Planes of Tlessa

Version: 1.5.7, Planes of Tlessa 1.5.7 Kingdoms and the Oracle, Published on: Mar 09 2024

Welcome back ladies and gents to Planes of Tlessa 1.5.7 - a smaller update that fixes some issues with kingdoms as well as various bugs through out the game.

There are four new classes added:

  • Cleric (Required Class Ranks)
    • Uses new single handed Maces
  • Book Binder (Requires Class Ranks)
    • Uses new single handed Scratch Awls
  • Dancer (Can be selected at registration)
    • Uses new single handed Fans
  • Gunslinger (Can be selected at registration)
    • Uses new single handed Guns

There are various game bug fixes that have been made across the board, especially in mobile around layout.

Faction NPC Quest Fixes:

  • Quest items should not rewarded anymore.

Kingdom Changes

Kingdoms have changed a bit in 1.5.7:

  • Players can no longer spend gold to upgrade buildings or recruit units.
  • Kingdoms can now no longer have more then 100,000 of each unit type in any given kingdom.
    • All players kingdoms have been adjusted.

Queues

Each kingdom now has its own queue tab when you are viewing that kingdom. This Queue tab will condense all aspects of time related actions of your kingdom. Building upgrades, repairs, unit rrecruitment and building expansion timers will appear here.

Players can also cancel those actions from this new tab as well.

Expansion Slots

Buildings that give resources, such as stone or iron can be expanded upon reaching max level and not requiring repair.

When a building is expanded, you will gain more resources of that type, another 31,000 - rasising your max resources over time to recruit more units.

Players can expand their building by going to their kingdom and tapping/clicking on Lumber Mill (for example) and if it is max level, on the left hand side you will see a new expansion section.

New Kingdom Passive Skills

Two new passives have been added:

  • Bountiful Resources
  • Bountiful Smelting

The first passive, Bountiful Resources, will give 31,000 Wood, Iron, Stone, Clay and Steel per level.

The second passive, Bountiful Smelting will increase your steel by 31,000 per level.

These two new passives go hand in hand with the new expansion concept to allow players to gain more resources and recruit more units.

New Shop (For buying)

Due to the fact that four new weapon types have been added: Guns, Fans, Maces and Scratch Awls - the Shop buy table has been redone to make the table load faster.

The table works the exact same way as before, filtering by types, searching by name and the associated actions: Buy, Compare and Buy many.

The difference here is when you click on an item, the details are simplified, still giving players the ability to see the full info about the item if they wish.

When players click compare, the comparison data is also much more simplified.

Should a player wish to see expanded details they will see much more simplified comparison details.

This effects the crafting item table in the info section

This crafting table when veiwing the help docs to learn about crafting, has also been updated to follow the same format as the Shop - but again, even simpler.

The items here will show you the crafting level required and type when vewig their details - as well as skill level required and trivial.

Labyrinth Oracle

The Labyrinth Oracle comes to Tlessa!

While players are in Labyrinth they can select the new Labyrinth Oracle feature fro the craft section. This allows you to move everything (it's all or nothing) from one item to another, completly replaceing all aspects of that item.

For example, maybe you have a shiny mythic with gems, holy oils and enchantments attached. Maybe this mythic is a Purgatory Chains item and you have a Corrupted Ice piece you want to move everything to.

With this feature you cen select the item to move from, and the item to move to. Pay the currency and bam everything is moved over. Gems that might have been on the item will be placed back into your inventory. The item in which the attributes were move from, will appear in your inventory as a regular item.

Players are allowed to move any valid item to any other valid item, example: A ring to a dagger is allowed.

If an item you are moving to, does not have the same amount of holy stacks as the item you are moving from, the item you are moving from will retain the excell holy stacks as to not waste them.

For example: If an item you move from has 20 stacks applied and then you move to, allows for only one holy stack (Bloody Broken Dagger for example) - then when the transfer is done, the item you moved from will have 19 applied holy stacks and the dagger - in our example - will have 1 applied holy stack.

Holy Stacks Fixes

Specific Items such as Pirate Lord Leather and Corrupted Ice gear sets from Events and Raids were not properly generating with Holy Stacks of 20. This has been fixed, all current and future gear that randomly drops from Raids and Events will now have their holy stacks properly calculated.

Boons now stack

When characters apply alchemy items to them selves to give them a boost, the items that can stack with eachother will now do so. For example, instead of having five solar dusts as seperate boons, players now have one solar dust stacked 5 times for a total of 2.5 hours.

this also means that removing a boon, or a stack of boons - removes all the boons in a stack. There is no way to remove one boon from a stack.

Boons properly ware off during exploration

Have you even loaded your self up with powerful gear, powerful alchemy items that make your stronger then the most powerful being out there?

Then went exploring, saw your boons ware off but still took down those beasts you were too weak to handle with out the alchemy items?

Well that stops now! Players who use alchemy items to create boons and then go exploring might come back later to find they are dead. Thats because boons now properly ware off during exploration making you weaker then when they were applied.

Version: 1.5.6, Mops and Brooms Pt. 3: Faction Changes and Affix Damage Nerf, Published on: Jan 13 2024

Welcome back to Tlessa! In this round of updates we have changes to the way factions work and what players can do once they have maxed out their faction.

There are also some general bug fixes and changes to some special locations to remove the ability to explore.

Let's get into the changes shall we?

Changes and Fixes

General:

  • Class Specific Skills (Orange in your trainable skill section) now properly show the class bonus which is based off the level of the skill it's self.

    • This means Class Special Attacks that fire automatically should properly be calculated now.
  • Gold Rush chances are now properly firing off.

  • Gold Dust Rush chances are now properly firing off.

    • Gold Dust Rushes are now 1/500 with a 25% chance to gain one.
  • Fixed issue with gold mines not properly giving gold.

  • Purgatory Smiths House and Gold Mines will no longer give rewards to players who are using exploration at those locations. Manual fighting must be used at those locations to get the currency boosts and the item drop chances.

    • As a result the location info has been updated to reflect as such.
    • Info Page for Gold Mines has been updated to reflect the rewards at the area.
  • Alerts should be more visible.

  • Items Details Modal will now properly display on mobile.

  • Faction points can no longer be earned while exploring.

    • Factions Help page has been updated with more relevant info
    • The second Guide Quest which introduces the player to exploration is updated to help new players understand that exploration is now more of a "training" and that Factions must be manually earned.
      • This quest now requires players who have not completed it to level their surface faction to level 2.
  • Gold Dust and Gold Messages, in some instances such as Gold Rushes and Gold Dust from auto disenchanting items - will not show in Server Messages if you are capped in those currencies.

Raid Quest Fixes:

  • "Trade Ya" Stolen Coin now drops from: Shadow of The Creator (Raid Monster)
  • "Who Am I?" - Lost Tome Of Spells now drops from: Corrupted Pirate (Raid Monster)

General Quest Changes

  • Satan's Hide required for: "Satan's Calling" which is a pre-quest to one getting into Hell has been fixed to now drop from Gold Mines in Shadow Planes.

UI Fixes

  • Completed Quests - Side Bar on the top left - now properly show the quests in the table.

  • Completed Guide Quests - Side bar on the top left - now properly shows the guide quests in the table.

  • When viewing how to get a required item on a quest, if the quest is for a raid - the monster the item drops from will state: Raid Monster.

    • The types of monsters quest items can drop from are:
      • Regular (Drop Down)
      • Celestial - Conjure or wait for Wednesdays event.
      • Raid Monster - Select from the monster list while at a location with a raid.
      • Raid Boss - Drops from the raid boss.
        • At this time there are no quests the require items from a raid boss.

Affix Damage

Affix damage has been changed to now be a % that is of your weapon OR spell damage (depends on which attack you use). The same rules apply as before, stacking and non stacking - but now instead of a flat number, it's a %.

Regular affixes that one can craft can go up to 60% for stacking affixes and 125% for non stacking affixes.

Uniques can go up to 150% at legendary for both stacking and non stacking and Mythics cap out at 300% for both stacking and non stacking.

Faction Changes

  • Faction points have been buffed when doing your factions:
    • Factions who's level is 0 will now see players gain 50 points per kill before bonuses.
    • Factions who's level is 1 or higher will now see players gain 75 points per kill before bonuses.

Both of the above are buffed from 2 and 1 points per kill before bonuses respectively.

If players have a quest item that allows them to gain more points, they will now - regardless of faction level gain 95 points per kill.

Faction Loyalty

When a player reaches level 5 in one or more of their factions, there is a new system they can interact with called Faction Loyalty.

This allows a player to pledge to a specific faction. Players can change their pledge at any time.

When you pledge to a faction you will then gain fame with specific NPC's on that plane by completing one of two category of tasks: Bounties (Kill X amount) and Crafting (which can include Crafting. Crafting includes: Weapons (Normal, Staves, Bows and Hammers), Armour, Spells and Rings.

Each NPC has a fame level, and by completing their tasks you will gain a fame level with them which can provide boosts as well as rewards such as currency, XP and a Medium Unique item.

Each NPC has their own set of objectives. The objectives will randomly change per level. The Fame Required to gain a level is calculated based off the total amount of tasks for that level. There will always be three bounty and three crafting and each can have a maximum of 50 for a possible total of 300 "tasks" for a level.

Players who pledge to a faction and max out the fame on each NPC (there are 25 levels of fame) - that players kingdoms will gain x% towards a new category of defence for their kingdoms on that plane, while pledged to that planes faction.

For example if there are 4 NPC's on a plane, each NPC when maxed can give 25% Item Defence Bonus for a grand total of 100% protection making units the only way to take the kingdom.

But be weary, you cannot be pledged to more then one faction at a time. choose wisely. You can pledge to each faction and therefore max out each NPC's Fame for rewards and such, but the Item Bonus only applies to that which you are pledge

You cannot use exploration for bounties, they must be done manually.

For crafting related tasks there will be a new button: Craft for NPC which will then give the item to the NPC as opposed to your inventory.

This button only appears for the item in question and a special server message will be shown each time you are successful.

Crafting skill requirements still factor in and the crafting tasks have been balanced such that new players who complete surface faction, can participate.

Crafting tasks are balanced based on plane.

The Fame system has been introduced into the Winter Event: Ice Plane to unlock new area slighter better then Gold Mines but Still under Purgatory Smiths House - for currencies and bonus items.

New Guide Quests

These will introduce characters to getting into purgatory. It will teach players to purchase their first parts of end game gear, getting you into purgatory, starting your trinket journey, all but gem crafting. That will come in the next release.

There is a second new guide quest that will unlock for players level 100 or higher. It will introduce players to the new Faction Loyalty System.

New Winter Event Quests

This quest chain tells the story of The Emerald Prince, but first we need some history of how this world works.

At the end of this Quest chain, which will make use of the new fame system, characters will get a quest item that allows them to get mid game based rewards from The Old Church.

New (Temporary) Faction

While the winter event is going on, players can earn faction points for The Ice Plane, and then when they max it then can pledge to the Ice Plane to gain fame, which the second set of the new quest line will require.

"Why is it temporary?"

When the event ends, the Faction points you earned, will reset - when the event comes back around players will have to do there faction and loyalties again the next time around.

Kingdom for Winter Event Also Reset

When the Winter Event ends, any and all kingdoms on the Ice Plane will be destroyed. Players will need to re-settle their kingdoms when the event comes around.

This does not effect other maps. Just The Ice Plane.

Version: 1.5.5, Mops and Brooms Pt. 2: Cost Reductions, Published on: Dec 15 2023

Welcome back to Planes of Tlessa 1.5.5!

Today we focus on more fixes and changes and some slight UI improvements to character sheet.

Fixes

  • Work bench will no longer show holy oils when selecting an item to apply holy oils to.
  • Gold Dust to apply oils to items using the Work bench in purgatory has been reduced.
  • Fixed issues with the Work bench when you do not have items to apply oils to.
  • Fixed issues with Class Specialties table filtering when you would select Please Select to reset the table.
  • Fixed random "No items ..." error when the Work Bench is initializing.
  • Fixed potential issue where Purgatory Smith house could give invalid items as legendaries and uniques.

Character Sheet

When players navigate to their character sheet, on the left hand side, in the top most box where you see basic information, you no longer see 5 orange buttons.

This has been condensed to one, that when clicked allow players to see various pieces of info about their character.

This is broken up into 5 different tabs. Some of these tabs will have "sub tabs."

Players will also notice that on this new section they will not only see the stats, the elemental atonement and so on, but also help information about what they are looking at.

We can see an example of this below:

[Image here].

[second Image].

Currencies

  • Gold Dust is now capped at 1,000,000.
  • Shards are now capped at 1,000,000.

All characters have been adjusted.

Alchemy Changes

All alchemy Costs have now been significantly reduced.

The maximum cost is now 50,000 Gold Dust and Shards.

  • Kingdom Damaging Alchemical items cannot be sold on the market any more, any currently listed will not be de listed and can be purchased.

Quest Rewards

All Quest Rewards have been rebalanced:

  • Surface
  • Labyrinth
  • Dungeons
  • Shadow Planes
  • Hell

These quests reduce currency cost and rewards to more realistic and "balanced" amounts.

Currency Cost and Reward for quests are based on which plane the quests NPC lives on. Surface NPC's give less and cost less, where as Hell Npc's cost more and give more. It's mixed and matched but balanced based on the plane the NPC lives on.

Gold Mines

Now has a similar effect as Purgatory Smiths House where players can get:

  • 1-10,000 Gold (Can increase to 50,000 Gold with an event*)
  • 1-500 Gold Dust (Can increase to 1000 Gold Dust with an event*)
  • 1-500 Shards (Can increase to 1000 Shards with an event*)
  • 1/1,000,000 Chance to obtain a Medium Unique from killing creatures (reduced to 500,000 with an event*)
  • 1/1,000,000 Chance to trigger an *event that increases the above currencies.

As a result of this change, the "fighting here gives you between 1-1000 shards" has been removed.

Random Numbers

The random number system or RNG in the game has been tweaked. This might make things stupidly hard, or it might make them slightly more grindy. Either way this should reduce the "it states 1/1000 but I got it first click" which is still a possibility, but should be much more reduced.

This applies to drop checks and random number generation.

Info Pages Updated:

Version: 1.5.4, Mops and Brooms, Published on: Dec 10 2023

Welcome back to Planes of Tlessa 1.5.4!

This release focuses mostly on fixing bugs and issues with the game.

Fixes

Dialogues

  • Pressing escape now closes dialogues.

Attacking

  • When the attack misses secondary attacks such as class specials that deal damage, depending on the attack type required will now properly fired, for example Arcane Bolt for Arcane Alchemists were not properly firing if your spell was blocked or you missed, now it does.
    • This applies to all attack types.
  • Entrancing now properly works with Cast attack.
  • Ambush and counter are properly working on both player and monster side.

Exploration

Experimental: I have increased the mobs encountered from 1-8 to 10-50.

  • Fight time out modifier can apply to exploration to reduce the time between encounters.

Ambush

When ambush kills a monster, it now properly updates the attack state so that you get the attack time out, the rewards and can move on with next creature.

Character Under Level Drop Chance

This has been reduced down to a +15% chance to not flood new players with new items.

Equip Best

while this feature is still very experimental a small change was made:

  • If we detect any negative aspect we will not take item. This may still produce unexpected result.

Version: 1.5.3, Winter Comes to Tlessa, Published on: Dec 04 2023

Welcome back to Planes of Tlessa 1.5.3.

In today's release I am brining some improvements to currency acquisition at end game for end game gear and alchemy.

This release also expands the event types current in game to bring a temporary event that players can trigger and Planes of Tlessa's first seasonal event and story based map: The Ice Plane.

The Season event is known as the Winter Event and runs from December 15th to March 15th of the following year with a raid that starts on February 14th and runs until the end of the winter event: March 15th.

This event brings new gear set: Corrupted Ice which players have a variety of ways to earn.

With the Winter Event and the new raid comes a set of new quests that tell a story in a specific order, unlocking new locations and progressing the over all story of the game forward.

This new event is designed such that EVERYONE can participate! regardless of level.

General Changes:

  • Gold Dust when disenchanting has been changed to now:
    • Increase amount gained to: 2-1150 per item disenchanted.
  • Mythic Drops have been rebalanced to drop less frequently.
  • Quest Items that drop from specific locations have had their drop chances rebalanced
  • Other types of special items that drop such as Uniques (not from Factions) have also had their drop chances rebalanced.
  • Regular items that would drop off monsters have also had their chance rebalanced
    • Players under level 12 now have a auto 80% chance to obtain items and quest items to help them with their journey.

Players will find with these chance changes that things might take a bit longer to obtain.

Trinket Changes

Players can now only equip one Trinket and only have one trinket in their set.

  • All players have had all trinkets removed their sets and unequipped from their characters. These Items have been safely put into your inventory, regardless of your inventory max size.

Reason: Having two trinkets defeats the purpose of the trinket crafting as players can just technically stop half way through.

Purgatory Smith House Changes

The Purgatory smith house has a purpose now. This is where characters will farm Currencies for end game gear and alchemy in order to participate in Raids.

Now when players, who have:

  • Access to the house and optionally:
  • Ability to gain Copper Coins

Will be rewarded with:

  • Characters can get 1-1000 Gold Dust from fighting monsters. This can be increased to 5,000 if an event is triggered at this area.
  • Characters can get 1-1000 Shards from fighting monsters. This can be increased to 5,000 if an event is triggered at this area.
  • Characters can get 1-1000 Copper Coins* from fighting monsters. This can be increased to 5,000 if an event is triggered at this area.
  • There is a 1/1,000,000 chance to get a Purgatory Chain Legendary Unique from Monsters half way down the list of more. This can be reduced to 1/500,000 chance if an event is triggered at this area.
  • There is a 1/10,000,000 chance to get a Purgatory Chain Mythic Items from the last monster in the list. This can be reduced to 1/5,000,000 chance if an event is triggered at this area.
  • There is a 1/1,000,000 chance to trigger an event while fighting here to reduce the chances and increase the currencies (the above "if an event is triggered") for 1 hour at this location only.

* Provided characters have the required quest item to obtain copper coins.

Kingdom Changes

  • Fixed an issue where kingdoms that are destroyed from The Old Man, are not properly removed from the map.

  • Added a new log for those who loose their kingdom to The Old man due to over population. Now players can see why they logged out with a kingdom, and logged back in with none.

  • Added a new log for those who loose their kingdom to The Old Man for not being walked (visited) in 90 days or more.

Equip Best (Experimental)

There is a new Highly experimental and prone to unpredictable behaviour including breaking feature that allows players to have the game determine what gear should be equipped or replaced, Regardless of if it's in a set or not while following the games rules on equipment.

This system is new and experimental and thus:

  • Will not take skill modifications into account when doing comparison.
  • Will not take your class into account when comparing.
  • Only compares based on stats and if the item has more positive increases then it does negative decreases.
    • Basically if it has a lot of +5% and few -5% we assume it's better.

This system will be expanded to allow players to select things like:

  • Choose specific skills you want to equip for from your found gear making early game sets for Accuracy, Crafting, Enchanting and so on.
  • Choose Specific Stats you care about, for example maybe you only care about Intelligence and Dexterity.
  • Choose based on your class to equip whats best for it.
  • Take sockets and gems into account.

While this system is new and experimental it still provides some use for new players until they better understand the concept of equipment in Tlessa which has many complex layers that you apply one stage at a time.

The Ice Plane (Winter Event)

During the event and only during the event.

Players, regardless of level, will have the options to traverse to the new plane: The Ice Plane.

Those who have access to Purgatory will see a vastly different, stronger set of creatures then those who do not. This is to make it fair, but fun and push high lever players to really fine tune their builds and master their classes as well as push some of them towards Reincarnation.

Global Goals

While on the ice plane, characters will see a new button called: Event Goals in their action section.

Opening this shows the amount of kills on The Ice Plane the players, as a whole - as a community - need to make so that EVERY ONE who participates, gets a reward at a specific milestone.

The rewards are one random piece of Corrupted Ice with a Legendary unique on it.

Corrupted Ice set of items and gear is better then Pirate Lord Leather, which in it's self is better then Purgatory Chain.

Players must contribute a minimum amount towards the goal at each stage to receive the reward for that stage.

Once the Goals are complete, they will reset each week.

This makes it so that the community has to work together to meet the goals of each stage to get the reward!

Ice Queen Raid

The Ice Queen will rage across The Ice Plane. Who is she really? What is her story?

There will be a raid with the Ice Queen who will corrupt all locations of The Ice Plane.

The Gear drops are regular pieces of Corrupted Ice gear with no prefixes attached.

She also drops a new ancestral item geared towards healer classes with its own set of item skills.

Monsters Require Gems

Those who do not have access to purgatory can skip this section as you will face slightly harder surface creatures.

Those who do have access to purgatory will see a set of monsters much harder to fight. They can all deal special damage that can be blocked by armour class, these are elementally attuned to ice, so a full set of fire based gear is needed.

Kingdoms and War

There is a quest line on The Ice Plane that will allow players to settle kingdoms on the map.

Those who complete the quest and manage to settle kingdoms will find that there is no protection down here, that's because there is a unspoken goal: Have the most kingdoms.

The one player who has the most kingdoms at the end of the Winter event will win a full set of Corrupted Ice Gear with no enchants, allowing that lucky player to have the current in game best gear you can get.

General Bug Fixes

Among various fixes and changes as well as stability changes, these other fixes of note have been introduced:

  • Fixed an issue where monsters can do 0 Damage for ambush. Now monsters will use their base attack.
  • Event Calendar should show the event dates and times in the players time zone and time.
  • Timers in game have been fixed to properly show the amount of time left. If a player switches tabs, the timer will "disappear" but re-appear with the appropriate time left when you return to the tab.
    • Server time is always correct on how much time you have left and is the source of truth.
  • Gems, when crafting properly reduce gold dust and not gold.
  • Gems, when sold in bulk now properly tell you how much currency you got back as well as properly updating the players currencies.
  • Gems, when viewing, show the name properly now.

Attack Fixes:

  • Vampires who attack with two shields and do no damage but steal life, will now properly steal the life from the enemy.

  • Fixed an issue where characters who used Attack or Cast would sometimes be blocked, whereas using Cast and Attack and Attack and Cast would not block.

    • This was because the entrancing affixes and secondary attacks would not fire off due to being told, incorrectly, not to.
    • There are instances where players can experience this, by not having any entrancing enchantments equipped, which are vital for stronger creatures.

Inventory Changes:

  • When selecting destroy for an alchemy item, you now get an: Are you sure? confirmation dialogue.

  • Boons can now be removed. When looking at your Active Boons, you will now see a remove button beside the current boon.

Version: 1.5.2, Planes of Tlessa 1.5.2, Published on: Oct 23 2023

Welcome back ladies and gents to another release: 1.5.2

Bug Fixes:

  • Fixed an issue with Guide Quests where a quest item required could be upgraded or traded in to a complete quest, thus we need to check if you took the item you need and upgraded it. If so, it still counts because you once had it.
  • Fixed Accuracy and Dodge Enchantments
  • I believe we have fixed an inventory set issue where a route error gets thrown but more testing might be needed.

Version: 1.5.1, Planes of Tlessa 1.5.1, Published on: Oct 22 2023

Welcome back ladies and gents to another release: 1.5.1

Bug Fixes:

  • Fixed "Enchanting is key" Guide quest to allow players to complete it once they have reached the required level for Skill Type: Crafting.
  • Fixed an issue with kingdom units on mobile showing NAN for the seconds when trying to recruit them.
    • Updated the Time Help modal to properly shows days, hours, minutes and then seconds with a bit of help text.
  • Fixed issue with Enchanting:
    • We never had Spell Crafting Enchants. So those were generated.
    • Selecting Ring Crafting would show nothing, but Spell Crafting would show Ring Enchants, this has been fixed.
  • Fixed issue where the kingdom passive timer would not show the passive name being trained.
    • Moved the timer to the top of the passive tree.
  • Fixed issue with enchanting load bar being too far to the left on mobile.

Guide Quests

New Guide Quests:

  • Consequences Pt. 1
    • Get to Dungeons, Get Quest Items. Craft/Enchant and level.
  • Consequences Pt. 2
    • Level your character and level alchemy after unlocking it.

Version: 1.5, Planes of Tlessa - The Darkness Consumes, Published on: Oct 20 2023

Hello? Anyone there?

It has been a long while child since we have last spoke. I, The Creator, am glad we are back. Back with a massive update, one that changes the whole landscape.

Fret not child, I have not broken your memories or shattered your thoughts. Your buttons and clicks are in the same place, but now there is more. More to play with, more ways to grow, more ways to invest your precious time in the endless grind and more adventures to be had child.

Come back to the land of Tlessa.

Blacksmith Changes

  • You get a 25% reduction in cost and crafting time for weapons (including staves, bows and hammers) and Armour.
  • You get a 25% decrease to crafting time out for spell crafting.

Arcane Alchemist Changes

  • You get a 15% Cost and Time Out reduction for crafting Spells and Alchemy items.

Gems (Gem Crafting)

Players can now craft gems with four tiers to select from, with each tier unlocked at the appropriate levels.

All gems are randomly rolled and as a result new items have been added to The Goblin Shop to help with gem crafting.

Gems have whats called Elemental Atonement's where one element, the highest is used as a elemental attack and defence against its oppiste element.

For example Fire will do double damage to Ice, Ice will do half damage to Fire and Fire versus Fire will do regular damage, but that element will be used for defence as well as attack.

The way gems work:

Fire is weak to Water which is weak to Ice. Where as Ice is only half as strong to Fire as Fire is half of strong to water.

If a character with 75% Ice, 25% water and 50% Fire goes up against a Fire atoned creature, they will do 1/2 of 75% of their base weapon damage as damage to that creature. If they were fighting a water based creature, they would do (75% * 2) * weapon damage as the damage to the enemy. Double the damage.

Gems comes with a new Gem bag in the inventory section of the character sheet and do count towards your inventory count. You can sell one or multiple gems at a time but cannot buy them. Selling them gets you 15% of the tier cost back.

All elemental atonements will cap out at 75%, so if you have many gems attached, that would take your atonements higher, it will cap at 75%.

For gem calculation, we take all the gems that give you each element and take the avager value.

For example we take all the ice atonements across all the gems and then take the average them.

Seer Camp

With Gems, players who have access to purgatory can visit the Seer Camp while in purgatory via the Craft/Enchant menu in the action section.

Players can use Gold bars here to add 1-6 sockets to an item, and then add, remove or replace gems on an item.

The Seer Camp requires, as mentioned, gold bars - up to 2000 for adding or re-rolling sockets, 500 for adding or replacing each gem and 10 Gold bars to remove a gem from an item.

Help Docs Changes

Players can now search basic keywords and terms from the help docs and be shown a page of matching pages and content.

Clicking on any of these cards will take you to that page and section where the matching term was found.

Raids

Raids are special events that last for two weeks and will corrupt specific locations which will be seen as white skull and cross bones for the corrupted locations.

Corrupted locations will contain Raid Critters, which drop quest items as well as regular rewards. One Corrupted location will contain the raid boss.

Raid Bosses cannot be taken down alone, unless - in some instances - you have Reincarnated the max amount of times and have max level gear. These characters can do 5+ Trillion in damage.

Raid Bosses can have upwards for 50+ Trillion in health.

All players can participate in killing the raid boss regardles of level and have a maximum of 5 attacks per day, regsardless of how many times you die.

Raid critters are some of the strongest creatures in game, they can be fought by selecting them from the monsters drop down list, which will update to raid critters (with the boss, if the boss is at that location). Raid critters can have up to 1 trillion health, how ever usually start lower - in the billions.

These creatures may require you to reincarnate your character a few times to be effective at killig them in one hit..

All Raids come with a quest line that tells the story of that raid. As a result there may be additional steps:

  • Reincarnating a specific amount of times
  • Completing a previous quest in the same tree before completing the one you want to do.

All Raid Critters and Raid Bosses make use of the new Gem mechanic, that is they also have elemental atonement's. As a result you will see the name of this atonement in the list (IE: Goblin of hate (Fire)), which means its fire based, so you will want Water based gems.

All Raid Critters and bosses will also have a special attack, like how characters do with Class Ranks.

The one who kills the Raid Boss will get a new Ancestral Item, which you can read more about below.

The top 10 players who participated and dealt the most damage will get a random piece of gear which belongs to the specialty type of gear the raid is dropping.

Raid bosses will respawn an hour after being killed, allowing players another chance at gear and the ancestral item.

Note: If a raid is on a plane that would reduce the characters strength and buff the monsters - those effects will not be passed on to raid critters or bosses.

Raids will last 1 month in length giving players ample time to complete the side quest content that comes with it as well as a chance to kill the raid boss.

Ancestral Items

Ancestral items are Artifacts. These cannot be listed on the market, sold to shops, have enchantments on them, have holy oils applied, have sockets or gems attached.

Characters may only equip one and have one in the set. Ancestral items have a special aspect to them: Skill Trees.

These skills trees, much like the item, will focus on one stat and generally raise Base Attack Damage %, Base Armour % and Base Healing % as well as the stat that the item focuses on, for example INT.

Each skill requires the character to kill a specific amount of (any) monster in game. This number does not increase when you level the skill, it's static. For example if a skill requires you to kill 250 creatures and you do, your next level will require the same amount of kills. For this reason, it is best players use exploration as some skills requires up to 1000 kills or more for a single level.

Event Calendar

There is a new event calendar in game that players can access from the side bar.

This event calendar will show all upcoming Raids and other events in game. This will play with the new Announcements section in the chat to show players what events are currently running.

Rebalanced Affixes

All affixes have been regenerated to be balanced. There are affixes for the following types:

  • Stat Modifiers - increase str, dur, dex, int, chr, agi and focus
  • Base Modifiers - increases base damage, armour class and healing modifiers.
  • Stat Reduction - Does not statck, reduces the str, dur, dex, int, chr, agi and focus of enemies. We will take the highest enchantment values when you have multiple equipped.
  • Skill Reduction - Reduces enemies skills and resistance while increasing your devourig light.
  • Life Stealing - Steals life from enemies, max is 99%. Does not stack for non vampires, but does for vampires. Also increases your dur stat (can stack).
  • Damage - Stacking - deals damage to enemies but enemies can resist the damage.
  • Damage - Irresistable - Deals damage to the enemies but does not stack and cannot be resisted.
  • Accuracy (dex), Casting Accuracy (focus), Looting (int), Dodge (agi) and Criticality (str) - Each of these will raise the skill bonus and XP towards skills as well as raising the stat in brackets. these do stack.
  • Weapon Crafting (str), Armour Crafting (dur), Spell Crafting (focus), Ring crafting (chr), Enchantment Crafting (int) - Raises the skill bonus and XP towards skills as well as raising the stat in brackets. Will stack.

Affixes will no longer effect things like Class Skills, Class Bonus, Skills Damage, Armour Class and healing Modifiers.

Class Bonus has been moved to the class skills.

Skill Changes

  • Class Skills raises the class bonus, which is used to determine if your special attack will fire or not.
  • Class Skills are now capped at level 400.
  • Class Skills have also been rebalanced.

Attack Changes

When fighting regular monsters, this now takes place on the server side.

This greatly reduces the amount of data we need to send to the client and fixes issues with exploration running out of memory because of the current amount of data that has to be sent back to the front end for real time data changes.

This now means:

  • Regular attacks are server side
  • PVP is server side
  • Celestials are server side
  • Raid Fights are server side
  • Rank Fights are server side.

This also allows the game to cut down on cheating.

Redone Guide Quests

Guide quests have been redone to better help new players get off the ground with the game.

These now reward XP and Currencies and no longer reward items.

Guide quests can now expect more of players such as getting specific currencie amounts and/or Leveling more then one skill.

Guide quests have also been done such that as new fearture get added new guide quests can be added to walk players through the new feature,

Finally, There are enough guide quests to explore every feature of the game.

First Cosmetic Item: Cosmetic Text

The first raid - scheduled for later this year, will offer two quest lines. Ones tells the story of the raid, the second tells the sotry of your character and rewards you with the ability to change your public chat color and font boldness and or italicized.

Colors and additional chat text oiptions will roll out later.

This can only be obtained by completing the raid quest line that rewards this feature.

Quest Changes

The following quests have been rebalanced:

  • The Key To Disenchanting, Gold Dust cost reduced from 25,000 to 5,000
  • The Creepy Doll, Gold Dust cost reduced from 25,000 to 5,000
  • That's One Creepy Doll, Gold Dust reduced from 30,000 to 8,000
  • Beauty is in the eye of the beholder, Gold Dust reduced from 50,000 to 12,000
  • The Return of the King's Crown, Gold Dust cost reduced from 75,000 to 15,000

other quests such as some of the goblin quests on surface have also been re-balanced for use in Guide Quests

Crafting Changes

  • Armour Crafting now allows you to select a type: Helmet, Body, Sleeves, Gloves, Shields, Feet.
    • Players can change the type of armour, by clicking Change Type.
    • Players can change the type of crafting by clicking Change Type again from the armour type selection. This will bring you back to the main Crafting Type selecting.

Alchemy Changes

  • Alchemy items have been complelty regenerated and balanced. There are now the following types of usable items:

  • Stat Increasing, will increase all stats for 30 minutes and does stack.

  • Damage, AC and Healing, Will increase each of these for 15 minutes and will stack.

  • Skill Type, Will increase skill bonus and XP of that type, for example: Trainable would refer to any skill you can train will get these bonuses. Crating will refer to any skill that is considered crating, ie: Spell, Ring, Weapon, Armour Crafting.

We also still have Kingdom Damage based items and Holy Oils that can be used on items.

Holy Oils will start at level 190.

Kingdom Destruction items start at level 30.

Alchemy items now cost a lot more in regards to Gold Dust and Shards. It starts at 100 Gold Dust and Shards and works it's way to 500,000,000

Other Fixes

  • Fixed Rangers triple attack messages, now you will see all three messages for damage output.
    • This may effect other classes who's special damage attack can spawn multiple attacks.
  • PVP Battle messages, Celestial Battle messages have been fixed to properly show the various attacks, for example rangers triple attack now comes through properly. This fix applies to all classes.
  • Class specials now auto select, from the drop down, the class you are currently assigned to.
  • Class specials will now tell you if the special deals damage or not
  • Class specials will now remove the equip button and replace it with a message, if it does damage and you have a special that deals damage equipped.
  • Fixes to various tables in game
  • Trinkets and Artifacts cannot be used for enchantments, Queen of Hearts, Seer Camp (Gems and sockets) or Holy oils.
  • Monsters, Celestials, Raid Monsters and Bosses have been rebalanced.
  • Random number generator has been redone to now use a randomly generated seed to generate the numbers to make them more truly random.
  • New characters under level 12 or with a looting bonus of under 10% have an increased drop rate for getting items.
  • All Crafting sections now show an XP bar with the skill level, skill name, current xp and next level xp.
  • Chat tabs are now a drop down for mobile players that glow orange when there is changes in one of the chat windows.
  • Some Information Pages have been re-done such as the Character XP and Gear Progression Page. Other pages have been added for Mythics and various types of gear.
  • Locations in Teleport and when clicked on will tell a player if they are corrupted or not.
  • Fixed issue where players could still spin slots even if they didn't have the gold.
  • Buttons with in the crafting section has been fixed for mobile.
  • Modal Fixes on Mobile.
  • Chat Layout fixes on mobile.
  • Information page fixes.

Special Thanks

Special thanks for your contributions, PoT is fully open source and supports all Pull Requests:

bradcis on Github for the following fixes:

Version: 1.4.2, More Classes!, Published on: Mar 04 2023

Welcome back all to Planes of Tlessa! Today I am excited to share the 1.4.2 changes and updates.

Lets start with the new classes. It is important to note these classes cannot be selected upon registration and instead require you to use the Class Rank system to unlock them by leveling specific classes.

It is also important to note that these classes do not come with enchantments, they can use any enchantment.

Prisoner

Prisoners are a mix of thief and fighter and when using a weapon they have a chance to do 15% of their 15% of their strength 1-4 times for a rage attack against the enemy.

Prisoners are best with weapons of any type.

Alcoholic

Alcoholics are drunkards who puke blood across their enemies. They are horrible with weapons suffering 25% damage deduction. Exceptionally horrible with spells, suffering 50% damage/healing reduction (although resurrection chance on healing spells is not effected).

How do they fight? bare handed! Their class specials focus mostly on raising their health and their damage.

Fighting barehanded gives you an additional 25% of their damage stat towards their attack.

Their special, which will fire if they have no weapons AND no spells (damage or healing) equipped will do 30% of your health as damage. However there is a downside, you will suffer 15% of your own health as damage in return.

These are one of the hardest classes to play. Alcoholics are a mix of Fighters and Blacksmiths.

Merchant

One of the best classes to play, who are most proficient in staves with bows as secondary.

Merchants get a discount of 25% of at the shop, they also get 25% off the total bulk price of buying multiple items.

They get 30% reduction on crafting, 15% on enchanting, 10% on alchemy and trinketry and 5% off at specialty shops for Purgatory and Hell Forged gear.

They also get 5% reduction on crafting timers for all the above crafting types.

A merchants special attack (which you have chance of auto landing when attacking) allows them to flip a coin and either do 2x their damage or 4x times their damage.

Merchants are a cross between Blacksmiths and Rangers.

When the Merchant opens crafting, enchanting, alchemy, trinketry or special shops, the player will see in the server messages section the discounts and some of the drop downs will also show reduction to the items.

others, like enchanting, will apply the cost reduction after the total cost has been calculated.

Mobile Fixes

The action section has been better designed for mobile, as well as various other fixes such as teleporting modal closing when on mobile and smaller devices.

Other adjustments to tables and various other aspects of the game in regards to mobile have also been fixed.

This is not the end of the mobile fixes, for the next patch will bring even more fixes to make sure the game works on phones, tablets, smaller monitors and so on.

Reincarnation

Reincarnation has been increases to allow your stats to go to a max of 9,999,999,999. The player can then level from 1-5000, after they max their stats, for additional % towards their stats.

This allows players to take on and kill (when it gets there) Rank 50 creatures who have a max health of 750 Billion.

This will take roughly 90 reincarnations if you start at level 5000, with a total XP Penalty of 450%.

Class Ranks Modal

The class ranks modal has been fixed to allow for players to to select a filter based on the class, for both the class specialties and "Your other specialties".

the filters will now properly stay in place when equipping or unequipping.

Other Fixes

  • Fixed issues with Purgatory and Hell Forged shops duplicating items in the list when players buy items that are replacing items with no enchants or holy oils applied.

  • Fixed Duplicate and incorrectly spelled Quest Items

  • Updated Ranked Fight Monsters to have slightly less Ambush and Counter Chance and resistance to give players more of a chance.

  • Fixed classes so they properly respect the races and classes docs.

    • Arcane Alchemists no longer get damage bonus from having healing spells equipped
      • Their special attack now properly works.
  • Added class bonus to the enchantments table so players can find gear that raises their class bonus so their classes special attack lands.

Version: 1.4.1, Class Rank UI Change And a new Shop!, Published on: Jan 08 2023

Hello all and welcome back to Planes of Tlessa, I have an exciting update for you today!

Class Ranks UI Change

The way players interact with their class ranks has changed slightly. The help docs have been updated to reflect the new change.

The change is:

You now click Manage specialties in the Class ranks modal bottom section. This will open a new modal with three tabs: Class Ranks - all of them, with a new filter for specific class type or by equippable.

Your second tab is your equipped specials.

Your third tab is other specials, not equipped but that you have made progress in.

Clicking on specials in the third tab will show you the progress you have made thus far.

Goblin Shop

There is a new shop in game that uses a currency you may have a lot of: Gold Bars.

You can access this shop via the shop menu in the side bar.

The Goblin Shop only accepts gold bars, thus players have to have kingdoms.

You can buy XP Potions that last 8 hours in either +100%, +250%, +500% or +1000% at a cost of 100, 250, 500, 1000 Gold Bars and they do not stack.

For 2000 Gold Bars players can buy a Level Potion that lasts for 4 hours and every time you gain a level, you gain an additional level - does not stack.

When a player buys an item from the goblin shop, if you have a kingdom who can absorb the cost of the item, that kingdom will have its gold bars deducted.

If the cost cannot be deducted from one kingdom, we will take the cost out of ALL kingdoms that can afford this (when added together) splitting the cost evenly.

Much like Class Ranks, this is also a phase one release. Future phases will require the character to have more then one kingdom to purchase: Class marks a future feature that unlocks new classes who's restrictions require other classes in your class ranks to be specific levels before unlocking in conjunction with you needing to purchase the appropriate class mark.

Fixes

  • Fixed issue where if one class rank is maxed and equipped, others would not gain xp.
  • Created a way to remove stale unit and building queues.
  • Players who's Goblin Coin Bank is below level 5 cannot with draw or deposit Gold Bars.