC when dealing with faction loyalty. For example, if you want to complete a bounty, click attack - if you die, you will be shown a revive button in place of the faction loyalty details.
For attacking, you will now select the attack, you will not see a list of details about the damage. You either kill it, the NPC is disappointed, or you die - if the monster is too strong.
The attack is your Attack for non-casters and Attack and Cast for casters. This is designed to be kept simple and minimal. You will be told in the Faction Loyalty tab which attack your class is doing, thus allowing you to adjust your equipment if needed.
Should you fail to kill the creature in one hit and not die, as there are no health bars, the NPC will frown at you and judge you. This will be made obvious as an orange dismissable alert. Each time you click attack, the fight starts over - so if you cannot kill it in one hit, go work on your levels.
Battle rewards and processing, that is any quest items, any drops, and so on - still get distributed upon killing a faction loyalty bounty in the above-described way.
Players who want to do the crafting tasks will find one of two things: Either Req LVL: xxx or a button called craft. If you have the first, you must reach that level of crafting in the specified type beside the item.
If you have the latter, and click craft - you will craft and give the item to the NPC automatically.
This makes doing Faction Loyalty tasks much easier.
New [Player Suggested] Item Selection
In your inventory, you will see a set of checkboxes beside each of your items. Selecting one or more will show a new green dropdown selection which allows you to manage those items.
You can:
- Equip all you selected
- Follows all current equipping rules and can bail early if it finds an invalid slot
- Move all you selected
- Disenchant all you selected
- Sell all you selected
- Destroy all you selected
This is designed to help players better organize their inventory and has been requested for some time.
Raid Boss Changes
Raid Bosses have had their stats increased to make it more of a community effort. The following changes have been taken:
- Surface Raid Boss now has 5-10 Quad in stats
- Ice Plane Raid Boss now has 15-30 Quad in stats
- Delusional Memories Raid Boss now has 30-60 Quad in stats
Info Page Adjustments
- The Faction Loyalty section has been updated to reflect the new UI changes.
- Requesting Resources section has been added under Kingdoms to explain the new Market
- Chracter Stats section has also been updated to reflect the new Show Additonal Section.
- The Capital Cities section has been added to detail how players can unlock and interact with the new system.
Version: 1.5.8, Planes of Tlessa: The Wondering Prince and Delusional Memories, Published on: Apr 12 2024
Welcome back, everyone! Today, we have some exciting changes to discuss in the game. Let's delve into what's new, what's leaving, and how the storyline progresses.
Item Comparison Now Matches Shop View
When viewing items in your inventory or through server messages, the comparison view now aligns with the format used in the shop. This update enhances clarity and organization.
- Fix: Healing Ajdustments for healing spells now show.
- Fix: When viewing an item in the shop via compare and you do not have that type equipped, instead of showing you nothing about the item, we now show you the base details.
Mercenaries Removed
The concept of mercenaries has been completely removed from the game, impacting the following areas:
Slots
- Matching two symbols now yields 1000 currency, with a 25% bonus on Currency Day and a 50% bonus if you possess the quest item.
- Matching three symbols now grants 5000 currency, with a 25% bonus on Currency Day and a 50% bonus if you possess the quest item.
- Players who completed the quest "The truth is out there (Labyrinth)" will receive an item enabling a +50% bonus on slots.
- This can stack with the Weekly Currency Event (+25%) for a total of +75%
Purgatory Dungeons
- Players with the quest item (above) gain a 5% extra drop of copper coins from enemies.
- The x3 Copper Coins bonus from Purgatory Dungeons has been reduced to x1.5.
Mass and Singular Disenchanting
- Mercenary bonuses have been removed from both types of disenchanting processes.
Information Section
- References to mercenaries have been removed from the information section and the associated help documents.
Guide Quests
- The "Gamble the horror away" guide quest has been eliminated, while the storyline of "Farmers in the fields" has been updated.
Celestials, Gold Mines, Purgatory Smith's House, and The Old Church
- Shards and Gold Dust boosts from mercenaries have been eradicated from these areas.
Ranked Fights Discontinued
Ranked fights, originally intended for player challenges, have been removed due to low usage. With alternative challenges available through raids and temporary maps, this feature was redundant.
New Donations Page
While Logged in players can open the left-hand sidebar or click/tap the "Donate" link in the profile drop-down at the top right.
Players will be taken to a new page that will explain why Tlessa is seeking donations.
From here Players can click the Paypal Donate button, which will take them to a safe and secure Paypal operated page where they can:
- Tap/Click the Giant $0 to enter a custom amount, this is in USD.
- Choose, not obligated, to cover the "fees" of said donation
- Choose, not obligated, to donate the same amount monthly.
Planes of Tlessa does not collect your personal information from this. You also get nothing in return - but my sincere thanks.
New Info Pages:
- Weekly Fights have been added under the Basic section.
- Equipment sets information page has also been updated to take into account the Cosmic items when it comes to the rules definitions.
- Cosmic Items have been added under Equipment Sets section.
- Delusional Silver gear set under Gear Sets.
- Twisted Eearth gear set under Gear Sets.
New "Active Boons" Button for Mobile
Mobile players can now conveniently view and manage active boons directly from the game tab.
This button will appear between the top section and the action section. This button only appears for phones; tablets and desktops will still see this in their Character Sheet section.
New Story: The Wondering Prince
This storyline introduces a new endgame plane, "Twisted Memories," progressing the core narrative while integrating elements from the Winter Event. Players who missed the Winter Event can participate.
Twisted Memories - New Endgame Map
A challenging new endgame map, "Twisted Memories," has been added, featuring the game's toughest creatures (Outside the new event map) and extensive quest lines.
To access this map, players must complete the new quest lines introduced:
- Looking for a prince (Dungeons)
- Requires you to have access to purgatory
- Consists of 5 quests.
- Hunting a new lead (Shadow Planes)
- Requires the "Looking for a prince" quest line to be finished.
- Consists of 5 quests.
- Love is dangerous (Hell)
- Requires "Hunting a new lead" quest line to be finished.
- Consists of 5 quests.
- Rewards players with a quest item that allows them entrance to the new end game map: Twisted
This map comes with the following modifiers:
- XP Bonus: +60%
- Skill XP Bonus: +40%
- Drop Chance Bonus: +35%
- Enemy Stat Increase: +45%
- Character Damage Deduction: -35%
- 16 Quests to continue the story of the required quests.
Players can get a new set of gear here called: Twisted Earth (see below). This gear is the same strength as Corrupted Ice.
New Event: Delusional Memories
April 15th 2024 - August 15th 2024
There is a new event that allows all players, be they new or old to join in on. There is a new story that - for those who finished the quest line for Twisted Memories - outlined above, will make a lot more sense. However, those who have not - will still be able to follow along, only when they go back and do the Twisted Memories storyline, will it all make coMaymplete sense.
- New Map: Delusional Memories:
- XP Bonus: +60%
- XP Bonus: +65%
- Skill XP Bonus: +45%
- Drop Chance Bonus: +40%
- Enemy Stat Increase: +50%*
- Character Damage Deduction: -40%*
*this will not apply to players who do not have Purgatory access. Special locations are also the same way. Only those who have access to Purgatory will be challenged to such a degree.
New Global Event
This map will come with a new global event that is split into three phases:
- Battle phase (Mythic for each stage):
- Fight monsters and join together to fill up the meters to be rewarded with a mythic item of the new gear set: Delusional Silver.
- Crafting Phase (Legendary Unique for each stage):
- After the battle phase is complete, on the hourly reset, players will move on to the crafting phase. Craft anything you want. This will not be given to you but instead given to Red Hawks for later use. Craft as many as you want, just make sure to click: Craft for event.
- Enchanting Phase (Legendary Unique for each stage):
- After the crafting phase is complete, on the hourly reset, players will then participate in the enchanting phase by selecting "Enchant for event" when they select the enchant option from Craft/Enchant.First players will have to choose to use event items (Event) or regular items (Regular) from there they select the item, the enchants and click Enchant for Event. If you have no event items, you will have to use your own crafted items to enchant for the event.
Once enchanting is done, all the items you crafted are "used by the Red Hawks."
Players will repeat this over and over again to get a piece of the new gear.
New Gear: Delusional Silver
This gear is better than Corrupted Ice or the new (see Twisted Memories) Twisted Earth (Which is the same strength as Corrupted Ice).
Delusional Silver can be gotten by participating in the three phases of the new global event for the event: Delusional Memories.
Players can also get a full set of unenchanted gear by defeating the raid boss as well as being the player who has the most kingdoms when the event ends.
New End Game Location: Alchemy Corrupted Church
This new location only exists in Delusional Memories and contains creatures with over 1 Trillion in stats. These are called the Four Judges.
Not only do players need access to Purgatory, but they also need access to Twisted Memories and they must have reincarnated. As a result, there is an end game quest line to access this location.
Players are not intended to kill these judges in one hit, they are intended to not die a lot, as each death ticks the chance of you getting a new enchanted item down.
Players who defeat a judge have a small chance to get: Cosmic Delusional Silver.
This is the next growth in enchantment power beyond that of mythics. These are extremely rare and extremely powerful. They can have stats up to 900% - 1200%.
Much like mythics - players may only have one equipped and one in a set for it to be valid equippable set (provided there is no mythic and/or no unique in that set).
The chance to get one is 1% + a max of 15% of your looting skill. Each death reduces this 15% by 0.02%.
Players can fight these judges once per week. That is, you can kill all four, once per week.
New Goblin Shop Items:
- Goblin Garbage Stew:
- Stacks (Max 4)
- Lasts for: 120 Minutes (2 Hours)
- All Stats increase by +120%
- 1500% XP bonus per kill
- Gain an additional level upon level up (this stacks with other similar items)
- +100% base Damage Mod
- +75% Base AC Mod
- +50% Base healing Mod
Cost: 5k Gold Bars
- Scroll of forbidden rights:
- Does Not Stack
- Lasts for: 120 Minutes (2 Hours)
- All Stats increase by: +175%
- 3000% XP bonus per kill
- Gain an additional level upon level up (this stacks with other similar items)
- +150% base Damage Mod
- +125% Base AC Mod
- +100% Base healing Mod
Cost: 7.5k Gold Bars
New Guide Quests
There are 5 new guide quests that continue helping players go from training trinketry to introducing guide quest chains, stat increases and making players really start to fine-tune their character builds.
These new guide quests will bring players from Purgatory down to the new Twisted Memories plane.
There are also new guide quests that unlock at level 10 to introduce the new Delusional Memories Event map.
These will introduce new players to Factions and Quests as it gets them ready to participate in the new event.
New Faction Loyalty Weekly Event
Starting Mondays from 12pm America/Edmonton Time until Tusday the same time (24 hours), players who are doing their faction loyalty tasks for npcs will find they get 2 instead of one point towards to the task completion for bounty and crafting tasks.
When the Npc fame levels up from you completing their tasks, their new set of tasks required amounts will be halfed.
After the event everything goes back to normal: 1 point and between 1-50 for their requirements.
Faction Point Gain Nerf
To balance faction progression, point gains have been reduced, slowing down the acquisition of faction-specific rewards.
- When players have The Faction-related quest item to gain extra points, they would gain 95 points per kill. This has been nerfed to 50.
- Characters who do not have the quest item, when the faction is above level 1 they will get 25 points per kill, down from 75 and when it is above level 1 they get 30 points as opposed to 50
Enemy Strength for Special Locations
Special locations in the Twisted Memories plane offer significant stat boosts to encounter challenges.
- +3,000 stats and +14% to resistances and skill modifiers (never going above 100%)
- +10,000 stats and +30% to resistances and skill modifiers (never going above 100%)
- +50,000 stats and +60% to resistances and skill modifiers (never going above 100%)
Queen of Hearts Changes
The Queen of hearts has been buffed:
- Medium Uniques can now roll as 50 - 150% (up from 50 - 125%) for its stats. This includes purchasing and re-rolling as well as all other ways of getting one.
- Legendary Uniques can now roll as 175 - 300% (up from 150 - 175%) for its stats. This includes purchasing and re-rolling as well as all other ways of getting one.
- Mythics can now be found and re-rolled at 400-800% (up from 200-300%) for its stats.
This does not apply to items you already have, you will have to re-roll Core Stats when using the Queen of Hell in Hell under Craft/Enchant.
These percentages can also apply to Damage, AC, and Healing.
Queen of Hearts Fixes:
- When players buy a legendary from her and then go to re-roll that legendary or move the enchants over, she now properly updates to show you the item in those two actions.
Quest Tree Changes
Quests now display yellow when prerequisite quests or quest chains must be completed first, aiding player progression through storyline branches.
Clicking on a yellow quest will explicitly tell you what quest, what plane, and what NPC. If it is a quest chain you will be directed to the first quest of that chain.
Reincarnation Changes
Reincarnation mechanics have been adjusted to provide a more gradual increase in XP penalties over successive reincarnations.
- Characters who have reincarnated 10 or more times, but less than 25 will gain +8% to their XP penalty as opposed to the default of 5% for characters who have reincarnated less than ten times.
- Characters who have reincarnated 25 or more times, but less than 50 times, will gain +10% to their XP penalty
- Characters who have reincarnated 50 times or more will gain +12% towards their XP penalty.
All of these stack for a total of 1020% XP increase.
This % may be higher based on current reincarnation amount.
Class Changes
-
Vampires [BUFF]:
- Vampires now do: 10% less life-stealing damage in Hell (up from 50% less). This means 99% is now 89%.
- Vampires now do 20% less life-stealing damage in Purgatory and The Ice Plane (up from 50% less). This means 99% is now 79%
- Vampires now do 25% less life-stealing damage in Twisted Memories. This means 99% is now ~74%
- Vampires now do 30% less life-stealing damage in Delusional Memories Event Map. This means 99% is now ~69%
-
Prisoner
- Prisoner can now be used as a class, We were missing the class skill for this class.
Affix Changes
In relation to the above vampire changes, players who are not vampires, but who equip life-stealing affixes, will also encounter the same reductions.
Non-vampires who equip life-stealing affixes cannot have them stack like vampires can, but on top of that already existing precedent the following also occurs:
- Life Stealing Affixes [NERF]:
- Non-Vampires now do: 10% less life-stealing damage in Hell (up from 50% less). This means 99% is now 89%.
- Non-Vampires now do 20% less life-stealing damage in Purgatory and The Ice Plane (up from 50% less). This means 99% is now 79%
- Non-Vampires now do 25% less life-stealing damage in Twisted Memories. This means 99% is now ~74%
- Non-Vampires now do 30% less life-stealing damage in Delusional Memories Event Map. This means 99% is now ~69%
This is a backend change and does not change actual values of affixes.
Event Map Changes
These changes apply to all event maps: The Ice Plane and the new Delusional Memories Map.
Players who do not have access to purgatory will not have their stats reduced, nor will vampires have their life-stealing reduced while on these maps. You will be treated like you are on the surface.
Monsters on the plane for new players will be as if they are on the surface, the monster modifiers do not apply to them. Special location buffs though, do still apply.
Monster Changes
- Monsters have been rebalanced with the new set of monsters for Twisted Memories and Delusional Memories event maps.
- Monsters for maps and special locations now properly calculate their stats when a map or location affects their stats. This might make things slightly more difficult.
- Monsters on special event maps at specific locations still apply their stat increases. If the map is an event map and players do not have access to purgatory, we will not increase the stats beyond what the location itself would increase them by. In other words, we do not stack this with the map effects for monsters for new players joining the event map.
Map Changes
- When viewing a location's information, if that location requires a specific item to enter, it will now properly tell you.
Item Changes
- Essence of Rage quest item has been updated to properly indicate that it gives 50 Faction points per kill.
Monster Changes
- Enemies can no longer counter your attacks if they are entranced.
Battle Changes
- When a player is ambushed their "attack data" is not saved between their ambush death and clicking revive. This caused the monster to state it has "fled".
- This has been fixed. If you die to ambush and click revive, you can continue with the battle.
Specialty Shops Changes
Twisted Earth gear set can now be purchased from the specialty shop while on the Twisted Memories plane. Players will see a new button or drop-down selection for mobile, to purchase Twisted Earth Gear.
As stated this gear is the same strength as Corrupted Ice Gear.
This gear requires Purgatory Chains gear to purchase.
Labyrinth Oracle Changes
Labyrinth oracle can now move whatever you have on the item to the item you want. For example, if you just have affixes, you can use labyrinth oracle to move those over.
Fixes
- When buying and trading items through the specialty shop, if the item to trade is a cosmic or mythic, we now translate that properly over to the new item.
- For example, if you purchase Purgatory Chains and trade in a mythic or cosmic Hell Forged, the new Purgatory Chains item will be either mythic or cosmic.
PVP Fixes
- Attack and Cast functions now operate correctly.
Kingdom Fixes
- When a player is dead and tries to do an action in their kingdom, they will now be told that dead people cannot do things.
- There is a new banner when you are dead, that appears above the kingdom information to make it clear you cannot manage kingdoms when dead.
- Population now properly updates in conjuction to passive skills when upgrading the farm building.
Class Special Changes
The following is a set of changes that have occured to class specials. There descriptions detail their effects, when equipped. As such please consult the following tables:
Fighter
Class Special Name | Before | After | Type of Change |
---|---|---|---|
Shield Bash | Bash the enemy after you take a defensive stand! will do 1000 damage to the enemy, growing in power over time to 100,000 damage. Also increases Armour Class by 1.5%, growing overtime to raise your AC to 150%. | Bash the enemy after you take a defensive stand! will do 1000 damage to the enemy, growing in power over time to 10,000 damage. Also increases Armour Class by 1.5%, growing overtime to raise your AC to 150%. Will use 15% of your Strength for damage at level 100. [Must use DEFEND for the damage to fire.] | NERF / Text Change |
Fight for courage | Will increase your base damage modifier by 5% growing over time to 500% extra damage. This will also increase your base damage stat by 2.5%, growing over time to 250%. | Will increase your base damage modifier by 1% growing over time to 100% extra damage. This will also increase your base damage stat by 1.5%, growing over time to 150%. | NERF |
Earth and Hearbs | Even a fighter need to learn the ways to heal them selves. Will increase your healing modifier for healing spells by 1% growing to 100% over time. | Even a fighter need to learn the ways to heal them selves. Will increase your healing modifier for healing spells by 1% growing to 100% over time. Only while using Healing Spells and using Cast and Attack or Attack and Cast or Cast. | Text Change |
Spell Blade | Learn the art of magic, will give you a 1% boost to spell damage and grows to 100% over time. | Learn the art of magic, will give you a 1% boost to spell damage and grows to 100% over time. Only while using Damaging Spells and using Cast and Attack or Attack and Cast or Cast. | Text Change |
Arcane Alchemist
Class Special Name | Before | After | Type of Changes |
---|---|---|---|
Arcane Studies | Grows Damage, Spell Damage and Damage Stat by 100% at level 100. | Grows Damage, Spell Damage and Damage Stat by 200% at level 100. | BUFF |
Arcane Bolt | Deals 1,000 damage growing by 10, for an additional 1,000 damage + 10% of your damage stat. The damage only fires during Cast attacks. Will grow your spell damage and damage stat by 150% at level 100 | Deals 1,000 damage growing by 50, for an additional 5,000 damage + 25% of your damage stat. The damage only fires during Cast attacks. Will grow your spell damage and damage stat by 250% at level 100. [Must use CAST for the damage to fire.] | BUFF / Text Change |
Black and White | Grow Ac by 50% and healing by 60% at level 100 as well as health and spell damage by 100% at level 100 as well. | Grow Ac by 150% and healing by 90% at level 100. Health and spell damage will also grow by 250% at level 100. | BUFF / text Change |
Winters Blast | Deal 5,000 Damage growing by 50 to an additional 5,000 damage adding an additional 15% of your damage stat to the damage of this special which only fires during Cast and Attack. Grows your damage and spell damage by 200%. | Deal 5,000 Damage growing by 250 to an additional 25,000 damage adding an additional 30% of your damage stat to the damage of this special which only fires during Cast and Attack. Will also grow your damage and spell damage by 200%. | BUFF / Text Change |
Arcane Strike | Will deal 8,000 damage doing an additional 80 damage growing to 8,000 additional damage. Only fires during Attack and Cast and will also grow your damage and damage stat by 200% at level 100. | Will deal 8,000 damage doing an additional 500 damage growing to 50,000 additional damage. Will use 30% of your damage stat as bonus damage. Will also grow your damage and damage stat by 200% at level 100. [Must use ATTACK AND CAST for the damage to fire.] | BUFF / Text Change |
Arcane Cast | Deals 15,000 damage growing by 150 to an additional 15,000 damage adding an additional 20% of your damage stat on top. Will grow your damage and AC mod by 200% | Deals 15,000 damage growing by 500 to an additional 50,000 damage adding an additional 25% of your damage stat on top. Will also grow your damage and AC mod by 200% | BUFF / Text Change |
Surge of magic | Deals 25,000 damage and grows by 250 for an additional 25,000 damage while applying 25% of your damage stat as damage while casting. Will increase your Spell Damage by 400% at level 100 | Deals 25,000 damage and grows by 500 for an additional 50,000 damage while applying 25% of your damage stat as damage while casting. Will increase your Spell Damage by 400% at level 100 | BUFF / Text Change |
Faith's Magic | Deals 30,000 Damage and grows by 300 for an additional 30,000 damage. Will apply 25% of your damage stat to the damage dealt and only fires during Cast and Attack. Will increase healing and health by 400% and your damage stat by 200% at level 100 | Deals 50,000 Damage and grows by 500 for an additional 50,000 damage. Will apply 20% of your damage stat to the damage dealt. Will increase healing and health by 400% and your damage stat by 400% at level 100. [Must use CAST AND ATTACK for the damage to fire.] | BUFF / NERF / Text Change |
Meteor | Deals 60,000 Damage growing by 600 for an additional 60,000 damage while also applying 30% of your damage stat. Only fire's during Cast attacks. Will grow your spell damage and damage stat by 500% at level 100. | Deals 60,000 Damage growing by 600 for an additional 60,000 damage while also applying 30% of your damage stat. Will grow your spell damage and damage stat by 500% at level 100. [Must use CAST for the damage to fire.] | Text Change |
Vampire
Class Special Name | Before | After | Type of Changes |
---|---|---|---|
Vampiric Attack | Increase your damage stat by 1.2% for a total of 120% over time. | Increase your damage stat by 0.02% for a total of 200% over time. | BUFF |
Spell Weaving Vampire | Increases the damage of your spells by 1% to 100% overtime | Increases the damage of your spells by 1.5% to 150% overtime. Also grow your health and damage by 250% at level 100. | BUFF |
Clerical Vampire | Increase your healing spells ability to heal by 1% over time increasing it to 100% extra healing. | Increase your healing spells ability to heal by 1.5% over time increasing it to 150% extra healing. Increase health by 200% as well as your damage stat by 150% | BUFF |
Honed Blood Lust | Hone your blood lust to do more damage over time raising your base damage by 5% for a total of 500% at level 100. | Hone your blood lust to do more damage over time raising your base damage by 5% for a total of 500% at level 100 as well as your damage stat by 250% at level 100. | BUFF |
Armour of the night | Increase your Armour defense by 1.5% to a maximum of 150% | Increase your Armour defense by 1.5% to a maximum of 150% as well as your health by an additional 250% at level 100. | BUFF |
Raging Hatred | Rages out at the enemy doing 5,000 Damage growing by 50 to a max of 10,000 damage using 10% of your damage stat. | Rages out at the enemy doing 5,000 Damage growing by 50 to a max of 10,000 damage using 20% of your damage stat. [Must use ATTACK for the damage to fire.] | BUFF / Text Change |
Defensive Blood Drain | Take a defensive stance doing 15,000 damage growing by 150 over time for an additional 15,000 damage as well as 10% of your damage stat. Your health will also grow by 1% to a maximum of an extra 100% | Take a defensive stance doing 15,000 damage growing by 300 over time for an additional 30,000 damage as well as 25% of your damage stat. Your health will also grow by 2% to a maximum of an extra 200% and finally your Armour Class will grow by 2.5% for a total of 250% at level 100. [Must use DEFEND for the damage to fire.] | BUFF / Text Change |
Vampires Shield | Raise your defense by 1% over time to 100% extra defense while doing 35,000 damage that grows by 350 over time to do an additional 35,000 damage plus 15% of your damage stat on top. | Raise your defense by 5% over time to 500% extra defense while doing 50,000 damage that grows by 500 over time to do an additional 50,000 damage plus 30% of your damage stat on top. [Must use DEFEND for the damage to fire.] | BUFF / Text Change |
Market Listing Changes
- Mythics now can be listed for their cost to generate, 500 Billion Gold.
- Cosmic Items now can be listed for thier cost to generate, 1 Trillion Gold.
Ajdustment to Unique Costs
- Legendary Uniques now cost 8 Billion gold to purchase.
Guide Quest Changes
When players register they are automatically enrolled in guide quests. Those who currently have them enabled, have no change made.
Those who do not, and are below level 12, can go to Settings (Top right, profile icon -> Settings) and enable them if they wish.
When a player registers, as is normal, the guide quest modal will open. When a player completes a guide quest, they will see a new notification between the character stats panel and the action pannel in the game tab and a new icon will appear on the guide quest button in the top right that will "heart beat".
There is a background check that checks for guide quest completion every second for those logged in and with the guide quest enabled.
If there is a guide quest that requires the player to make use of automation, and they log out - when they log back in - if they have finished the guide quest they will see the same banner and icon as mentioned above.
Everytime the player, and those with Guide Quests enabled, log in, the modal will apear to informa you about the last guide quest you were working on, assuming you have any left to do. This cannot be opted out of for now.
Quest Changes
- Exploring the town now gives players 100 faction points per kill ontop of regular faction points. This helps new players get through the grind.
Usable Item Changes
- Items that gain an additional level per level up now properly state as much.
- Items that state they cannot stack can no longer be used more then once. That is You cannot use two Dust of Darkness, if one is currently an active boon.
Main Page Changes
- When a player is logged out, and they are on the welcome poage, if an event, or more, are running, there is a new Current Events under the Screen shot of the game. This section only shows if there is an event currently running.
Faction Loyalty Changes
- Players can now freely switch between who they are pledged to, this fixes issues with players still pledged to Ice Plane but cannot switch to say Surface.
- Players will now see a check mark beside their completed tasks.
Version: 1.5.7, Planes of Tlessa 1.5.7 Kingdoms and the Oracle, Published on: Mar 09 2024
Welcome back ladies and gents to Planes of Tlessa 1.5.7 - a smaller update that fixes some issues with kingdoms as well as various bugs through out the game.
There are four new classes added:
-
Cleric (Required Class Ranks)
- Uses new single handed Maces
-
Book Binder (Requires Class Ranks)
- Uses new single handed Scratch Awls
-
Dancer (Can be selected at registration)
- Uses new single handed Fans
-
Gunslinger (Can be selected at registration)
- Uses new single handed Guns
There are various game bug fixes that have been made across the board, especially in mobile around layout.
Faction NPC Quest Fixes:
- Quest items should not rewarded anymore.
Kingdom Changes
Kingdoms have changed a bit in 1.5.7:
- Players can no longer spend gold to upgrade buildings or recruit units.
- Kingdoms can now no longer have more then 100,000 of each unit type in any given kingdom.
- All players kingdoms have been adjusted.
Queues
Each kingdom now has its own queue tab when you are viewing that kingdom. This Queue tab will condense all aspects of time related actions of your kingdom. Building upgrades, repairs, unit rrecruitment and building expansion timers will appear here.
Players can also cancel those actions from this new tab as well.
Expansion Slots
Buildings that give resources, such as stone or iron can be expanded upon reaching max level and not requiring repair.
When a building is expanded, you will gain more resources of that type, another 31,000 - rasising your max resources over time to recruit more units.
Players can expand their building by going to their kingdom and tapping/clicking on Lumber Mill (for example) and if it is max level, on the left hand side you will see a new expansion section.
New Kingdom Passive Skills
Two new passives have been added:
- Bountiful Resources
- Bountiful Smelting
The first passive, Bountiful Resources, will give 31,000 Wood, Iron, Stone, Clay and Steel per level.
The second passive, Bountiful Smelting will increase your steel by 31,000 per level.
These two new passives go hand in hand with the new expansion concept to allow players to gain more resources and recruit more units.
New Shop (For buying)
Due to the fact that four new weapon types have been added: Guns, Fans, Maces and Scratch Awls - the Shop buy table has been redone to make the table load faster.
The table works the exact same way as before, filtering by types, searching by name and the associated actions: Buy, Compare and Buy many.
The difference here is when you click on an item, the details are simplified, still giving players the ability to see the full info about the item if they wish.
When players click compare, the comparison data is also much more simplified.
Should a player wish to see expanded details they will see much more simplified comparison details.
This effects the crafting item table in the info section
This crafting table when veiwing the help docs to learn about crafting, has also been updated to follow the same format as the Shop - but again, even simpler.
The items here will show you the crafting level required and type when vewig their details - as well as skill level required and trivial.
Labyrinth Oracle
The Labyrinth Oracle comes to Tlessa!
While players are in Labyrinth they can select the new Labyrinth Oracle feature fro the craft section. This allows you to move everything (it's all or nothing) from one item to another, completly replaceing all aspects of that item.
For example, maybe you have a shiny mythic with gems, holy oils and enchantments attached. Maybe this mythic is a Purgatory Chains item and you have a Corrupted Ice piece you want to move everything to.
With this feature you cen select the item to move from, and the item to move to. Pay the currency and bam everything is moved over. Gems that might have been on the item will be placed back into your inventory. The item in which the attributes were move from, will appear in your inventory as a regular item.
Players are allowed to move any valid item to any other valid item, example: A ring to a dagger is allowed.
If an item you are moving to, does not have the same amount of holy stacks as the item you are moving from, the item you are moving from will retain the excell holy stacks as to not waste them.
For example: If an item you move from has 20 stacks applied and then you move to, allows for only one holy stack (Bloody Broken Dagger for example) - then when the transfer is done, the item you moved from will have 19 applied holy stacks and the dagger - in our example - will have 1 applied holy stack.
Holy Stacks Fixes
Specific Items such as Pirate Lord Leather and Corrupted Ice gear sets from Events and Raids were not properly generating with Holy Stacks of 20. This has been fixed, all current and future gear that randomly drops from Raids and Events will now have their holy stacks properly calculated.
Boons now stack
When characters apply alchemy items to them selves to give them a boost, the items that can stack with eachother will now do so. For example, instead of having five solar dusts as seperate boons, players now have one solar dust stacked 5 times for a total of 2.5 hours.
this also means that removing a boon, or a stack of boons - removes all the boons in a stack. There is no way to remove one boon from a stack.
Boons properly ware off during exploration
Have you even loaded your self up with powerful gear, powerful alchemy items that make your stronger then the most powerful being out there?
Then went exploring, saw your boons ware off but still took down those beasts you were too weak to handle with out the alchemy items?
Well that stops now! Players who use alchemy items to create boons and then go exploring might come back later to find they are dead. Thats because boons now properly ware off during exploration making you weaker then when they were applied.
Version: 1.5.6, Mops and Brooms Pt. 3: Faction Changes and Affix Damage Nerf, Published on: Jan 13 2024
Welcome back to Tlessa! In this round of updates we have changes to the way factions work and what players can do once they have maxed out their faction.
There are also some general bug fixes and changes to some special locations to remove the ability to explore.
Let's get into the changes shall we?
Changes and Fixes
General:
-
Class Specific Skills (Orange in your trainable skill section) now properly show the class bonus which is based off the level of the skill it's self.
- This means Class Special Attacks that fire automatically should properly be calculated now.
-
Gold Rush chances are now properly firing off.
-
Gold Dust Rush chances are now properly firing off.
- Gold Dust Rushes are now 1/500 with a 25% chance to gain one.
-
Fixed issue with gold mines not properly giving gold.
-
Purgatory Smiths House and Gold Mines will no longer give rewards to players who are using exploration at those locations. Manual fighting must be used at those locations to get the currency boosts and the item drop chances.
- As a result the location info has been updated to reflect as such.
- Info Page for Gold Mines has been updated to reflect the rewards at the area.
-
Alerts should be more visible.
-
Items Details Modal will now properly display on mobile.
-
Faction points can no longer be earned while exploring.
- Factions Help page has been updated with more relevant info
- The second Guide Quest which introduces the player to exploration is updated to help new players understand that exploration is now more of a "training" and that Factions must be manually earned.
- This quest now requires players who have not completed it to level their surface faction to level 2.
-
Gold Dust and Gold Messages, in some instances such as Gold Rushes and Gold Dust from auto disenchanting items - will not show in Server Messages if you are capped in those currencies.
Raid Quest Fixes:
- "Trade Ya" Stolen Coin now drops from: Shadow of The Creator (Raid Monster)
- "Who Am I?" - Lost Tome Of Spells now drops from: Corrupted Pirate (Raid Monster)
General Quest Changes
- Satan's Hide required for: "Satan's Calling" which is a pre-quest to one getting into Hell has been fixed to now drop from Gold Mines in Shadow Planes.
UI Fixes
-
Completed Quests - Side Bar on the top left - now properly show the quests in the table.
-
Completed Guide Quests - Side bar on the top left - now properly shows the guide quests in the table.
-
When viewing how to get a required item on a quest, if the quest is for a raid - the monster the item drops from will state: Raid Monster.
- The types of monsters quest items can drop from are:
- Regular (Drop Down)
- Celestial - Conjure or wait for Wednesdays event.
- Raid Monster - Select from the monster list while at a location with a raid.
- Raid Boss - Drops from the raid boss.
- At this time there are no quests the require items from a raid boss.
- The types of monsters quest items can drop from are:
Affix Damage
Affix damage has been changed to now be a % that is of your weapon OR spell damage (depends on which attack you use). The same rules apply as before, stacking and non stacking - but now instead of a flat number, it's a %.
Regular affixes that one can craft can go up to 60% for stacking affixes and 125% for non stacking affixes.
Uniques can go up to 150% at legendary for both stacking and non stacking and Mythics cap out at 300% for both stacking and non stacking.
Faction Changes
- Faction points have been buffed when doing your factions:
- Factions who's level is 0 will now see players gain 50 points per kill before bonuses.
- Factions who's level is 1 or higher will now see players gain 75 points per kill before bonuses.
Both of the above are buffed from 2 and 1 points per kill before bonuses respectively.
If players have a quest item that allows them to gain more points, they will now - regardless of faction level gain 95 points per kill.
Faction Loyalty
When a player reaches level 5 in one or more of their factions, there is a new system they can interact with called Faction Loyalty.
This allows a player to pledge to a specific faction. Players can change their pledge at any time.
When you pledge to a faction you will then gain fame with specific NPC's on that plane by completing one of two category of tasks: Bounties (Kill X amount) and Crafting (which can include Crafting. Crafting includes: Weapons (Normal, Staves, Bows and Hammers), Armour, Spells and Rings.
Each NPC has a fame level, and by completing their tasks you will gain a fame level with them which can provide boosts as well as rewards such as currency, XP and a Medium Unique item.
Each NPC has their own set of objectives. The objectives will randomly change per level. The Fame Required to gain a level is calculated based off the total amount of tasks for that level. There will always be three bounty and three crafting and each can have a maximum of 50 for a possible total of 300 "tasks" for a level.
Players who pledge to a faction and max out the fame on each NPC (there are 25 levels of fame) - that players kingdoms will gain x% towards a new category of defence for their kingdoms on that plane, while pledged to that planes faction.
For example if there are 4 NPC's on a plane, each NPC when maxed can give 25% Item Defence Bonus for a grand total of 100% protection making units the only way to take the kingdom.
But be weary, you cannot be pledged to more then one faction at a time. choose wisely. You can pledge to each faction and therefore max out each NPC's Fame for rewards and such, but the Item Bonus only applies to that which you are pledge
You cannot use exploration for bounties, they must be done manually.
For crafting related tasks there will be a new button: Craft for NPC which will then give the item to the NPC as opposed to your inventory.
This button only appears for the item in question and a special server message will be shown each time you are successful.
Crafting skill requirements still factor in and the crafting tasks have been balanced such that new players who complete surface faction, can participate.
Crafting tasks are balanced based on plane.
The Fame system has been introduced into the Winter Event: Ice Plane to unlock new area slighter better then Gold Mines but Still under Purgatory Smiths House - for currencies and bonus items.
New Guide Quests
These will introduce characters to getting into purgatory. It will teach players to purchase their first parts of end game gear, getting you into purgatory, starting your trinket journey, all but gem crafting. That will come in the next release.
There is a second new guide quest that will unlock for players level 100 or higher. It will introduce players to the new Faction Loyalty System.
New Winter Event Quests
This quest chain tells the story of The Emerald Prince, but first we need some history of how this world works.
At the end of this Quest chain, which will make use of the new fame system, characters will get a quest item that allows them to get mid game based rewards from The Old Church.
New (Temporary) Faction
While the winter event is going on, players can earn faction points for The Ice Plane, and then when they max it then can pledge to the Ice Plane to gain fame, which the second set of the new quest line will require.
"Why is it temporary?"
When the event ends, the Faction points you earned, will reset - when the event comes back around players will have to do there faction and loyalties again the next time around.
Kingdom for Winter Event Also Reset
When the Winter Event ends, any and all kingdoms on the Ice Plane will be destroyed. Players will need to re-settle their kingdoms when the event comes around.
This does not effect other maps. Just The Ice Plane.
Version: 1.5.5, Mops and Brooms Pt. 2: Cost Reductions, Published on: Dec 15 2023
Welcome back to Planes of Tlessa 1.5.5!
Today we focus on more fixes and changes and some slight UI improvements to character sheet.
Fixes
- Work bench will no longer show holy oils when selecting an item to apply holy oils to.
- Gold Dust to apply oils to items using the Work bench in purgatory has been reduced.
- Fixed issues with the Work bench when you do not have items to apply oils to.
- Fixed issues with Class Specialties table filtering when you would select Please Select to reset the table.
- Fixed random "No items ..." error when the Work Bench is initializing.
- Fixed potential issue where Purgatory Smith house could give invalid items as legendaries and uniques.
Character Sheet
When players navigate to their character sheet, on the left hand side, in the top most box where you see basic information, you no longer see 5 orange buttons.
This has been condensed to one, that when clicked allow players to see various pieces of info about their character.
This is broken up into 5 different tabs. Some of these tabs will have "sub tabs."
Players will also notice that on this new section they will not only see the stats, the elemental atonement and so on, but also help information about what they are looking at.
We can see an example of this below:
[Image here].
[second Image].
Currencies
- Gold Dust is now capped at 1,000,000.
- Shards are now capped at 1,000,000.
All characters have been adjusted.
Alchemy Changes
All alchemy Costs have now been significantly reduced.
The maximum cost is now 50,000 Gold Dust and Shards.
- Kingdom Damaging Alchemical items cannot be sold on the market any more, any currently listed will not be de listed and can be purchased.
Quest Rewards
All Quest Rewards have been rebalanced:
- Surface
- Labyrinth
- Dungeons
- Shadow Planes
- Hell
These quests reduce currency cost and rewards to more realistic and "balanced" amounts.
Currency Cost and Reward for quests are based on which plane the quests NPC lives on. Surface NPC's give less and cost less, where as Hell Npc's cost more and give more. It's mixed and matched but balanced based on the plane the NPC lives on.
Gold Mines
Now has a similar effect as Purgatory Smiths House where players can get:
- 1-10,000 Gold (Can increase to 50,000 Gold with an event*)
- 1-500 Gold Dust (Can increase to 1000 Gold Dust with an event*)
- 1-500 Shards (Can increase to 1000 Shards with an event*)
- 1/1,000,000 Chance to obtain a Medium Unique from killing creatures (reduced to 500,000 with an event*)
- 1/1,000,000 Chance to trigger an *event that increases the above currencies.
As a result of this change, the "fighting here gives you between 1-1000 shards" has been removed.
Random Numbers
The random number system or RNG in the game has been tweaked. This might make things stupidly hard, or it might make them slightly more grindy. Either way this should reduce the "it states 1/1000 but I got it first click" which is still a possibility, but should be much more reduced.
This applies to drop checks and random number generation.
Info Pages Updated:
Version: 1.5.4, Mops and Brooms, Published on: Dec 10 2023
Welcome back to Planes of Tlessa 1.5.4!
This release focuses mostly on fixing bugs and issues with the game.
Fixes
Dialogues
- Pressing escape now closes dialogues.
Attacking
- When the attack misses secondary attacks such as class specials that deal damage, depending on the attack type required will now properly fired, for example Arcane Bolt for Arcane Alchemists were not properly firing if your spell was blocked or you missed, now it does.
- This applies to all attack types.
- Entrancing now properly works with Cast attack.
- Ambush and counter are properly working on both player and monster side.
Exploration
Experimental: I have increased the mobs encountered from 1-8 to 10-50.
- Fight time out modifier can apply to exploration to reduce the time between encounters.
Ambush
When ambush kills a monster, it now properly updates the attack state so that you get the attack time out, the rewards and can move on with next creature.
Character Under Level Drop Chance
This has been reduced down to a +15% chance to not flood new players with new items.
Equip Best
while this feature is still very experimental a small change was made:
- If we detect any negative aspect we will not take item. This may still produce unexpected result.