Settler's Hall
Base Details
This is how you get settler units. Starting at level 10, you are able to settle other kingdoms and take them over. Never send a settler alone. Sending more the one on the same attack (from the same kingdom) will not stack the morale deduction these special units apply to a kingdom.
- Max Level:
- 20
- Base Durability:
- 70
- Base Defence:
- 70
- Required Population:
- 20
- Is Walls?:
- No
- Is Farm?:
- No
- Is Church?:
- No
- Does this building generate resources?:
- No
Requirements
Time Calculation Past Level 1
Time is increased by level + 1 * time required * time increased by
.
- Time Required:
- 15
- Time Increased By:
- 25%
Is Special Unit?
Special units cannot be purchased with gold and thus require you to use the kingdoms resources.
- Is Special:
- No
Cost Calculation
Below is the cost for one level, that is from level 1 to level 2. For every level past that, its the
building level + 1 * resource cost
.
- Cost in wood:
- 100
- Cost in clay:
- 100
- Cost in stone:
- 100
- Cost in iron:
- 100
- Cost in steel:
- 0
Resource Calculation
Below is what you would get at level 1, should this building provide resources. For every level past that, for example level 2, it would
be: level + 1 * Increase X
, where X is the Resource type this building increases.
- Increases Population:
- 0
- Increases Wood:
- 0
- Increases Clay:
- 0
- Increases Stone:
- 0
- Increases Iron:
- 0
- Increases Durability:
- 40
- Increases Defense:
- 40
Morale Calculation
These are applied per hour. Morale decrease only applies if this building falls to 0 durability and the building decreases the morale.
- Increases Morale:
- 0%
- Decrease Morale:
- 0%
Units this building can recruit
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Name | Required Building Level | ||
---|---|---|---|
Settler | 0 | 0 | 10 |
Showing 1 results