Adventures in Tlessa can only be triggered by being on a specific location that has an adventure.
For example, you might be at a port and see the Adventure button under the map or at a ruin and see the Adventure button.
Locations on the map can be clicked on and show you the location data including any adventures that specific location has.
Below you can see a current list of all adventures in the game.
The more floors an adventure has the more time an adventure takes to complete.
|Name||Total Levels||Tme Per Level||Gold rush chance||Item find chance||Skill XP Bonus|
|Astral Beings||8||5 Minutes||7%||6%||4%|
|Beast of the halls||8||2 Minutes||2%||10%||3%|
|Cave of Treasure||8||5 Minutes||50%||50%||25%|
|Caves by the cliffs||12||3 Minutes||3%||4%||4%|
|Center of Town||12||3 Minutes||10%||10%||10%|
|Crossing the river||12||5 Minutes||20%||10%||15%|
|Cults and Dragons||18||3 Minutes||10%||5%||5%|
|Dark Faith||10||3 Minutes||12%||10%||10%|
|Deaths Water||3||8 Minutes||30%||30%||32%|
|Faceless Man and The Demon Prince||16||3 Minutes||3%||8%||5%|
Adventuring in Tlessa
When you are ready to begin your adventure and you on a location, you can click the Adventure button below the map (assuming that location has an adventure). This will popup another window underneath actions that then allows you to select which adventure, as well as see details about that adventure.
The same details you saw from clicking on an adventure above, is the same details you'll see in-game.
You might want to read the combat docs, however the main important aspect is that the attack you select is the attack you will use throughout the entirety of the adventure. Use caution when picking your attack as you cannot change it unless you cancel the adventure.
Voidance and Devoidance
you may want to brush up on Voidance and Devoidance, however the core takeaway is that if an enemy voids you, it's only for that battle and not any other battles, even if there are multiple per floor. The same is held true for Devoidance, unlike regular battles where these can carry over even after you resurrect, these will not carry over between battles.
Regarding XP and Skill XP
Skill XP and XP can spill over, meaning if you do an adventure and are rewarded 1000 XP, that's ten levels you have just gained. The same is for Skill XP.
When you receive items from an adventure, if your inventory is full, we will find the first empty set and store the items there.
If we cannot find an empty set to put the items into, you will lose the items.
Should we have put items into an empty set, you run another adventure without clearing said empty set, we will not append items to the same set, we will just find the next empty set.
Regarding Gold Rushes
Gold rushes in adventures will use the gold you hve on hand each time you get a gold rush as opposed to doing it based on the total gold of the adventure.
Characters who become gold capped or are already gold capped will not get any gold.
Information about adventures
Let's go over some basics.
- Adventures have a set number of levels, this is then multiplied by the time per level to give you the total time.
- The longer the adventure, the greater the chance for random items, quest items from monsters and gold rushes.
- Adventures can give bonuses to your chance at a gold rush, finding items and training skills. These are calculated at the end of each successful floor.
- You can see this in the adventure details for each adventure at that specific location.
- Some adventures may even give exp bonuses.
Adventures come with a set of monsters, these are picked at random per floor. So even though you do the same adventure 5 times (more on that later), the monsters per floor are always randomly picked.
Some adventures come with rewards. These rewards are rewarded once and only once on a successful completion of all levels of the adventure.
Embarking on the adventure.
Note: In order to embark on an adventure you must be able to fight and move. You can have a timer running and embark on adventure for crafting and enchanting however.
Now that you have a basics of what adventures offer, how does one go about it?
Clicking embark will set off the adventure. You will only be allowed to go on one adventure at a time. If your adventure completes successfully, you will not be able to embark on another adventure until you have collected your rewards.
When you embark on the adventure you can't:
- Buy/Sell - from either the shop or market board (you're considered busy)
- Train skills
- Equip items/unequip items
- Destroy items
- Manage your kingdoms
You can at any time cancel the adventure. This will not give you any rewards. However, in the event your kingdoms come under attack, you might want to cancel that long running adventure. Learn more in the Kingdoms section of the guide.
I cannot stay logged in, what if I leave?
Don't worry, go about your day, do your thing, we got you.
Your adventure will continue to progress in the background and if you are not logged in when it completes, be it successful or otherwise, you will get an email. of course you can always turn this functionality off in your setting page.
When you finish an adventure, be it successful or failure, you will see a notification at the top of the screen and a message in chat. The side bar will also glow green on the adventures icon.
Clicking on it will allow you to see the rewards for the adventure.
As mentioned before, if you are not logged in, you will receive an email. You can always turn this off if you are not wanting to receive emails. You will not receive this email if you are logged in.
When you view your rewards, you will see all the rewards that you have gained.
This includes, a sum total of xp, gold, skill xp and items as well as the adventures reward.
When an adventure finishes the sidebar adventure icon (looks like a path) will bounce and turn green, even if you login, it will be green and bouncing to indicate you have rewards.
When players collect the rewards, we process this in the background. Players only need to wait for their currency, XP and Skill XP before being able to embark again, items will be processed on their own. This allows players to finish one adventure, and right away, start another, even if their items are still processing.
Failing the adventure gives you no rewards.
Doesn't matter where you died in the adventure be it level one or level ten. You have died and its assumed you were robbed of all the treasures that you had found.
The adventure took to long.
This can happen in some instances where you, and the enemy have bad RNG, and you either both miss, both block - over and over again. To solve this issue we only allow the floor to take so long, ten rounds at most. If all the floors in the adventure "take too long" then you essentially bail out of that floor. This can also result in no rewards as you never defeated your foe.
Should you encounter adventures that take too long, check out the monsters, and their stats involved and compare hem to yours. two things might be happening, one: your gear and stats are too closely aligned - did you have something that boosts that dexterity higher?
You can repeat adventures over and over again as much as you like. You will however only receive the quest reward item once if that adventure has one.
At anytime during the adventuring process you can cancel the adventure. You will not get any rewards.