Wailing ghost of despair on Delusional Memories

Stats
str
2,195,138,307
dex
2,195,138,307
dur
2,195,138,307
chr
2,195,138,307
int
2,195,138,307
agi
2,195,138,307
focus
2,195,138,307
Damage Stat
int
Skills
Accuracy
48.15%
Casting Accuracy
48.15%
Criticality
48.15%
Dodge
48.15%
Health/Damage/AC
Health Range
373,641,407 - 718,102,658
Attack Range
373,641,407 - 718,102,658
AC
2,195,138,307
Reward Details
Drop Chance
27.44%
XP
91
Max Level*
5001
Gold Reward
1,101,136,628

* Indicates that if you are over this level, you only get 1/3rd the monster's XP

Resistances
Affix Resistance (chance):
48.15%
Spell Evasion (chance):
48.15%
Life Stealing Resistance:
37.34%
Devouring Light/Darkness
Devouring Light Chance:
37.34%
Devouring Darkness Chance:
37.34%

Cast and Affixes

Max Cast For
2,202,273,255
Max Affix Damage
2,202,273,255
Healing Percentage
48.15%
Entrancing Chance
48.15%

Ambush & Counter

Ambush Chance
37.34%
Ambush Resistance Chance
37.34%
Counter Chance
37.34%
Counter Resistance Chance
37.34%

Elemental Atunement

Elemental Atunement is simmilar to how Gems work for characters. The higher the value, the more attuned to thay element the critter is, which means tier elemental attack will be of that type. If your elemental atunement is the oppisite, for example Water is oppisite to Fire, you will only take half the damage, If your element is weak against their, ie: They are fire, you are ice, you will take twice the amount of damage.

Your armour class can block the damage, if it is high enough.

Fire Atunement
11.55%
Ice Atunement
0.16%
Water Atunement
1.35%