The game comes with a interactive map.
The above allows you to see where you are, represented by the character pin drop on the map.
For mobile players you can still interact with the map, you may not be able to "tap" on locations to bring up the modal to see details of that location, but you can always refer to the locations table to see what's at a specific location.
You can drag this map around and as you move to the edges of the map, the map will scroll over or up, or down to show you where you are at all times.
The blue ship icons represent ports at which your character may set sail from. These are locations where you can access the market boards. More on this in the Markets section.
Arched looking buildings on the map are called locations, these can contain adventures or quest items that drop or both.
The water requires a special item called the Flask of Fresh Air, which is a rare drop off a monster. It has a 1% chance of dropping and allows the character to walk on water.
With the item, the character cannot traverse any blue sections of the map.
The above shows you the movement options. You can move in one of four directions, each movement is 16 pixels across, each square is 16 pixels.
Movement has a timeout of 10 seconds.
Here we can see that we are currently at Smugglers Port and we have selected to go to Port of Kalith.
We can see the cost of travel in gold. The minutes you will be timed out from moving and finally th coordinates of the port you are setting sail to.
here you can see the adventure section. You can embark:
Which tells you how long the adventure will take in minutes to complete from start to finish and how many floors along with information about embarking.
You will see this modal every time you go to embark.
Here we can teleport. You select the X and Y axis and from there, the total timeout in minutes, cost in gold and total distance, calculated in pixels.
Teleporting cost is based on distance / character intelligence (minimum of 1) * 1000 gold.
The minimum you will ever pay for teleporting, regardless of distance is 1000 gold for high intelligence based characters)
You can do the following while each of the time-outs is playing out. At any time you can manage your kingdoms and chat with other players:
- Moving: Applies 10 second timeout. You can do everything but embark on adventures.
- Adventuring: Timer dependent on total levels of adventure. You can do nothing related to your character, movement, attacking or anything else including shopping, market boards, movement and so on. You are otherwise occupied.
- Sailing: Timer dependent on distance. Actions are treated the same as moving.
- Teleport: Timer dependent on distance. Actions are treated the same as moving.
Regarding quest items and locations
For visiting a location you can sometimes get a quest item that will only be awarded to you if you don't already have the quest item.
Adventures and their rewards
When you do an adventure, assuming you complete it successfully, if the adventure has a quest item as reward you will get that item once. Even if you do the quest 100 times again, you'll only get the item once.